Commit Graph

781 Commits

Author SHA1 Message Date
Hajime Hoshi
07c8cb0e23 examples: Misspelling (//go:generated -> //go:generate) 2021-09-20 15:23:43 +09:00
Hajime Hoshi
537bdb29f8 examples: Update comments 2021-09-20 15:16:09 +09:00
Hajime Hoshi
39dc58658f examples/windowsize: Add -autorestore
Closes #1610
2021-09-19 17:50:55 +09:00
Hajime Hoshi
69300f0c4e examples/windowsize: Rename -screentransparent -> -transparent 2021-09-19 17:49:03 +09:00
Hajime Hoshi
42cd923418 ebiten: Add FillRule
Closes #1715
2021-09-19 17:17:00 +09:00
Hajime Hoshi
4509f2aee4 text: Add FaceWithLineHeight
Closes #1760
2021-09-12 22:56:14 +09:00
Hajime Hoshi
82c41cea39 examples/gamepad: Fix the layout 2021-09-12 21:09:13 +09:00
Hajime Hoshi
ea12ede127 ebiten: Add StandardGamepadButtonValue
Closes #1721
2021-09-12 21:00:48 +09:00
Trevor Slocum
ffe9a6f72d
Minor style fixes (early returns) (#1792) 2021-09-04 00:22:37 +09:00
Hajime Hoshi
d967f0a591 examples/sprites: Make the window resizable 2021-08-08 15:31:49 +09:00
Hajime Hoshi
14f0fbf844 examples/windowsize: Reset TPS when resetting the Vsync mode 2021-08-05 03:01:11 +09:00
Hajime Hoshi
852c787743 examples/flappy: Bug fix: an audio context was created multiple times
Closes #1739
2021-08-04 14:54:06 +09:00
Hajime Hoshi
656d9dccc0 text: Add DrawWithOptions
Closes #1461
2021-07-27 17:36:21 +09:00
Hajime Hoshi
1706d9436a ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame
This change adds these APIs:

  * type FPSModeType
  * func FPSMode
  * func SetFPSMode
  * func ScheduleFrame

and deprecates these APIs:

  * func SetVsyncEnabled
  * func IsVsyncEnabled

Closes #1556
2021-07-24 16:09:13 +09:00
Hajime Hoshi
c28bcc26fc internal/clock: Rename UncappedTPS -> SyncWithFPS
Closes #1726
2021-07-22 22:46:24 +09:00
Hajime Hoshi
92bc5c1908 audio: Add (*Context).NewPlayer and (*Context).NewPlayerFromBytes
Closes #1708
2021-07-22 16:41:04 +09:00
Hajime Hoshi
1dc8002689 examples: Reduce global variables
Closes #1669
2021-07-22 01:38:55 +09:00
Hajime Hoshi
c54418c3e4 examples/flappy: Use A/B buttons for the standard gamepad layout
Also this change limits the available keys.
2021-07-20 20:53:19 +09:00
Hajime Hoshi
984275d0a0 examples/blocks: Skip the gamepad configuration if a standard layout is available 2021-07-20 03:48:01 +09:00
Hajime Hoshi
d32b58d050 examples/blocks/blocks: Unify the terms 'abstract' and 'virtual' 2021-07-20 03:02:37 +09:00
Hajime Hoshi
f192971080 ebiten: Rename HasGamepadStandardLayoutMapping -> IsStandardGamepadLayoutAvailable
Updates #1557
2021-07-20 02:46:12 +09:00
Hajime Hoshi
51f83b1527 inpututil: Add APIs for the standard gamepad layout
This change adds these APIs to inpututil:

  * IsStandardGamepadButtonJustPressed
  * IsStandardGamepadButtonJustReleased
  * StandardGamepadButtonPressDuration

Closes #1557
2021-07-20 02:37:12 +09:00
Hajime Hoshi
aa694be6f6 ebiten: Add the standard gamepad layout
This change introduces the standard gamepad layout. This changes adds
these APIs:

  * func HasGamepadStandardLayoutMapping
  * func IsGamepadStandardButtonPressed
  * func GamepadStandardAxisValue
  * type StandardGamepadButton
  * type StandardGamepadAxis

The standard gamepad layout is based on the web standard. See
https://www.w3.org/TR/gamepad/#remapping.

On desktops, the SDL's gamecontrllerdb.txt is used. If the gamepad is
listed in the text file, the mapping works. GLFW's mapping featrue is
not used.

On browsers, the property of a gamepad 'mapping' is used. When the
mapping value is 'standard', the gamepad is recognized to have the
standard mapping.

On mobiles, the implementation is still WIP.

Updates #1557
2021-07-20 01:32:28 +09:00
Hajime Hoshi
6b949cede8 examples/gamepad: Always show signs for axis values 2021-07-19 02:19:42 +09:00
Hajime Hoshi
700052519c examples: Use GamepadAxisValue
Updates #1719
2021-07-19 01:31:20 +09:00
Hajime Hoshi
af150ad67b examples/gamepad: Show SDL ID on the terminal 2021-07-18 15:41:20 +09:00
Hajime Hoshi
a9241a45c6 vector: Add Dir
Updates #844
2021-07-17 16:42:14 +09:00
Hajime Hoshi
70ef5e7d5b vector: Add Arc
Updates #844
2021-07-17 01:34:06 +09:00
Hajime Hoshi
873bb35587 vector: Add ArcTo
Updates #844
2021-07-16 22:52:32 +09:00
Hajime Hoshi
cea0aa72cb vector: Rename AppendVerticesAndIndices to AppendVerticesAndIndicesForFilling
Updates #844
2021-07-16 17:20:09 +09:00
Hajime Hoshi
5c4885c988 inpututil: Add AppendJustConnectedTouchIDs
Closes #1705
2021-07-10 23:30:04 +09:00
Hajime Hoshi
e8ea4046cb inpututil: Add AppendJustConnectedGamepadIDs
Updates #1705
2021-07-10 22:32:19 +09:00
Hajime Hoshi
a79c287bb7 inpututil: Add AppendPressedKeys
Updates #1705
2021-07-10 22:18:15 +09:00
Hajime Hoshi
30e3047d29 examples/typewriter: Fix comments 2021-07-10 04:38:26 +09:00
Hajime Hoshi
431cd33839 ebiten: Add AppendInputChars, AppendGamepadIDs, and AppendTouchIDs
These functions reduce unnecessary allocations of arrays.

Closes #1692
2021-07-10 03:03:24 +09:00
Hajime Hoshi
b466a0cbd7 ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
8ff42f55a1 internal/graphicsdriver/opengl: Give up restorign on browsers
Using restorable images is expensive as this sometimes requires to
load pixels from GPU. On browsers, just reloading the application
should be fine when the context lost happens.

Closes #1603
2021-06-26 16:54:21 +09:00
Hiroki KUMAZAKI
eb5fde74af
examples: Add an example "stars" (#1679) 2021-06-24 22:50:47 +09:00
Hajime Hoshi
a615be69c7 examples: Add //go:build 2021-06-24 21:49:37 +09:00
Hajime Hoshi
bd13e96727 examples/noise: Show FPS 2021-06-24 12:06:59 +09:00
Hajime Hoshi
49c3c30c79 ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled
IsWindowBeingClosed reports whether the window is being closed by
the user.

SetWindowClosingHandled sets whether the window closing is handled
or not. If the state is true, the window is not closed immediately
by the user and the game can handle the closing state. In this case,
the Update function should return an error in order to end the game.

This change also adds examples/windowclosing.

Closes #1574
2021-06-14 02:29:11 +09:00
Hajime Hoshi
b54ad73a2b Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
Hajime Hoshi
95a98950b8 examples/resources: Unify jab.wav to 48000 Hz
Updates #1649
2021-05-25 22:32:50 +09:00
Hajime Hoshi
ac526b1b83 examples/wav: Use 48000 Hz
Updates #1649
2021-05-25 22:09:48 +09:00
Hajime Hoshi
0247261d34 examples/flappy: Change the sample rate to 48000 2021-05-23 22:04:41 +09:00
Hajime Hoshi
7f67fb7b90 examples/flappy: Accept gamepads 2021-05-23 19:44:03 +09:00
Hajime Hoshi
44e96f2377 examples/resources/images: Add a license about alert.png 2021-05-04 18:17:17 +09:00
Hajime Hoshi
e1d0b902e1 examples/audio: Add buttons 2021-05-04 02:02:17 +09:00
Tom Lister
bea5ab3335
internal/uidriver/glfw: Native macOS implementation for setting cursor shape (#1624)
Updates #1624
2021-05-02 14:50:50 +09:00
Hajime Hoshi
34be0371be examples/windowsize: Bug fix: Suppress calling SetWindowPosition if the position is not updated
This is a temoprary fix for the issue that the window size unexpectedly
shrunk on Linux.

Updates #1607
Closes #1605
2021-04-20 20:48:46 +09:00