Hajime Hoshi
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82bceba847
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internal/cglfw: let functions return errors in native_darwin.go and glfw_unix.go
Updates #2703
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2023-10-07 18:37:06 +09:00 |
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Hajime Hoshi
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aef7b0dd38
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internal/glfw: rename files
Updates #2703
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2023-10-07 17:23:33 +09:00 |
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Hajime Hoshi
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e7ad5c52fe
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internal/glfw: merge internal/goglfw into internal/glfw
This also changes APIs in internal/glfw to return errors.
Updates #2703
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2023-10-05 03:09:51 +09:00 |
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Hajime Hoshi
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0e722669ef
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internal/glfw: add const definitions
This is one of the steps to merge internal/glfw and internal/goglfw.
Updates #2703
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2023-10-04 03:04:47 +09:00 |
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Hajime Hoshi
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491b578866
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ebiten: add KeyF13 to KeyF24
Closes #2801
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2023-10-04 00:45:49 +09:00 |
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Hajime Hoshi
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c8d38f7f25
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internal/glfw, interna/cglfw, internal/goglfw: add MousePassthrough
Work in progress
Updates #2511
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2023-09-18 18:31:22 +09:00 |
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Hajime Hoshi
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6ab509f221
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internal/ui: reland: bug fix: preserve cursor positions for toggling fullscreening for desktops
Updates #2475
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2023-09-17 15:54:39 +09:00 |
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Hajime Hoshi
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9d73e45677
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Revert "internal/ui: bug fix: preserve cursor positions for toggling fullscreening for desktops"
This reverts commit 7ed4db90be .
Reason: compile error on Windows
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2023-09-17 15:43:38 +09:00 |
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Hajime Hoshi
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7ed4db90be
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internal/ui: bug fix: preserve cursor positions for toggling fullscreening for desktops
Updates #2475
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2023-09-17 15:26:08 +09:00 |
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Ketchetwahmeegwun T. Southall
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60b7de6a3c
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ebiten: add APIs to treat monitors (#2597)
This change adds these APIs:
* `type MonitorType`
* `func (*MonitorType) Bounds() image.Rectangle`
* `func (*MonitorType) Name() string`
* `func Monitor() *MonitorType`
* `func SetMonitor(*MonitorType)`
* `func AppendMonitors([]*MonitorType) []*MonitorType`
Closes #1835
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2023-08-30 21:02:04 +09:00 |
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Hajime Hoshi
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91e1c0ea29
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ebiten: add more cursor shapes
This change adds these new cursor shapes:
* CursorShapeNESWResize
* CursorShapeNWSEResize
* CursorShapeMove
* CursorShapeNotAllowed
Closes #2476
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2023-07-23 00:49:45 +09:00 |
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Hajime Hoshi
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269b557e38
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internal/glfw: rename files
Updates #1162
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2023-07-22 18:15:46 +09:00 |
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Hajime Hoshi
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47dea6fac4
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move internal/glfw/glfw to internal/cglfw
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2023-07-22 01:02:55 +09:00 |
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Hajime Hoshi
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c85c5b1884
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internal/glfw: move Wayland files
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2023-07-21 01:59:40 +09:00 |
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Hajime Hoshi
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0324db5657
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internal/glfw/glfw: remove -l options
DLLs for OpenGL are loaded automatically and doesn't have to link them
when compiling.
DLLs for Vulkan are not used.
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2023-07-21 01:09:25 +09:00 |
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Hajime Hoshi
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65bbfad84a
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internal/glfw/glfw: remove null_platform.h
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2023-07-21 01:04:08 +09:00 |
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Hajime Hoshi
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214f6094f8
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internal/glfw/glfw: move osmesa_context.h
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2023-07-21 00:09:17 +09:00 |
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Hajime Hoshi
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f6e5d2eca6
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internal/glfw/glfw: remove unnecessary files
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2023-07-21 00:03:26 +09:00 |
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Hajime Hoshi
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bccb33236f
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internal/glfw/glfw: move xkb_unicode.* and X11 files
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2023-07-20 23:37:44 +09:00 |
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Hajime Hoshi
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e10c5f5c59
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internal/glfw/glfw: move and remove null_* files
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2023-07-15 12:57:15 +09:00 |
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Hajime Hoshi
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31bad92c23
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internal/glfw/glfw: move cocoa_* and nsgl_* files
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2023-07-15 12:38:43 +09:00 |
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Hajime Hoshi
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647d2aca14
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internal/glfw/glfw: move egl_context.* files
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2023-07-15 12:30:12 +09:00 |
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Hajime Hoshi
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4d9ae2a815
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./internal/glfw/glfw: move posix_*.* files
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2023-07-13 03:39:12 +09:00 |
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Hajime Hoshi
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d8a8404fd4
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internal/glfw/glfw/glfw/src: remove internal.h
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2023-07-13 03:39:12 +09:00 |
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Hajime Hoshi
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a4c183c5d4
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internal/glfw/glfw: move some C and H files
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2023-07-13 03:08:09 +09:00 |
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Hajime Hoshi
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8ee3a6d0c1
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internal/glfw/glfw/glfw/src: remove warnings for Wayland
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2023-07-13 02:33:06 +09:00 |
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Hajime Hoshi
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5ddf75c4b3
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internal/glfw/glfw/glfw/src: bug fix: build failure
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2023-07-11 00:15:41 +09:00 |
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Hajime Hoshi
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72293d48b5
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internal/glfw/glfw: unify c_glfw_bsd.go and c_glfw_linux.go
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2023-07-11 00:05:33 +09:00 |
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Hajime Hoshi
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bf197e379b
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internal/glfw/glfw: refactoring: remove glfw/include
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2023-07-10 23:30:03 +09:00 |
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Hajime Hoshi
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bc2b373bca
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internal/glfw/glfw: fix build tags
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2023-07-08 14:04:30 +09:00 |
|
Hajime Hoshi
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c2b386a917
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internal/glfw/glfw: refactoring
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2023-07-08 02:34:56 +09:00 |
|
Hajime Hoshi
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fafbe2711f
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internal/glfw/glfw: refactoring
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2023-07-08 02:16:39 +09:00 |
|
Hajime Hoshi
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8039911bc8
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internal/glfw/glfw: add license header comments
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2023-07-08 02:15:47 +09:00 |
|
Hajime Hoshi
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a4c2072c0f
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internal/glfw/glfw: add 'static' to C functions
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2023-07-08 00:37:20 +09:00 |
|
Hajime Hoshi
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eba8713c64
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internal/glfw/glfw: refactoring: reduce files
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2023-07-08 00:33:20 +09:00 |
|
Hajime Hoshi
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65fd352e3b
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internal/glfw/glfw: remove unused files
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2023-07-07 12:12:47 +09:00 |
|
Hajime Hoshi
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d0b6d2c41a
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internal/glfw/glfw: remove implementation for joystick
Closes #2692
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2023-07-06 23:24:34 +09:00 |
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Hajime Hoshi
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8052c5bdd5
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internal/glfw/glfw: remove the Windows part
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2023-07-06 00:08:48 +09:00 |
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Hajime Hoshi
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fbe732b378
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copy github.com/go-gl/glfw/v3.3/glfw to internal/glfw/glfw
Closes #2546
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2023-07-05 23:59:34 +09:00 |
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Hajime Hoshi
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00e45affe9
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all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
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2023-04-23 14:25:36 +09:00 |
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Hajime Hoshi
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8c25fac860
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ebiten: add AppendDroppedFiles
Closes #1868
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2023-01-22 17:22:25 +09:00 |
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Hajime Hoshi
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35e25a3636
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rename internal/glfwwin -> internal/goglfw
Updates #2546
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2023-01-21 22:09:21 +09:00 |
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Hajime Hoshi
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dd7e125d9c
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ebiten: add KeyName for desktops and browsers
Updates #1904
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2022-12-25 03:37:29 +09:00 |
|
Hajime Hoshi
|
1f741fa007
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internal/glfw: do not panic for an error at Monitor.GetContentScale
Updates #2488
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2022-12-08 13:39:19 +09:00 |
|
Kacper Drobny
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6e12fd13e4
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ebiten: add additional MouseButtons (#2467)
Closes #2445
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2022-11-23 04:28:34 +09:00 |
|
Hajime Hoshi
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d09fd90963
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internal/ui: use EGL for OpenGL ES
Updates #292
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2022-11-13 06:23:30 -08:00 |
|
Artem Yadelskyi
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5b53cef59e
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all: remove old // +build comments (#2431)
Closes #2325
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2022-11-03 12:55:14 +09:00 |
|
TotallyGamerJet
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043397c20e
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internal/ui: remove Cgo on darwin in ui_glfw_darwin.go (#2329)
Updates #1162
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2022-09-16 11:53:46 +09:00 |
|
Hajime Hoshi
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86706c0335
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internal/graphicsdriver/opengl: add opengles build tag
This enables to use OpenGL ES instead of OpenGL.
Closes #292
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2022-09-13 11:10:48 -07:00 |
|
Hajime Hoshi
|
bc8e2fe6ac
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internal/glfw: bug fix: the window should be focused when closing is handled
Closes #2165
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2022-08-12 22:34:19 +09:00 |
|