Hajime Hoshi
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8ae6793d4d
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internal/shader: Check the number of arguments
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2021-11-14 17:34:06 +09:00 |
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Hajime Hoshi
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9be4ce928b
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internal/shader: Add more tests for const
Updates #1847
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2021-11-14 17:06:54 +09:00 |
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Hajime Hoshi
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36ce3b836e
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internal/shader: Bug fix: Treat a non-typed consntat argument as a float
Closes #1874
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2021-11-14 15:47:59 +09:00 |
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Hajime Hoshi
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ee414ed849
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Revert "internal/uidriver/glfw: Refactoring"
This reverts commit c4df397d87 .
Reason: Compile error
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2021-11-12 22:29:03 +09:00 |
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Hajime Hoshi
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c4df397d87
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internal/uidriver/glfw: Refactoring
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2021-11-12 22:19:32 +09:00 |
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Hajime Hoshi
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b6cf95f5bb
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internal/uidriver/js: Optimization: Reduce the call of js.Value.Get
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2021-11-12 02:48:58 +09:00 |
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Hajime Hoshi
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732b125349
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text: Add AppendGlyphs and Glyphs
Closes #1767
Closes #1871
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2021-11-12 02:31:53 +09:00 |
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Hajime Hoshi
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3eb444f211
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text: Refactoring
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2021-11-12 00:17:51 +09:00 |
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Hajime Hoshi
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1f7e7e2816
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internal/uidriver/mobile: Remove the warnings
Closes #1872
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2021-11-11 02:28:05 +09:00 |
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Hajime Hoshi
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5d5ce370f1
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internal/uidriver/mobile: Implement Vibrate on iOS
Updates #1452
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2021-11-11 00:50:02 +09:00 |
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Hajime Hoshi
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88a27151ef
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audio: Fix documentation
ReadSeekCloser no longer exists.
Closes #1869
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2021-11-10 01:27:35 +09:00 |
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wasedaigo
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851733397e
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examples/audioinfiniteloop: Use const to represent bytePerSample (#1867)
Co-authored-by: wasedaigo <daigo@odencat.com>
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2021-11-08 15:52:53 +09:00 |
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Hajime Hoshi
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2815829200
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Update README
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2021-11-07 03:44:31 +09:00 |
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Hajime Hoshi
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80765b0261
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Update Oto to v2.1.0-alpha.4
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2021-11-07 01:38:13 +09:00 |
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Hajime Hoshi
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f695f3f2a9
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Update Oto (improve memory allocations on browsers)
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2021-11-04 01:33:16 +09:00 |
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Hajime Hoshi
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00e2b15e2a
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shaderir: Bug fix: A wrong argument for fmt.Sprintf
This change also improves the result of espcae analysis.
Closes #1863
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2021-11-02 00:05:07 +09:00 |
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Hajime Hoshi
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7661147e31
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internal/graphicsdriver/opengl: Avoid allocations by escaping to heap
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2021-10-31 22:34:14 +09:00 |
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Hajime Hoshi
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a3eb8933e5
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audio/internal/convert: Simplify f32Reader implementation
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2021-10-31 19:49:40 +09:00 |
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Hajime Hoshi
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630df60894
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audio/internal/convert: Reuse a buffer cache
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2021-10-31 19:40:58 +09:00 |
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Hajime Hoshi
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611cbad5d7
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audio/internal/convert: Use byte instead of uint8
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2021-10-31 19:34:52 +09:00 |
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Hajime Hoshi
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45deaced69
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Update Oto
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2021-10-31 18:49:17 +09:00 |
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Hajime Hoshi
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906ccd85a7
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audio: Bug fix: Performance issue by too often locks
Closes #1861
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2021-10-31 18:35:59 +09:00 |
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Hajime Hoshi
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113796efae
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internal/uidriver/glfw: Bug fix: Crashed a transparent button with the green button
Updates #1822
Closes #1857
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2021-10-31 18:21:19 +09:00 |
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Hajime Hoshi
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0238549cfb
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internal/atlas, initernal/graphics: Better buffer size calculation
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2021-10-31 17:20:39 +09:00 |
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Hajime Hoshi
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d236d73a1f
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internal/atlas, initernal/graphics: Bug fix: Needed to reset 'notFullyUsedTime'
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2021-10-31 17:18:07 +09:00 |
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Hajime Hoshi
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15f62bfeb5
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internal/graphicsdriver/opengl: Optimization: Cache texture variable names
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2021-10-31 05:40:44 +09:00 |
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Hajime Hoshi
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9d51356eef
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internal/graphicsdriver/opengl: Optimization
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2021-10-31 05:17:23 +09:00 |
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Hajime Hoshi
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b74a4a0275
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internal/graphicsdriver/opengl: Optimization: Avoid heap allocations
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2021-10-31 02:10:44 +09:00 |
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Hajime Hoshi
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7b7791156c
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internal/graphicsdriver/opengl: Remove unreached return
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2021-10-31 01:38:01 +09:00 |
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Hajime Hoshi
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98083ccd0a
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internal/graphicsdriver/opengl: Avoid heap allocation of a local variable
If a variable is passed to an argument interface{}, the variable might be
allocated on the heap unexpectedly.
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2021-10-31 01:11:12 +09:00 |
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Hajime Hoshi
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a082db04fd
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internal/jsutil: Optimization: Avoid using empty interface{} conversions
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2021-10-30 18:53:21 +09:00 |
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Hajime Hoshi
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a826ecb29b
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internal/jsutil: Move a function to internal/graphicsdriver/opengl
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2021-10-30 18:33:43 +09:00 |
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Hajime Hoshi
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610ebbbab5
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ebiten: Bug fix: zeroUniformValue panicked with vec2 or other vector/matrix types
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2021-10-30 04:30:29 +09:00 |
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Hajime Hoshi
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06f4142ca0
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internal/driver: Optimization: Replace interface{} with driver.Uniform
Converting a value from/to interface{} can create a value in heap
and this is not efficient.
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2021-10-30 02:58:28 +09:00 |
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Hajime Hoshi
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1f82bb297c
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internal/graphicsdriver/opengl: Optimization: Avoid the empty interface
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2021-10-30 02:28:57 +09:00 |
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Hajime Hoshi
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60f2c7ace6
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internal/graphicsdriver/opengl: Optimization: Avoid creating slices for every frame (uniform variables)
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2021-10-30 00:22:31 +09:00 |
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Hajime Hoshi
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b4f45edff8
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internal/graphicsdriver/opengl: Optimization: Avoid creating slices for every frame
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2021-10-30 00:13:57 +09:00 |
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Hajime Hoshi
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76324254c1
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internal/graphicsdriver/opengl: Avoid creating objects for debugging
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2021-10-30 00:04:03 +09:00 |
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Hajime Hoshi
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b1a442f86a
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internal/graphicscommand: Optimization: Pool drawTrianglesCommand objects
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2021-10-29 23:41:47 +09:00 |
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Hajime Hoshi
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d3ac199aa9
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internal/graphicsdriver/opengl: Optimization: Avoid fmt.Sprintf
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2021-10-29 21:43:40 +09:00 |
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Hajime Hoshi
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3c1f8da7f8
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internal/graphicsdriver/opengl: Optimization: Avoid interface conversion
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2021-10-29 21:35:40 +09:00 |
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Hajime Hoshi
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71b2b439f4
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Update Oto to v2.1.0-alpha.3
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2021-10-29 00:46:51 +09:00 |
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Hajime Hoshi
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fa46d68199
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.github/workflows: Always use the latest public beta of Steam SDK
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2021-10-27 03:40:25 +09:00 |
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Hajime Hoshi
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5b7724f575
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internal/uidriver/mobile: Bug fix: Compile error
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2021-10-25 03:01:33 +09:00 |
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Hajime Hoshi
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2aa232878d
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ebiten: Add VibrateGamepad and implement this on browsers
Updates #1452
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2021-10-25 02:30:42 +09:00 |
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Hajime Hoshi
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0d9a165e8f
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.github/workflows/sourcehutmanifests: glfw is no longer needed on FreeBSD
There was an issue that go-gl/glfw requried an external GLFW go-gl/glfw#313,
and this was fixed.
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2021-10-24 15:31:47 +09:00 |
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Hajime Hoshi
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192e96d410
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Update go-gl/glfw
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2021-10-24 15:29:18 +09:00 |
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Hajime Hoshi
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dde53df6ae
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internal/uidriver/glfw: Bug fix: Compile error
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2021-10-24 15:23:25 +09:00 |
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Hajime Hoshi
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99bfdef416
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internal/graphicsdriver/opengl/gl: Support OpenBSD
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2021-10-24 15:09:16 +09:00 |
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Hajime Hoshi
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ef62f407d1
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Clean up build tags
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2021-10-24 15:05:36 +09:00 |
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