Hajime Hoshi
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d2d32d3956
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example/blocks: Use gamepad
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2015-01-20 10:36:21 +09:00 |
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Hajime Hoshi
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a3adf50850
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Remove gamepad.go commited wrongly
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2015-01-19 22:18:41 +09:00 |
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Hajime Hoshi
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efcd44e2a1
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exp/shape: Bug fix: Sin(2π) is inaccurate; Use Sin(0) instead (#98)
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2015-01-19 22:16:54 +09:00 |
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Hajime Hoshi
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f8c0fff6a7
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example: Bug fix: the path from runtime.Caller is not useful on JavaScript (#99)
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2015-01-19 22:09:08 +09:00 |
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Hajime Hoshi
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d12477fb2a
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example/shape: Bug fix: The positions must be rounded (#97)
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2015-01-19 10:15:46 +09:00 |
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Hajime Hoshi
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73bb576b0e
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Remove unneeded file
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2015-01-18 21:55:17 +09:00 |
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Hajime Hoshi
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ff020e8b1c
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example/keyboard: Add a keyboard image
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2015-01-18 21:33:59 +09:00 |
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Hajime Hoshi
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a5e335819d
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Add example/internal and move font rendering into it
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2015-01-18 14:31:21 +09:00 |
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Hajime Hoshi
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0bd0a4dbc2
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Rename image.FillRect -> DrawFilledRect (FillRect is confusing with Fill)
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2015-01-18 04:19:38 +09:00 |
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Hajime Hoshi
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719cc03123
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docs: Bug fix: directory must be removed by os.RemoveAll
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2015-01-18 03:27:28 +09:00 |
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Hajime Hoshi
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db22bf6242
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Add exp/shape package
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2015-01-18 01:26:57 +09:00 |
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Hajime Hoshi
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c892f84816
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example/blocks: Use FillRect (imageEmpty is no longer needed)
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2015-01-18 00:05:15 +09:00 |
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Hajime Hoshi
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26358f3e63
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Revert lines' vetices (float64 -> int)
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2015-01-17 23:33:57 +09:00 |
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Hajime Hoshi
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f0d40b4e1f
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Revert rectangles' vetices (float64 -> int)
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2015-01-17 23:31:09 +09:00 |
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Hajime Hoshi
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1659e9abab
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Bug fix: Line's vertices should be moved by 0.5
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2015-01-17 23:04:19 +09:00 |
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Hajime Hoshi
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683ffafe8d
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Bug fix: image.Pixels didn't work on WebGL
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2015-01-17 19:06:58 +09:00 |
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Hajime Hoshi
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d91a467c53
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Add TestImageDotByDotInversion
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2015-01-17 16:41:03 +09:00 |
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Hajime Hoshi
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7835f5cb2e
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Add image.DrawRect / DrawRects (leaving some bugs)
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2015-01-17 15:46:56 +09:00 |
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Hajime Hoshi
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5ff2b8697f
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Bug fix: comment
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2015-01-17 15:01:04 +09:00 |
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Hajime Hoshi
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efe7b62745
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Refactoring (use math.MaxUint16)
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2015-01-17 14:44:47 +09:00 |
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Hajime Hoshi
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58e2f27513
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Use gl.* types instead of int
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2015-01-17 14:21:38 +09:00 |
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Hajime Hoshi
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8c15b57d58
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Add image.DrawLine / DrawLines
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2015-01-17 14:17:42 +09:00 |
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Hajime Hoshi
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22e6996f74
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Remove rectVertexQuads
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2015-01-17 03:51:21 +09:00 |
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Hajime Hoshi
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887e2fc675
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Add image.DrawRect; Change Rects.Points -> Rects.Rect
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2015-01-17 03:46:00 +09:00 |
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Hajime Hoshi
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f186d1b286
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example/sprites: Speed up by caching the image size
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2015-01-17 01:48:28 +09:00 |
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Hajime Hoshi
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edce4027bd
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Rename example/server -> example/_server (#93)
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2015-01-17 01:32:28 +09:00 |
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Hajime Hoshi
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db9f5e0984
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example:shapes Bug fix: Structs containing js.Object can't be compared again
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2015-01-17 01:11:30 +09:00 |
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Hajime Hoshi
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fe69c04f8f
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Bug fix: Structs containing js.Object can't be compared (for now)
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2015-01-17 00:56:38 +09:00 |
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Hajime Hoshi
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952f6be822
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example/sprites: Speed optimization
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2015-01-17 00:33:52 +09:00 |
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Hajime Hoshi
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8564ba8541
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Use (un)signed short vertices (#90)
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2015-01-16 10:37:26 +09:00 |
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Hajime Hoshi
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155be5a88d
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Add Rect.Color
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2015-01-16 01:57:10 +09:00 |
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Hajime Hoshi
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037f35b0db
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Pass color values for each vertex on drawing rects
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2015-01-16 01:57:07 +09:00 |
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Hajime Hoshi
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b2924d193b
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Use vertices for DrawTexture
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2015-01-16 01:01:52 +09:00 |
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Hajime Hoshi
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2ec8c39cdd
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Remove the first argument of FillFramebuffer
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2015-01-15 23:42:08 +09:00 |
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Hajime Hoshi
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3e376cae18
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Update for the latest GopherJS (js.Object can't be casted to other types)
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2015-01-15 23:26:05 +09:00 |
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Hajime Hoshi
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59ed15b2f7
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Bug fix: Use prevent default properly
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2015-01-15 22:28:05 +09:00 |
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Hajime Hoshi
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25cf2dab22
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sprites: Speed up: use float64 as often as possible
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2015-01-14 23:58:34 +09:00 |
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Hajime Hoshi
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3200ae58a4
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Fix a comment
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2015-01-14 23:38:25 +09:00 |
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Hajime Hoshi
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a2f67d69b8
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Add an item about gamepad to readme (#86)
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2015-01-14 23:37:11 +09:00 |
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Hajime Hoshi
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cb26342b3d
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Bug fix (#85): The limit of the size of vertices was wrong
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2015-01-14 23:29:14 +09:00 |
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Hajime Hoshi
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f27ba0ea03
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Enable gopherjs test
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2015-01-14 23:16:06 +09:00 |
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Hajime Hoshi
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6aef42d6fa
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Bug fix: limit for the number of vertices
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2015-01-14 10:31:09 +09:00 |
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Hajime Hoshi
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665ef46064
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Add example/sprites (#83)
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2015-01-13 23:03:37 +09:00 |
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Hajime Hoshi
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5a354684c5
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docs: Bug fix: GOHOME -> GOPATH
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2015-01-13 11:25:23 +09:00 |
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Hajime Hoshi
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0328b049d0
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Add image.DrawRects (experimental)
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2015-01-13 10:36:19 +09:00 |
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Hajime Hoshi
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f0519b8604
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Use location cache
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2015-01-12 23:16:34 +09:00 |
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Hajime Hoshi
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9418d4c577
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Change useProgramTexture not to return program
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2015-01-12 21:04:52 +09:00 |
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Hajime Hoshi
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01dbc515b5
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Remove innerImage
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2015-01-12 19:54:25 +09:00 |
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Hajime Hoshi
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21455a146d
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Refactoring: Add imageparts.go
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2015-01-12 18:41:06 +09:00 |
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Hajime Hoshi
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243208b849
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Rename programColorMatrix -> programFragmentShader
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2015-01-12 18:34:02 +09:00 |
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