Hajime Hoshi
bb30b85d29
internal/graphicsdriver/opengl/gl: simplify C code
2022-11-13 03:35:40 +09:00
Hajime Hoshi
879cf50aaf
internal/graphicsdriver/opengl: remove unused functions
2022-11-13 02:54:34 +09:00
Hajime Hoshi
fad9f1592c
internal/graphicsdriver/opengl/gles: remove unused functions
2022-11-13 02:45:53 +09:00
Hajime Hoshi
c5fb6fa23f
internal/graphicsdriver/opengl/gl: remove unused functions
2022-11-13 02:35:45 +09:00
Hajime Hoshi
742b142b31
.github/ISSUE_TEMPLATE: update
2022-11-13 02:16:05 +09:00
Hajime Hoshi
be5f4ded7e
.github/ISSUE_TEMPLATE: update templates
2022-11-13 02:15:12 +09:00
Hajime Hoshi
1ecac8d834
all: allow integer uniform variables for Kage shaders
...
Closes #2305
Updates #2448
2022-11-13 01:49:24 +09:00
Hajime Hoshi
4ff9a12930
internal/graphicscommand: refactoring
2022-11-12 22:26:28 +09:00
Hajime Hoshi
a406904a51
internal/graphicsdriver: refactoring
2022-11-12 21:03:54 +09:00
Hajime Hoshi
419bb4c1e9
all: use uint32 instead of float32 for uniform values
...
This is a preparation for other types of uniform values.
Updates #2305
2022-11-12 20:28:07 +09:00
Hajime Hoshi
0db2318a8d
internal/graphicsdriver/opengl: update comments
2022-11-12 19:31:16 +09:00
Hajime Hoshi
cee948048d
internal/graphicsdriver/opengl: remove unused functions
2022-11-12 19:28:14 +09:00
Hajime Hoshi
4ae84c2232
internal/packing: bug fix: wrong logic for extending a page
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Before this fix, 0-sized node could be created when extending the
page.
Updates #2327
2022-11-12 17:42:17 +09:00
Hajime Hoshi
3f9a2bff24
.github/workflows: clean up
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Updates #2190
2022-11-12 16:24:57 +09:00
Hajime Hoshi
5caed29850
.github/workflows: clean up
2022-11-12 15:44:06 +09:00
Hajime Hoshi
2deceaa0af
internal/graphicsdriver/directx: specify DX level 12
...
The DirectX initialization passed but crashed later on some old machines
supporting the feature level 11 but not 12.
This change fixes the issue by changing the required feature level from
11 to 12 so that the initialization fails and OpenGL is used as the
fallback.
Closes #2447
2022-11-12 12:25:24 +09:00
Hajime Hoshi
f885c0db43
.github/workflows: update wasmbrowsertest
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Updates #2412
2022-11-12 02:58:26 +09:00
Hajime Hoshi
9f97befe71
update Oto to v2.4.0-alpha.6
2022-11-12 00:55:34 +09:00
Hajime Hoshi
c72fd7ffcf
internal/packing: enable non-square page size
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Closes #2327
2022-11-11 23:11:05 +09:00
Hajime Hoshi
fde964312c
internal/packing: reland: refactoring
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This change basically relands these commits:
* e08078d84a
* 8fa36cc7ef
but with a fix internal/restorable not to create too many images.
Updates #2327
2022-11-11 21:55:11 +09:00
Hajime Hoshi
f593725bf9
Revert "internal/packing: refactoring"
...
This reverts these commits
* 8fa36cc7ef
.
* e08078d84a
Reason: test failures
Updates #2327
2022-11-11 19:35:13 +09:00
Hajime Hoshi
8fa36cc7ef
internal/packing: improve test
...
Updates #2327
2022-11-11 19:26:00 +09:00
Hajime Hoshi
e08078d84a
internal/packing: refactoring
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Now pages are automatically extended by Alloc.
Updates #2327
2022-11-11 19:12:23 +09:00
Hajime Hoshi
10d3e245e6
update dependencies
2022-11-11 18:02:56 +09:00
Hajime Hoshi
303965e1a9
all: remove unnecessary copying
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Copying []byte to string should copy the data if necessary, as the
Go specification assures that strings are immutable.
2022-11-11 00:28:47 +09:00
Hajime Hoshi
14041c61c0
update Oto
2022-11-10 00:17:47 +09:00
Hajime Hoshi
7c85d88f9e
update Oto to fix the macOS audio delay issue
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This change doesn't improve the delay itself, but at least suppresses
the hang of an application by the audio initialization on macOS.
Closes #2384
2022-11-09 23:56:03 +09:00
Hajime Hoshi
097adcf8b6
internal/graphicsdriver/opengl/gl: reladn: refactoring
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This is a reland of a1ad87a262
2022-11-09 21:02:31 +09:00
Hajime Hoshi
96298bb59d
Revert "internal/graphicsdriver/opengl/gl: refactoring"
...
This reverts commit a1ad87a262
.
Reason: compile error
2022-11-09 18:27:06 +09:00
Hajime Hoshi
a1ad87a262
internal/graphicsdriver/opengl/gl: refactoring
2022-11-09 16:07:30 +09:00
Hajime Hoshi
915fff96f8
all: reduce reflect usages
2022-11-09 13:24:31 +09:00
Hajime Hoshi
f4b12462e6
ebiten: rename FloatLayouter -> LayoutFer
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Updates #2285
2022-11-09 02:00:23 +09:00
Hajime Hoshi
8567c3c654
ebiten: add FloatLayouter
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Closes #2285
2022-11-09 01:52:48 +09:00
Hajime Hoshi
0d6b42fedd
internal/ui: refactoring: keep screen/offscreen sizes as float64
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Updates #2285
2022-11-09 01:18:41 +09:00
Hajime Hoshi
9ce394df43
update README for colorm
2022-11-08 23:52:36 +09:00
Hajime Hoshi
156c34a316
ebiten: separate a package for ColorM: colorm
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Closes #2171
2022-11-08 23:50:04 +09:00
TotallyGamerJet
8c5f525ac2
internal/ui: use RegisterClass API ( #2442 )
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Updates #1162
This change uses purego's new RegisterClass API to clean up the
EbitengineWindowDelegate ObjC class. Doing so makes the code
easier to read and more efficient since it directly get the origResizable
and origDelegate fields.
2022-11-07 14:31:39 +09:00
Hajime Hoshi
17be6eecd1
update Oto
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Updates #2440
2022-11-07 13:33:49 +09:00
Hajime Hoshi
92d5f48d24
update go-mp3 to v0.3.4
2022-11-06 22:24:29 +09:00
Hajime Hoshi
a65799fbcf
update Oto
...
Updates #2160
2022-11-06 18:18:45 +09:00
Hajime Hoshi
e9754c7bc6
update Oto
...
Updates #2440
Updates hajimehoshi/oto#195
2022-11-05 23:16:14 +09:00
Hajime Hoshi
6b38f5db3a
bug fix: revert Oto temporarily
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Closes #2440
hajimehoshi/oto#195
2022-11-05 18:47:40 +09:00
Hajime Hoshi
262ff351f4
internal/graphicsdriver/directx: bug fix: ScheduleFrameEventX might not return S_OK on Xbox One
2022-11-05 15:09:38 +09:00
Hajime Hoshi
58f95dd1e0
internal/ui: clean-up
2022-11-05 14:20:48 +09:00
Hajime Hoshi
cff99106b6
internal/ui: bug fix: fullscreening didn't work correctly on macOS 13
...
As of macOS 13, a retrieved collectionBehavior included
NSWindowCollectionBehaviorFullScreenNone and this prevented the window
from being fullscreen.
This change fixes this issue by removing the flag
NSWindowCollectionBehaviorFullScreenNone when necessary.
Closes #2437
2022-11-05 14:07:02 +09:00
Hajime Hoshi
a6e121613f
internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One
2022-11-05 02:31:28 +09:00
Hajime Hoshi
50021ef3e4
internal/graphicscommand: use buffers for []float32 to reduce allocations
2022-11-04 21:55:44 +09:00
Hajime Hoshi
d11c46ef1f
ebiten: update comment
2022-11-04 20:53:52 +09:00
Hajime Hoshi
d73e8f785d
internal/graphicsdriver: render various destination regions as one command
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Closes #2232
2022-11-04 20:49:44 +09:00
Hajime Hoshi
1ce29e2afa
internal/graphicsdriver/directx: reduce rendering paths for even-odd rendering
2022-11-04 18:18:08 +09:00