Commit Graph

8897 Commits

Author SHA1 Message Date
Hajime Hoshi
3c72ff0a65 update purego 2023-03-28 02:46:22 +09:00
Hajime Hoshi
f698f8fc69 internal/graphicsdriver/directx: refactoring 2023-03-28 02:32:01 +09:00
Hajime Hoshi
fe42c1f2b5 internal/graphicsdriver/directx: lower the shader version for feature levels 10.x
Updates #2613
2023-03-27 14:02:59 +09:00
Hajime Hoshi
dbb167c2d0 internal/graphicsdriver/directx: refactoring 2023-03-27 13:57:25 +09:00
Hajime Hoshi
549e6120b5 internal/graphicsdriver/directx: refactoring: reduce indentations 2023-03-26 22:56:15 +09:00
Hajime Hoshi
fe5c3354fc internal/graphicsdriver/directx: bug fix: missing error checking 2023-03-26 18:52:55 +09:00
Hajime Hoshi
c9469a64ee internal/graphicsdriver/directx: refactoring: add graphicsInfra 2023-03-26 18:31:42 +09:00
Hajime Hoshi
0b46d2b799 internal/graphicsdriver/directx: refactoring 2023-03-26 00:49:30 +09:00
Hajime Hoshi
902d7244eb internal/graphicsdriver/directx: rename structs for a new DirectX 11 implementation
Updates #2613
2023-03-26 00:32:47 +09:00
Hajime Hoshi
d6525a2782 internal/graphicsdriver/directx: refactoring 2023-03-25 16:52:58 +09:00
Hajime Hoshi
c394bdcf7c internal/graphicsdriver/directx: separate a part for images and shaders 2023-03-25 15:54:28 +09:00
Hajime Hoshi
4811386d8a internal/graphicsdriver/directx: separate a part for DirectX 12
Updates #2613
2023-03-25 15:35:47 +09:00
Hajime Hoshi
488bce7e36 internal/graphicsdriver/directx: remove unnecessary comments 2023-03-25 13:53:00 +09:00
Hajime Hoshi
c1e83432c0 internal/graphicsdriver/directx: refactoring: split api_windows.go 2023-03-25 12:07:04 +09:00
Hajime Hoshi
4ec27262ed internal/graphicsdriver/directx: refactoring 2023-03-25 01:34:29 +09:00
Hajime Hoshi
3e0ff1abe1 ebiten: improve panic messages 2023-03-23 21:26:58 +09:00
Hajime Hoshi
c7ca9cb321 ebiten: omit the exceeding part of vertices at Draw* 2023-03-23 21:23:33 +09:00
Hajime Hoshi
e1386e2032 ebiten: add restrictions for values in indices at DrawTriangles*
Closes #2611
2023-03-23 21:09:37 +09:00
Hajime Hoshi
31273c875f internal/graphics: rename constants 2023-03-23 20:48:39 +09:00
Hajime Hoshi
ce9274a29d ebiten: remove the restriction for len(indices) at Draw*
Closes #2460
2023-03-23 20:01:15 +09:00
Hajime Hoshi
2a5a0a8895 ebiten: update documents 2023-03-23 19:56:25 +09:00
Hajime Hoshi
c7214ef6fb internal/ui: use MaxVertexCount instead of IndicesCount
Updates #2460
2023-03-23 19:44:00 +09:00
Hajime Hoshi
81581df2b9 internal/graphicscommand: reland: add graphics.MaxVertexFloatCount and use it instead of IndicesCount
This change is reland of 54e2790a06
but with a fix for WebGL. Also, this changes the logic when len(vertices)
exceeds the maximum: just remove the last part.

Updates #2460
2023-03-23 18:01:09 +09:00
Hajime Hoshi
c59bcbdb5b Revert "internal/graphicscommand: add graphics.MaxVertexFloatCount and use it instead of IndicesCount"
This reverts commit 54e2790a06.

Reason: test failures on browsers:

`GOOS=js GOARCH=wasm go test . -shuffle=1679547510163000000` failed
https://github.com/hajimehoshi/ebiten/actions/runs/4497182906/jobs/7912544699
2023-03-23 14:15:04 +09:00
Hajime Hoshi
54e2790a06 internal/graphicscommand: add graphics.MaxVertexFloatCount and use it instead of IndicesCount
Updates #2460
2023-03-23 13:49:05 +09:00
Hajime Hoshi
3f2ac129d2 internal/graphicscommand: refactoring: remove unnecessary restrictions for indices
Updates #2460
2023-03-23 13:28:11 +09:00
Hajime Hoshi
90723025cc internal/graphicsdriver/directx: reuse vertices/indices buffers whenever possible 2023-03-23 11:34:39 +09:00
Hajime Hoshi
e5525a04d5 internal/graphicsdriver/directx: refactoring: remove usages of graphics.IndicesCount
Updates #2460
2023-03-23 11:25:29 +09:00
Hajime Hoshi
a19ff07130 internal/graphicsdriver/opengl: bug fix: potential infinite loop 2023-03-23 02:47:23 +09:00
Hajime Hoshi
c27d191dd5 update purego to v0.4.0-alpha.1 2023-03-23 00:29:05 +09:00
Hajime Hoshi
ad90ae3475 internal/graphicsdriver/directx: refactoring 2023-03-22 21:52:14 +09:00
Hajime Hoshi
034f9c2db8 internal/graphicsdriver/opengl: reland: refactoring: remove usages of graphics.IndicesCount
Updates #2460
2023-03-22 20:13:29 +09:00
Hajime Hoshi
61ee811579 internal/graphicsdriver: define Resetter 2023-03-22 18:35:46 +09:00
Hajime Hoshi
8cbf545e0f internal/graphicsdriver/opengl: revert commits for graphics.Indices
This change reverts these commits:

* 13d3a0487b
* 4cd98d512e

Reason: this caused crashes on Android.

Updates #2460
Closes #2610
2023-03-22 17:28:45 +09:00
Hajime Hoshi
13d3a0487b internal/graphicsdriver/opengl: refactoring: remove usages of graphics.IndicesCount
Updates #2460
2023-03-22 13:33:34 +09:00
Hajime Hoshi
4cd98d512e internal/graphicsdriver/opengl: refactoring 2023-03-21 23:06:49 +09:00
Hajime Hoshi
23e90b7e39 internal/graphicsdriver/opengl: refactoring 2023-03-20 22:48:20 +09:00
Hajime Hoshi
8b267265ed ebiten: update comments
Updates #2171
2023-03-20 11:04:58 +09:00
Hajime Hoshi
ffef8b433f ebiten: add comments at ColorScale.Scale
Updates #2171
2023-03-20 10:55:53 +09:00
Hajime Hoshi
ae625255f2 ebiten: add TestImageTooManyDrawImage2 2023-03-20 02:03:57 +09:00
Hajime Hoshi
8ae6ea5ff6 internal/graphicsdriver/opengl: update comments 2023-03-20 01:42:54 +09:00
Hajime Hoshi
6a9972b085 ebiten: update documents
Updates #2191
2023-03-19 15:30:23 +09:00
Hajime Hoshi
cbff3555db internal/graphicsdriver/opengl: drop WebGL 1 support
Closes #2191
2023-03-18 22:50:09 +09:00
Hajime Hoshi
280b4ff18a ebiten: update comments for ColorM
Updates #2171
2023-03-18 11:24:16 +09:00
Hajime Hoshi
a9464c7d71 vector: bug fix: compile error for tests 2023-03-18 11:13:21 +09:00
Hajime Hoshi
34b8c5483a ebitenutil: use vector's functions again but with anti-alias false
This is basically a revert for bf63d2310d.

As anti-alias options are added to the vector package's functions, we
should be able to emulate the same thing without performance penalty.

Updates #2605
Updates #2606
2023-03-18 11:09:37 +09:00
Hajime Hoshi
8bd7ce5c20 vector: add anti-alias options to the utility functions
Closes #2606
2023-03-18 11:01:48 +09:00
Hajime Hoshi
f66ed646bd ebitenutil: add comments and use ColorScale
Updates #2605
2023-03-18 10:42:44 +09:00
Hajime Hoshi
bf63d2310d ebitenutil: revert the implementation of Draw* functions
Using vector functions caused unexpected increase of draw calls.
Revert the Draw* functions to use regular DrawImage/DrawTriangles.

Closes #2605
2023-03-18 10:27:26 +09:00
Hajime Hoshi
22dfdfc418 internal/gamepad: bug fix: possible crash at iterating gamepads
Closes #2603
2023-03-17 11:40:24 +09:00