Artem Yadelskyi
|
10415d417a
|
all: replace interface{} with any (#2430)
Closes #2429
|
2022-11-03 15:33:09 +09:00 |
|
Hajime Hoshi
|
db1255cdf8
|
internal/gamepad: rename ButtonNum -> ButtonCount
|
2022-09-07 15:40:52 +09:00 |
|
Hajime Hoshi
|
094726915b
|
ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241)
Closes #2040
|
2022-08-11 12:35:20 +09:00 |
|
Hajime Hoshi
|
847c4f067a
|
internal/gamepad: make nativeGamepad(s) interfaces
This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
|
2022-06-24 21:52:48 +09:00 |
|
Hajime Hoshi
|
0cd43bd081
|
internal/gamepad: stop embedding a member into a struct
This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
|
2022-06-24 19:01:50 +09:00 |
|
Hajime Hoshi
|
2eb4ef1a94
|
internal/gamepad: give a window from another package instead of GetActiveWindow
GetActiveWindow doesn't work on Xbox.
Updates #2084
|
2022-06-03 18:42:54 +09:00 |
|
Hajime Hoshi
|
07a7aca1b3
|
internal/gamepad: skip gamepads with more than 32 buttons
This change was removed at ef45058037
accidentally.
Updates #1173
Updates #2039
|
2022-04-01 02:24:15 +09:00 |
|
Hajime Hoshi
|
67663795fd
|
internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton
|
2022-02-05 23:11:09 +09:00 |
|
Hajime Hoshi
|
1bee10f999
|
internal/gamepad: move constants from internal/driver
|
2022-02-05 22:42:14 +09:00 |
|
Hajime Hoshi
|
f3f8f6177c
|
internal/gamepad: add gamepad_null.go
|
2022-02-02 02:18:02 +09:00 |
|
Hajime Hoshi
|
ea39fca10c
|
internal/gamepad: rename functions *Num -> *Count
|
2022-02-02 02:01:46 +09:00 |
|
Hajime Hoshi
|
a8576008f0
|
internal/gamepads: refactoring: remove a struct member
|
2022-02-02 00:32:29 +09:00 |
|
Hajime Hoshi
|
f5b68e5dc1
|
internal/gamepad: implement for Windows
Updates #1452
Updates #1764
|
2022-02-01 13:23:05 +09:00 |
|
Hajime Hoshi
|
e261951946
|
internal/gamepad: remove nativeGamepad.present
|
2022-01-30 18:59:25 +09:00 |
|
Hajime Hoshi
|
178a1d929c
|
internal/gamepad: add comments and make Vibrate concurrent-safe
|
2022-01-29 03:50:43 +09:00 |
|
Hajime Hoshi
|
1d59023649
|
internal/gamepad: make the APIs concurrent-safe again
|
2022-01-29 03:41:47 +09:00 |
|
Hajime Hoshi
|
2e9ce94ed0
|
internal/gamepad: call init in update to make the initialization faster
|
2022-01-29 03:06:56 +09:00 |
|
Hajime Hoshi
|
d3cf8935e8
|
internal/gamepad: add comments
|
2022-01-29 02:22:10 +09:00 |
|
Hajime Hoshi
|
71e17efd80
|
internal/gamepad: simplify the implementation by making the APIs concurrent-unsafe
|
2022-01-29 02:07:15 +09:00 |
|
Hajime Hoshi
|
5edfd1b743
|
internal/gamepad: move the implementation of gamepad for GOOS=js
Updates #1957
|
2022-01-29 01:44:42 +09:00 |
|
Hajime Hoshi
|
fb3a022327
|
ebiten: use the DB's name for GamepadName
Updates #1949
|
2022-01-25 21:14:03 +09:00 |
|
Hajime Hoshi
|
580307f150
|
internal/gamepad: bug fix: go-vet failed
Updates #1452
|
2022-01-23 01:56:14 +09:00 |
|
Hajime Hoshi
|
ff24f7718c
|
internal/uidriver/glfw: use an original implementation for macOS
Updates #1452
|
2022-01-23 01:48:24 +09:00 |
|