Commit Graph

1757 Commits

Author SHA1 Message Date
Hajime Hoshi
deb2ab1cbf graphics: Refactoring: Reduce array buffer size 2016-05-29 18:34:52 +09:00
Hajime Hoshi
ebac6cbb81 audio: Refactoring for mobiles (reduce calls) 2016-05-29 18:34:52 +09:00
Hajime Hoshi
857bc1ed51 loop: Prevent re-entering to Run 2016-05-29 18:34:52 +09:00
Hajime Hoshi
a329f7939d audio: Remove confusing comments 2016-05-29 13:19:17 +09:00
Hajime Hoshi
e4ca01db31 mobile: Multitouches (#101) 2016-05-28 23:15:28 +09:00
Hajime Hoshi
405ad9a136 mobile: Remove viewID arg 2016-05-28 19:01:26 +09:00
Hajime Hoshi
2dd1e9c567 audio: Remove unneeded args 2016-05-28 19:01:26 +09:00
Hajime Hoshi
6a74ea5b30 Introduce internal/jni 2016-05-28 19:01:26 +09:00
Hajime Hoshi
dd210a3ed1 run: Take View ID for Android 2016-05-28 19:01:26 +09:00
Hajime Hoshi
4254e7b70e audio: Add comment to explain why we don't free memory 2016-05-27 19:43:03 +09:00
Hajime Hoshi
ba186d9fa4 examples/paint: Use touch events 2016-05-27 01:51:13 +09:00
Hajime Hoshi
e84f798c7c input: Bug fix: Coordinate calculation of touch events 2016-05-27 01:47:24 +09:00
Hajime Hoshi
bdaff72af9 input: Implement Touches function (WIP) (#101) 2016-05-27 01:31:30 +09:00
Hajime Hoshi
4c2bbd47a1 audio: Fix a comment 2016-05-26 23:33:12 +09:00
Hajime Hoshi
ca2f85f3d1 audio: Refactoring: Add loop 2016-05-26 03:15:51 +09:00
Hajime Hoshi
d6dee0815e audio: Bug fix: Avoid deadlock 2016-05-26 03:13:56 +09:00
Hajime Hoshi
644dfcd0fd audio: Create an independent goroutine for enqueuing 2016-05-26 02:50:54 +09:00
Hajime Hoshi
12d62621e9 audio: Bug fix: Play sound correctly on Android 2016-05-26 01:46:26 +09:00
Hajime Hoshi
a2d7b438d4 examples/mobile: Add playing sound 2016-05-25 03:56:50 +09:00
Hajime Hoshi
0ee6b4405c audio: Bug fix: Lazy initialization of audio context 2016-05-25 03:47:59 +09:00
Hajime Hoshi
b65aeb7ac3 audio/internal/driver: Add driver_android.go (WIP) 2016-05-25 03:40:04 +09:00
Hajime Hoshi
64afa87def audio: Add driver_mobile.go 2016-05-24 01:24:40 +09:00
Hajime Hoshi
3195ae32d8 mobile: Implement Pause/Resume 2016-05-24 00:00:54 +09:00
Hajime Hoshi
2b477eef5a mobile: Introduce EventDispatcher to reduce glue code 2016-05-23 02:44:41 +09:00
Hajime Hoshi
f251ae8b49 mobile: Handle touch events 2016-05-23 02:06:01 +09:00
Hajime Hoshi
c5163e89f4 mobile: Add a build tag 2016-05-22 18:05:06 +09:00
Hajime Hoshi
affce54629 examples/mobile: Enable to run on desktops 2016-05-22 04:41:09 +09:00
Hajime Hoshi
6d06b01cae gomobile bind works 2016-05-22 04:25:15 +09:00
Hajime Hoshi
296282435a ui: Bug fix: RunWithoutMainLoop must return a chan 2016-05-22 02:20:14 +09:00
Hajime Hoshi
c36dd3df52 ui: Change Input to be an interface 2016-05-20 00:15:05 +09:00
Hajime Hoshi
d09bb63f71 ui: Change UserInterface to be an interface 2016-05-20 00:07:06 +09:00
Hajime Hoshi
d5d9e2c73e examples/mobile: Bug fix: enabled 2016-05-19 03:26:44 +09:00
Hajime Hoshi
76ea075896 Add example/mobile (not-compilable yet) 2016-05-19 03:17:50 +09:00
Hajime Hoshi
8f5ca7dddb mobile: Add license 2016-05-19 01:50:43 +09:00
Hajime Hoshi
dd9ab5e45a Introduce mobile module 2016-05-19 01:49:57 +09:00
Hajime Hoshi
b1afe6aeb2 loop: Refactoring: Remove FPS 2016-05-18 23:27:28 +09:00
Hajime Hoshi
dbd6ed8139 graphics: Move theDelayedImageTasks.exec() to newImageWithZeroFramebuffer 2016-05-18 22:45:15 +09:00
Hajime Hoshi
71a508ca7b gofmt -s -w 2016-05-18 12:09:48 +09:00
Hajime Hoshi
672d721ea9 Fix .travis.yml: Node 'gl' module is not available now? 2016-05-18 12:05:14 +09:00
Hajime Hoshi
335781759c ui: Introduce ScreenSizeEvent to simplify the run loop 2016-05-18 11:56:43 +09:00
Hajime Hoshi
faff188574 ui: Move Now() to internal/loop and hide it 2016-05-18 11:24:17 +09:00
Hajime Hoshi
cd5436712b ui: Hide Init() func 2016-05-18 11:12:23 +09:00
Hajime Hoshi
a35064db7d ui: Add ui.GLContext() 2016-05-18 11:10:03 +09:00
Hajime Hoshi
063ed564fd Move the run loop to internal/loop 2016-05-18 10:59:37 +09:00
Hajime Hoshi
7f19d4a1ac ui: Remove CurrentUI() 2016-05-18 10:51:11 +09:00
Hajime Hoshi
4d04413bf9 ui: Move the run loop to internal/ui 2016-05-18 10:46:23 +09:00
Hajime Hoshi
5c68ee4034 ui: Use events in the game loop 2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5 ui: Rename DoEvents -> Update 2016-05-18 01:22:01 +09:00
Hajime Hoshi
41fae3214b ui: Refactoring: Simplify the run loop 2016-05-18 00:15:38 +09:00
Hajime Hoshi
49a0fc839e graphics: Fix a wrong comment 2016-05-17 01:38:31 +09:00