Hajime Hoshi
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fcb5554aa1
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driver: Add Graphics.NeedsRestoring
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2019-05-26 19:46:12 +09:00 |
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Hajime Hoshi
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b03c02dd28
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graphicsdriver/metal: Bug fix: Reading pixels from GPU causes blinking
Metal's Drawable should be obtained only when needed, or reading
pixels from GPU causes the blinking screen.
Fixes #865
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2019-05-11 23:52:35 +09:00 |
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Hajime Hoshi
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ea284d86fd
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graphicsdriver/metal: Add setView for iOS and non-iOS
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2019-05-03 03:08:46 +09:00 |
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Hajime Hoshi
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7d9bc8586e
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graphcisdriver/metal: Better comment
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2019-04-20 17:05:05 +09:00 |
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Hajime Hoshi
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b99f4c61b5
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graphicsdriver/metal: Make (*Driver).Flush do nothing
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2019-04-20 16:50:40 +09:00 |
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Hajime Hoshi
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72be1bde24
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graphicsdriver/metal: Set and reset screenDrawable more correctly
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2019-04-20 16:26:34 +09:00 |
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Hajime Hoshi
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a064955a13
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graphicsdriver/metal: Use NSAutoreleasePool to release drawable correctly
Fixes #847
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2019-04-20 15:20:38 +09:00 |
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Hajime Hoshi
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bfe1d2208e
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Revert "graphicsdriver/metal: Bug fix: Release drawable correctly"
This reverts commit c44accbfb5 .
Reason: This change doesn't make sense
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2019-04-20 00:28:09 +09:00 |
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Hajime Hoshi
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c44accbfb5
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graphicsdriver/metal: Bug fix: Release drawable correctly
Fixes #847
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2019-04-19 20:23:00 +09:00 |
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Hajime Hoshi
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7445144194
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Move graphicsdriver.GrapahicsDriver to driver.Graphics
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2019-03-30 22:38:02 +09:00 |
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Hajime Hoshi
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f19d7a29b8
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graphicsdriver/metal: Do not release a nil texture (screen)
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2019-02-22 00:37:49 +09:00 |
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Hajime Hoshi
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d724e17032
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graphicsdriver/metal: Bug fix: Wrong usage of RenderPipelineState for screen
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2019-02-17 21:41:47 +09:00 |
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Hajime Hoshi
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3aa6eb3a66
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graphicsdriver: Optimize shaders for the case of FILTER_SCREEN
Assume a color matrix or color vertex values are not used when
the filter is FILTER_SCREEN.
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2019-02-17 19:40:52 +09:00 |
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Hajime Hoshi
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cbb0a1da95
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graphicsdriver: Refactoring
This improved FPS on mobiles a little bit. Maybe now texture2D is
called only when necessary, but not sure.
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2019-02-17 17:37:11 +09:00 |
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Hajime Hoshi
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742bbb4ccd
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graphicsdriver: Simplify clamping color values
For negative values, OpenGL (and Metal) should take care of them
so we don't have to care.
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2019-02-17 15:09:05 +09:00 |
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Hajime Hoshi
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3ecb00f717
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graphicsdriver: Optimize shaders
Simplified the case when a color matrix is not used.
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2019-02-16 23:53:22 +09:00 |
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Hajime Hoshi
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a8b97c9755
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graphicsdriver: Optimize shader (skip color matrix calculation)
Skip multiplying with a color matrix when possible.
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2019-02-16 17:33:12 +09:00 |
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Hajime Hoshi
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815ed8cda2
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graphicsdriver: Optimize shader by removing 'if'
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2019-02-16 16:39:02 +09:00 |
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Hajime Hoshi
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b1b8d0b4b1
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graphics: Move texel-region adjustment from shaders to program
This reduces GPU burden.
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2019-02-16 14:50:03 +09:00 |
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Hajime Hoshi
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fc329bd215
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graphicsdriver/metal: Use template specialization
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2019-02-15 09:46:58 +09:00 |
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Hajime Hoshi
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fd250c8d8c
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graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.
Issue: #810
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2019-02-14 23:06:01 +09:00 |
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Hajime Hoshi
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a6d3a1e0cb
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graphicsdriver/metal: Refactoring: Use NextPowerOf2Int
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2019-02-14 11:09:16 +09:00 |
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Hajime Hoshi
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a1b1bce43a
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graphicsdriver/metal: Bug fix: Some tests failed due to wrong source size
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2019-02-14 11:06:30 +09:00 |
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Hajime Hoshi
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7a76a5b42d
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graphicsdriver/metal: Remove while loop in shader programs
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2019-02-14 10:54:32 +09:00 |
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Hajime Hoshi
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5c7f34827f
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graphicsdriver/metal: Use template specialization
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2019-02-14 09:57:47 +09:00 |
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Hajime Hoshi
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3952474690
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graphics/metal: Fix comments
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2019-02-13 23:36:45 +09:00 |
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Hajime Hoshi
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81101e0f48
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graphicsdriver/metal: Reduce 'if' from shader programs (#762)
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2019-02-13 23:28:17 +09:00 |
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Hajime Hoshi
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a3eddeb50f
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Improve panic messages
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2019-02-06 23:43:03 -10:00 |
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Hajime Hoshi
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207ae08c9d
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graphicsdriver/metal: Give up reusing buffers
It was inevitable to rely on reference counts, which was too hacky.
Besides, reusing buffers doesn't improve performance.
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2019-02-05 03:22:50 +09:00 |
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Hajime Hoshi
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19079ae7a2
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graphicsdriver/metal: Fix comments
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2019-02-05 03:09:40 +09:00 |
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Hajime Hoshi
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882d0c0bc8
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graphicsdriver/metal: Reuse MTLBuffer instead of re-creating (#762)
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2019-02-03 22:55:29 +09:00 |
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Hajime Hoshi
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204b0e72d6
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graphicsdriver/metal: Do not wait until completed when possible (#762)
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2019-02-02 04:35:38 +09:00 |
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Hajime Hoshi
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b349efaa0a
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graphicsdriver/metal: Make main-thread usages more explicit
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2018-12-28 02:43:00 +09:00 |
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Hajime Hoshi
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86bda42417
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graphicsdriver/metal: Refactoring: vsync member variable was not needed
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2018-12-28 02:29:56 +09:00 |
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Hajime Hoshi
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105909ab6c
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graphicsdriver/metal: Bug fix: SetVsyncEnabled before Run didn't work on macOS
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2018-12-28 02:23:39 +09:00 |
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Hajime Hoshi
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c76ce28065
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Revert "ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS"
This reverts commit 042b30a516 .
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2018-12-28 02:18:38 +09:00 |
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Hajime Hoshi
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042b30a516
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ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS
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2018-12-28 02:11:48 +09:00 |
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Hajime Hoshi
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ebbbb448fa
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graphicsdriver/metal: Rename function for consistency
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2018-12-25 02:24:02 +09:00 |
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Hajime Hoshi
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f1582c2d73
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graphics: Add Address representing a sampler address mode
Fixes #761
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2018-12-24 17:29:31 +09:00 |
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Hajime Hoshi
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4149a56524
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graphics: Refactoring: Use 12 floats for each vertex
This is a preparation for #761.
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2018-12-23 02:36:28 +09:00 |
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Hajime Hoshi
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c227934153
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graphicsdriver/metal: Bug fix: Adjust texels
Fixes #759
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2018-12-21 02:38:00 +09:00 |
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Hajime Hoshi
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d520749dcb
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graphicsdriver/metal: Call Release on the main thread
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2018-12-20 23:08:40 +09:00 |
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wasedaigo
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6840e9e739
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graphicsdriver/metal: Clarify the type of passing parameters (#757)
Fixes #756
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2018-12-20 17:04:03 +09:00 |
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Hajime Hoshi
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ff62876552
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Add Metal implementation
Fixes #621
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2018-12-20 02:37:10 +09:00 |
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