Hajime Hoshi
1571e04753
Revert "graphics: Call glFlush after glTexSubImage2D for MacBook Pro"
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This reverts commit 7f5719fadd
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Reason: This didn't change the situation
2018-04-22 22:06:38 +09:00
Hajime Hoshi
b691e73342
Revert "graphics: Experimental fix: call glFlush always after glTexSubImage2D"
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This reverts commit d2da77eb96
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Reason: This doesn't solve the issue on MacBook Late 2013.
2018-04-14 23:16:26 +09:00
Hajime Hoshi
d2da77eb96
graphics: Experimental fix: call glFlush always after glTexSubImage2D
2018-04-14 23:06:20 +09:00
Hajime Hoshi
7f5719fadd
graphics: Call glFlush after glTexSubImage2D for MacBook Pro
2018-04-14 17:59:10 +09:00
Hajime Hoshi
ab7a3e1ab3
graphics: Remove unneeded mutex
2018-03-25 23:55:38 +09:00
Hajime Hoshi
9009b293e5
graphics: Remove type assertion
2018-03-21 16:51:27 +09:00
Hajime Hoshi
23c2fc0134
Revert "graphics: Remove type assertion"
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This reverts commit ff331d031a
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Compile error
2018-03-21 16:48:51 +09:00
Hajime Hoshi
ff331d031a
graphics: Remove type assertion
2018-03-21 16:45:57 +09:00
Hajime Hoshi
09166a6c42
graphics: Fix shaders cleaner way
2018-03-21 03:36:36 +09:00
Hajime Hoshi
0a5deab0a2
graphics: Reland Bug fix: More strict calculation for the nearest filter ( #558 )
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Better version of bae8f9d874
2018-03-21 02:40:26 +09:00
Hajime Hoshi
b157f2d6d0
Revert "graphics: Bug fix: More strict calculation for the nearest filter ( #558 )"
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This reverts commit bae8f9d874
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Reason: TravisCI failed
2018-03-20 04:16:37 +09:00
Hajime Hoshi
a40dc5cf22
graphics: Refactoring shader
2018-03-20 04:05:09 +09:00
Hajime Hoshi
bae8f9d874
graphics: Bug fix: More strict calculation for the nearest filter ( #558 )
2018-03-20 04:05:03 +09:00
Hajime Hoshi
927a4388b5
graphics: Bug fix: rounding texels is required even on the nearest filter
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Fixes #558
2018-03-19 10:37:18 +09:00
Hajime Hoshi
efea65ee58
graphics: Bug fix: wrong texels were used ( #546 )
2018-03-11 04:11:49 +09:00
Hajime Hoshi
e977019d2f
graphics: Detect maximum texture size for each environment
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Fixes #537 , #539
See also #541
2018-03-09 11:47:23 +09:00
Hajime Hoshi
0418ce0761
graphics: Refactoring: Remove duplication of checking image size
2018-03-09 11:04:02 +09:00
Hajime Hoshi
4628154478
graphics: Remove unused flipY member
2018-03-09 03:26:14 +09:00
Hajime Hoshi
2c62e64a9e
Revert "internal/graphics: increase defaultViewportSize to 8192 ( #538 )"
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This reverts commit a60976f260
Per #541 .
2018-03-09 02:13:44 +09:00
Andrew Gerrand
a60976f260
internal/graphics: increase defaultViewportSize to 8192 ( #538 )
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This makes it possible to run ebiten applications in full screen on 5k
displays, such as Apple's 27" iMac.
Fix issue #537
2018-03-08 11:53:49 +09:00
Hajime Hoshi
8d98f297f2
graphics: Refactoring: Avoid type switch
2018-03-05 00:00:25 +09:00
Hajime Hoshi
3479b80f1c
opengl: Use unsafe-way to convert []float32/[]uint16 to []byte; Remove internal/endian
2018-03-04 18:06:35 +09:00
Hajime Hoshi
e5089934db
graphics: Bug fix: Don't delete buffers on browsers ( #526 )
2018-03-02 01:06:21 +09:00
Hajime Hoshi
db738676ce
restorable: Refactoring: clearIfVolatile
2018-03-01 23:13:23 +09:00
Hajime Hoshi
127f6c09c8
graphics: Specify rect to glTexSubImage2D
2018-03-01 01:58:09 +09:00
Hajime Hoshi
9f6fd0db9a
graphics: Use the original width/height for glTexSubImage2D
2018-03-01 00:47:37 +09:00
Hajime Hoshi
15d2e6b82b
graphics: Fix comments
2018-02-28 23:40:43 +09:00
Hajime Hoshi
c624359163
graphics: Remove glClear before glTexSubImage2D, that is no longer needed
2018-02-28 23:35:05 +09:00
Hajime Hoshi
9db042ae9e
graphics: Refactoring: easier way to clear framebuffer
2018-02-28 22:46:57 +09:00
Hajime Hoshi
8c8e512059
affine: User nillable pattern for ColorM
2018-02-28 02:14:06 +09:00
Hajime Hoshi
86671f3337
opengl: Remove pixels argument from NewTexture
2018-02-25 23:34:34 +09:00
Hajime Hoshi
85b133dad0
graphics: Remove NewImageFromImage command
2018-02-25 23:22:49 +09:00
Hajime Hoshi
a2d40e0908
graphics: Remove offsetX/offsetY from framebuffer
2018-02-24 23:35:55 +09:00
Hajime Hoshi
c5d1f11d95
graphics: Remove unused argument from projectionMatrix
2018-02-24 23:33:28 +09:00
Hajime Hoshi
9da5099060
graphics: Refactoring: Flip Y by geometry matrix instead of projection matrix
2018-02-24 23:32:36 +09:00
Hajime Hoshi
b58dc26832
graphics: Remove fillCommand
2018-02-24 16:19:43 +09:00
Hajime Hoshi
af64f8689a
graphics: Fix screen filter calculation
2018-02-24 04:25:07 +09:00
Hajime Hoshi
9fba60ca03
Revert "graphics: Adjust texel positions for consitency"
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This reverts commit 816fb314a4
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2018-02-24 01:52:49 +09:00
Hajime Hoshi
816fb314a4
graphics: Adjust texel positions for consitency
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On second thought, given pixel coords represent a center of texels...
2018-02-24 01:52:05 +09:00
Hajime Hoshi
7c66d884d4
graphics: Adjusting position is no longer needed
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Now pixel position is treated as left-upper in linear filter
2018-02-24 01:32:48 +09:00
Hajime Hoshi
e5a2cf29c0
graphics: Bug fix: pixel coord is upper-left by default
2018-02-24 01:16:32 +09:00
Hajime Hoshi
c76ff5ceb2
graphics: Bug fix: fix screen filter calculation
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Fixes #512
2018-02-23 23:13:20 +09:00
Hajime Hoshi
b036cac616
graphics: Fix screen filter calculation
2018-02-23 02:36:12 +09:00
Hajime Hoshi
591e0ad995
graphics: Add 'screen' filter for fast rendering ( #509 )
2018-02-23 01:28:35 +09:00
Hajime Hoshi
092cb2f3f6
graphics: Reset source size parameter just in case
2018-02-22 11:27:15 +09:00
Hajime Hoshi
30e48d5c3c
graphics: Stop unnecessary copy of elements (projection matrix)
2018-02-20 01:36:56 +09:00
Hajime Hoshi
40b1948baa
graphics: Stop unnecessary copy of elements
2018-02-20 01:17:21 +09:00
Hajime Hoshi
f1f7e5bcec
affine: Transpose ColorM implementation for optimization
2018-02-20 00:53:53 +09:00
Hajime Hoshi
9b361086d7
affine: Use float32 inside of ColorM
2018-02-20 00:33:56 +09:00
Hajime Hoshi
2db1753503
opengl: Remove struct usages to avoid copying (texture)
2018-02-19 02:49:00 +09:00
Hajime Hoshi
6ef4bbde2d
graphics: Add FilterDefault; Make DrawImageOptions specify Filter ( #453 )
2018-02-14 02:59:44 +09:00
Hajime Hoshi
95480d0644
affine: Separate ColorM impl into two slices
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This fix avoids unnecessary allocating arrays.
2018-02-12 19:01:01 +09:00
Hajime Hoshi
24d7487fc7
graphics: Bug fix: TestImageTooManyFill didin't pass on some machines (reland)
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Fixes #492
2018-02-03 23:03:18 +09:00
Hajime Hoshi
9ece27e7e8
Revert "graphics: Bug fix: TestImageTooManyFill didin't pass on some machines"
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This reverts commit 7cb7b7b4ff
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2018-02-03 20:39:33 +09:00
Hajime Hoshi
7cb7b7b4ff
graphics: Bug fix: TestImageTooManyFill didin't pass on some machines
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Fixes #492
2018-02-03 20:36:16 +09:00
Hajime Hoshi
4bbb4b0445
graphics: Remove unneeded comments ( #491 )
2018-02-03 03:32:03 +09:00
Hajime Hoshi
52350c1b1b
graphics: Bug fix: TestImageEdge failed on MacBook Pro ( #491 )
2018-02-03 03:30:09 +09:00
Hajime Hoshi
beaa060ce3
graphics: Adjust texel values that can be exactly on the edges of the source rect ( #491 )
2018-02-03 02:07:46 +09:00
Hajime Hoshi
80596820cf
graphics: Replace []uint8 with []byte
2018-01-28 22:40:36 +09:00
seebs
0b7ba8e573
Do GeoM projection on CPU ( #477 )
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Handling GeoM projection on CPU may seem like a weird choice, given
how fast GPU is, but it pays off:
* You only have to do a very small subset of the actual matrix
multiply.
* You don't have to construct a matrix in the vertex shader.
* Six fewer float32 values per vertex.
* You do still have to do the matrix computation for each vertex,
though.
Signed-off-by: Seebs <seebs@seebs.net>
2018-01-14 16:01:55 +09:00
Hajime Hoshi
5d4c4f1283
graphics: Bug fix: Don't delete the screen framebuffer (iOS)
2017-12-31 20:55:04 +09:00
Hajime Hoshi
c636dec721
graphics: Remove glFlush() for performance
2017-12-21 03:19:28 +09:00
Hajime Hoshi
e13bb0769b
graphics: Add 'not-reached' clause
2017-12-21 00:57:36 +09:00
Hajime Hoshi
0a99103bc1
graphics: Call roundTexel only on linear filter ( #461 )
2017-12-21 00:38:22 +09:00
Hajime Hoshi
8e72906f3d
graphics: Separate GLSL programs for filters ( #461 )
2017-12-21 00:33:08 +09:00
Hajime Hoshi
f072e8f1c5
graphics: Optimize GLSL
2017-12-18 03:10:04 +09:00
Hajime Hoshi
44dc9f6220
graphics: Optimize fragment shader
2017-12-16 18:35:45 +09:00
Hajime Hoshi
6eb148b9a1
graphics: Fragment shader optimization ( #461 )
2017-12-16 05:05:21 +09:00
Hajime Hoshi
078d107c24
graphics: Bug fix: vertex position should be highp
2017-12-16 03:30:52 +09:00
Hajime Hoshi
d45a975e3d
graphics: Remove one unnecessary check from fragment shader ( #461 )
2017-12-16 01:42:36 +09:00
Hajime Hoshi
d6878d6887
graphics: Remove one bound check from fragment shader ( #461 )
2017-12-16 01:33:35 +09:00
Hajime Hoshi
98532d8983
graphics: Add TestImageOutside
2017-12-14 00:25:35 +09:00
Hajime Hoshi
704d4cf464
graphics: texel should be represented as highp for precision
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Fixes #460
2017-12-13 23:45:05 +09:00
Hajime Hoshi
aea2e491c3
graphics: Temporary hack for mobile browers
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roundTexel doesn't work well on moible browsers
2017-12-12 03:27:56 +09:00
Hajime Hoshi
723d153800
Reland(2): graphics: Appropriate rendering of edges on linear filter
2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f
Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' ( #458 )
2017-12-11 20:30:54 +09:00
Hajime Hoshi
7b74a8f29f
graphics: Improve roundTexel implementation
2017-12-07 03:24:46 +09:00
Hajime Hoshi
1152439e65
graphics: Appropriate rendering of edges on linear filter (Reland)
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Fixes #456
2017-12-07 02:26:16 +09:00
Hajime Hoshi
8091aa5190
Revert 'graphics: Appropriate rendering of edges on linear filter' #456
2017-12-06 23:40:29 +09:00
Hajime Hoshi
bc0432f310
graphics: Appropriate rendering of edges on linear filter
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Fixes #315
2017-12-06 21:40:24 +09:00
Hajime Hoshi
264ca49a43
graphics: Bug fix: revert viewport size for Edge
2017-12-05 03:13:40 +09:00
Hajime Hoshi
f74c1e67ea
graphics: Use power-of-2 size for the default framebuffer
2017-12-05 02:33:04 +09:00
Hajime Hoshi
eeea25f202
opengl: Remove 'normalize' argument from VertexAttribPointer
2017-12-03 19:21:59 +09:00
Hajime Hoshi
2e1e4adb84
graphics: Fix some variables in GLSL
2017-12-03 19:07:12 +09:00
Hajime Hoshi
847ba9de0c
graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
2017-12-03 03:51:42 +09:00
Hajime Hoshi
8e7e960b56
graphics: Limit source-rectangle range
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Remove texture adjustment introduced due to #317
2017-12-02 23:13:44 +09:00
Hajime Hoshi
c2fab6cca3
graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
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Fixes #452
2017-12-02 22:25:02 +09:00
Hajime Hoshi
d455b9b8bb
opengl: SetViewport no longer returns error
2017-09-25 00:17:20 +09:00
Hajime Hoshi
ade56f8176
opengl: BindTexture no longer returns error
2017-09-25 00:11:19 +09:00
Hajime Hoshi
37d8bd312a
graphics: Refactoring
2017-09-25 00:06:45 +09:00
Hajime Hoshi
8fbe423125
graphics: Delete programs explicitly and add comments
2017-09-24 23:41:37 +09:00
Hajime Hoshi
e5ca84013c
graphics: Bug fix: Delete buffer when necessary
2017-09-24 23:20:26 +09:00
Hajime Hoshi
ecc9d0b3b1
graphics: Add comments
2017-09-24 22:56:50 +09:00
Hajime Hoshi
ceceed951f
graphics: Add comments
2017-09-22 02:49:37 +09:00
Hajime Hoshi
6145ecee74
graphics: Misspelling
2017-09-21 23:33:27 +09:00
Hajime Hoshi
b47e564762
graphics: Add comments
2017-09-20 01:35:56 +09:00
Hajime Hoshi
0831fd2a0d
graphics: Add comments
2017-09-19 01:37:24 +09:00
Hajime Hoshi
fc125eb531
graphics: Add comments
2017-09-16 15:49:29 +09:00
Hajime Hoshi
b51d93a707
restorable: Add comments
2017-09-12 03:14:13 +09:00
Hajime Hoshi
72c02fc398
graphics: Bug fix: viewport size must be within the framebuffer size
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This fixes #71 and #420
2017-09-09 19:33:51 +09:00