Hajime Hoshi
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a1b1bce43a
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graphicsdriver/metal: Bug fix: Some tests failed due to wrong source size
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2019-02-14 11:06:30 +09:00 |
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Hajime Hoshi
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7a76a5b42d
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graphicsdriver/metal: Remove while loop in shader programs
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2019-02-14 10:54:32 +09:00 |
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Hajime Hoshi
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5c7f34827f
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graphicsdriver/metal: Use template specialization
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2019-02-14 09:57:47 +09:00 |
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Hajime Hoshi
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3952474690
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graphics/metal: Fix comments
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2019-02-13 23:36:45 +09:00 |
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Hajime Hoshi
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81101e0f48
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graphicsdriver/metal: Reduce 'if' from shader programs (#762)
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2019-02-13 23:28:17 +09:00 |
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Hajime Hoshi
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a3eddeb50f
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Improve panic messages
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2019-02-06 23:43:03 -10:00 |
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Hajime Hoshi
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207ae08c9d
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graphicsdriver/metal: Give up reusing buffers
It was inevitable to rely on reference counts, which was too hacky.
Besides, reusing buffers doesn't improve performance.
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2019-02-05 03:22:50 +09:00 |
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Hajime Hoshi
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19079ae7a2
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graphicsdriver/metal: Fix comments
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2019-02-05 03:09:40 +09:00 |
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Hajime Hoshi
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882d0c0bc8
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graphicsdriver/metal: Reuse MTLBuffer instead of re-creating (#762)
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2019-02-03 22:55:29 +09:00 |
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Hajime Hoshi
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204b0e72d6
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graphicsdriver/metal: Do not wait until completed when possible (#762)
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2019-02-02 04:35:38 +09:00 |
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Hajime Hoshi
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b349efaa0a
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graphicsdriver/metal: Make main-thread usages more explicit
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2018-12-28 02:43:00 +09:00 |
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Hajime Hoshi
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86bda42417
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graphicsdriver/metal: Refactoring: vsync member variable was not needed
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2018-12-28 02:29:56 +09:00 |
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Hajime Hoshi
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105909ab6c
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graphicsdriver/metal: Bug fix: SetVsyncEnabled before Run didn't work on macOS
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2018-12-28 02:23:39 +09:00 |
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Hajime Hoshi
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c76ce28065
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Revert "ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS"
This reverts commit 042b30a516 .
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2018-12-28 02:18:38 +09:00 |
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Hajime Hoshi
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042b30a516
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ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS
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2018-12-28 02:11:48 +09:00 |
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Hajime Hoshi
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ebbbb448fa
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graphicsdriver/metal: Rename function for consistency
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2018-12-25 02:24:02 +09:00 |
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Hajime Hoshi
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f1582c2d73
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graphics: Add Address representing a sampler address mode
Fixes #761
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2018-12-24 17:29:31 +09:00 |
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Hajime Hoshi
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4149a56524
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graphics: Refactoring: Use 12 floats for each vertex
This is a preparation for #761.
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2018-12-23 02:36:28 +09:00 |
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Hajime Hoshi
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c227934153
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graphicsdriver/metal: Bug fix: Adjust texels
Fixes #759
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2018-12-21 02:38:00 +09:00 |
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Hajime Hoshi
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d520749dcb
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graphicsdriver/metal: Call Release on the main thread
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2018-12-20 23:08:40 +09:00 |
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wasedaigo
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6840e9e739
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graphicsdriver/metal: Clarify the type of passing parameters (#757)
Fixes #756
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2018-12-20 17:04:03 +09:00 |
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Hajime Hoshi
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ff62876552
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Add Metal implementation
Fixes #621
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2018-12-20 02:37:10 +09:00 |
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