Hajime Hoshi
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f0ef1ecad0
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all: add float32 version of audio APIs
This change adds these APIs
* (*audio.Context).NewPlayerF32
* (*audio.Context).NewPlayerF32FromBytes
* audio.NewInfiniteLoopF32
* audio.NewInfiniteLoopWithIntroF32
* audio.ResampleF32
* mp3.DecodeF32
* vorbis.DecodeF32
* wav.DecodeF32
Closes #2160
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2024-07-21 19:12:18 +09:00 |
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Hajime Hoshi
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fbea792fe4
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audio: rename Seek -> SetPosition and Current -> Position
Seek and Current are not removed but marked as deprecated.
Closes #2698
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2023-08-02 01:24:52 +09:00 |
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Hajime Hoshi
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80cbf7cbae
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examples: bug fix: wrong sample rate
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2023-03-13 00:23:57 +09:00 |
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Artem Yadelskyi
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86e694941f
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examples: remove example build tag (#2433)
Closes #1462
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2022-11-03 20:24:09 +09:00 |
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Artem Yadelskyi
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5b53cef59e
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all: remove old // +build comments (#2431)
Closes #2325
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2022-11-03 12:55:14 +09:00 |
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Hajime Hoshi
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f7c44f086f
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replace Ebiten with Ebitengine in comments
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2022-08-29 11:17:17 +09:00 |
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Hajime Hoshi
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0f52381580
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ebiten: rename TPS functions
* SetMaxTPS() -> SetTPS()
* MaxTPS() -> TPS()
* CurrentTPS() -> ActualTPS()
* CurrentFPS() -> ActualFPS()
Closes #2071
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2022-07-17 11:30:12 +09:00 |
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Hajime Hoshi
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75e84f6eda
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audio/mp3, audio/vorbis, audio/wav: add DecodeWithoutResampling
Updates #2055
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2022-07-01 01:46:37 +09:00 |
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Hajime Hoshi
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535e64f2bf
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examples/audioinfiniteloop, examples/audiopanning: avoid resamplings
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2022-04-10 19:41:44 +09:00 |
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wasedaigo
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851733397e
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examples/audioinfiniteloop: Use const to represent bytePerSample (#1867)
Co-authored-by: wasedaigo <daigo@odencat.com>
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2021-11-08 15:52:53 +09:00 |
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Hajime Hoshi
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92bc5c1908
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audio: Add (*Context).NewPlayer and (*Context).NewPlayerFromBytes
Closes #1708
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2021-07-22 16:41:04 +09:00 |
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Hajime Hoshi
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1dc8002689
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examples: Reduce global variables
Closes #1669
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2021-07-22 01:38:55 +09:00 |
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Hajime Hoshi
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a615be69c7
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examples: Add //go:build
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2021-06-24 21:49:37 +09:00 |
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Hajime Hoshi
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19d6f8d20a
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examples: Update resolutions
Fixes #1408
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2020-10-31 02:06:45 +09:00 |
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Hajime Hoshi
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f1f7b350de
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audio, audio/mp3, audio/vorbis, audio/wav: Remove Close functions
Fixes #859
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2020-10-07 23:39:58 +09:00 |
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Hajime Hoshi
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47065f5f2c
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Remove supporting jsgo
Updates #1129
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2020-10-07 00:46:07 +09:00 |
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Hajime Hoshi
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944a19c6f7
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audio: Remove the error returning value from NewContext
Updates #1380
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2020-10-05 02:25:13 +09:00 |
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Hajime Hoshi
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8f00c8fbf5
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ebiten: Remove the argument from Update
Fixes #1260
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2020-10-04 19:33:10 +09:00 |
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Hajime Hoshi
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bf515bb594
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
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Hajime Hoshi
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9c1b99bd26
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examples/audioinfiniteloop: Fix a wrong comment
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2020-04-22 21:57:15 +09:00 |
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Hajime Hoshi
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e16a4cd85c
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examples: Use RunGame
Updates #1111
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2020-04-12 19:03:04 +09:00 |
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Hajime Hoshi
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244e078810
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examples/audioinfiniteloop: Fix message
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2018-10-13 14:46:13 +09:00 |
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Hajime Hoshi
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2923bec0dc
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examples: Use TPS instead of FPS to indicate how fast the app works
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2018-09-30 02:27:33 +09:00 |
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Hajime Hoshi
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eb0f0e6ced
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examples: Adjust samplerate not to cause resampling
Fixes #687
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2018-09-28 03:55:28 +09:00 |
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Hajime Hoshi
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d243957ab1
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examples/audioinfiniteloop: Refactoring: Remove magic numbers
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2018-09-28 01:52:30 +09:00 |
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Hajime Hoshi
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56d8ce9935
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examples/audioinfiniteloop: Use NewInfiniteLoopWithIntro
Fixes #656
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2018-09-28 01:45:40 +09:00 |
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Hajime Hoshi
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3cd9dfd800
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Rename IsRunningSlowly to IsDrawingSkipped
Fixes #643
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2018-07-10 22:31:26 +09:00 |
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Hajime Hoshi
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eecb04eaea
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examples: Add jsgo build tag experimentally
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2018-03-15 01:26:21 +09:00 |
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Hajime Hoshi
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cff14cbbd4
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example: Embed resources (#552)
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2018-03-14 03:13:46 +09:00 |
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Hajime Hoshi
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0893b04cbf
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examples: Refactoring
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2018-01-22 23:07:55 +09:00 |
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Hajime Hoshi
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5c55df87d7
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audio: Deprecate Size() and add Length() (#466)
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2018-01-09 01:25:38 +09:00 |
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Hajime Hoshi
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65b44928ad
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examples: Remove callsites of audio.Context.Update
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2017-12-01 02:20:37 +09:00 |
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Hajime Hoshi
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849211a5b0
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examples/audioinfiniteloop: Use filepath (#428)
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2017-09-07 11:44:14 +09:00 |
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Hajime Hoshi
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4b98fb248f
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Add examples/audioinfiniteloop
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2017-09-07 11:27:51 +09:00 |
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