Hajime Hoshi
7030840efa
internal/graphicsdriver/opengl/gl: refactoring
2022-05-25 02:24:40 +09:00
Hajime Hoshi
604f14d2d4
internal/glfwwin: refactoring: reduce risky unsafe.Pointer usages
2022-05-25 02:21:30 +09:00
Hajime Hoshi
0d7062335e
internal/glfwwin: remove GetProp and SetProp
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GetProp and SetProp forced a risky usage of pointers.
2022-05-25 02:11:00 +09:00
Hajime Hoshi
ec2df98c70
internal/glfwwin: skip functions for Xbox
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Updates #2084
2022-05-25 02:00:59 +09:00
Hajime Hoshi
847357c3ea
internal/glfwwin: remove an unused function GetKeyName
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MapVirtualKeyW is not available on Xbox.
Updates #2084
2022-05-25 01:00:32 +09:00
Hajime Hoshi
ffc9a0876a
internal/glfwwin: remove changing the foreground lock timeout
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See 58b48a3a00
Updates #2084
2022-05-25 00:34:54 +09:00
Hajime Hoshi
55657e72ae
internal/ui: skip hideConsoleWindowOnWindows in Xbox
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Updates #2084
2022-05-25 00:13:28 +09:00
Hajime Hoshi
3745c0a2e0
internal/graphicsdriver/opengl/gl: remove an unused function GetBufferSubData
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This is basically a revert of 86a0c7aa82
2022-05-24 20:45:45 +09:00
Hajime Hoshi
a1370a4791
internal/graphicsdriver/opengl: remove an unused member gl.getBufferSubData
2022-05-24 20:40:53 +09:00
Hajime Hoshi
f888b7868b
internal/graphicsdriver/opengl: fix the error message when GenFramebufferEXT fails
2022-05-23 22:25:40 +09:00
Hajime Hoshi
6b416d2340
ebiten: refactoring
2022-05-22 22:35:03 +09:00
Hajime Hoshi
6cd655b5ce
internal/glfwwin: bug fix: error values were not returned
2022-05-22 22:05:48 +09:00
Hajime Hoshi
0577a28aed
all: add struct members for go-vet
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Updates #1306
2022-05-22 22:05:40 +09:00
Hajime Hoshi
ad5ebae3cc
internal/ui: refactoring
2022-05-22 21:53:42 +09:00
Hajime Hoshi
4396785829
Revert "internal/graphicsdriver/opengl: remove CGO in opengl for macOS ( #2091 )"
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This reverts commit f7e21983cf
.
Reason: test failures (#2102 )
Closes #2102
2022-05-22 01:24:48 +09:00
TotallyGamerJet
f7e21983cf
internal/graphicsdriver/opengl: remove CGO in opengl for macOS ( #2091 )
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Updates #1162
2022-05-22 00:58:45 +09:00
Hajime Hoshi
7eeef3ae0f
internal/glfwwin: bug fix: WGL extension functions didn't work
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Closes #2101
2022-05-22 00:40:50 +09:00
Hajime Hoshi
8d3de6207b
internal/gamepad: add a warning message when getGamepads is not available
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Updates #2100
2022-05-21 23:25:56 +09:00
Hajime Hoshi
8d318fc4de
internal/gamepad: bug fix: getGamepads might not be available under a non-secure context
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Closes #2100
2022-05-21 23:22:50 +09:00
Hajime Hoshi
6fa39d5e73
internal/glfw: make panic messages consistent
2022-05-21 13:19:11 +09:00
Hajime Hoshi
9a1eb0b124
internal/glfwwin: bug fix: wrong type casts (TlsGetValue)
2022-05-21 00:59:14 +09:00
Hajime Hoshi
93731673ad
internal/glfwwin: bug fix: wrong type casts
2022-05-21 00:56:22 +09:00
Hajime Hoshi
374f1cf8e6
internal/glfwwin: fix typo
2022-05-21 00:18:36 +09:00
Hajime Hoshi
bd2a31bdd8
internal/glfwwin: remove unnecessary comments
2022-05-20 23:17:03 +09:00
Hajime Hoshi
8c467aaa1b
internal/glfwwin: update GLFW to 3.3.7
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Reference: 597ae79a86
2022-05-20 23:09:16 +09:00
Hajime Hoshi
5a4c46fc52
update GLFW to 3.3.7
2022-05-20 22:26:04 +09:00
Hajime Hoshi
f67b4cc1d6
internal/glfw: use a pure Go implementation of GLFW
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This change removes internal/glfw/glfw, that is a DLL loader, and
replaces the usages with internal/glfwwin, that is a pure Go
implementation of GLFW for Windows.
The build tag `ebitenexternaldll` is also removed.
Closes #1764
2022-05-20 22:10:00 +09:00
Hajime Hoshi
edd617f80e
internal: add a new package glfwwin
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internal/glfwwin is a pure Go implementation of GLFW for Windows.
Updates #1764
2022-05-20 21:36:13 +09:00
Hajime Hoshi
58c871df38
.github/workflow: remove warnings
2022-05-20 20:57:07 +09:00
Hajime Hoshi
8941aea249
.github/workflow add tests for GOARCH=386
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Closes #2097
2022-05-20 20:56:01 +09:00
Hajime Hoshi
eec5ea00ec
internal/glfw: refactoring: use pointers or functions for callbacks
2022-05-20 17:49:46 +09:00
Hajime Hoshi
006b4324dc
cmd/ebitenmobile: update Go mobile to enable the latest Android SDK 24
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Closes #2085
2022-05-19 09:03:23 +09:00
Hajime Hoshi
8d2b08dd14
internal/glfw: refactoring: make callback handlers consistent
2022-05-19 01:49:21 +09:00
Hajime Hoshi
7189c7f649
internal/glfw: refactoring: remove unused APIs
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Ebiten doesn't rely on GLFW for gamepads.
2022-05-19 01:04:23 +09:00
Hajime Hoshi
fef79f4d3e
internal/graphicsdriver/metal: update the minimum version of macOS
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Updates #2095
2022-05-18 00:09:04 +09:00
Hajime Hoshi
3d00bb1fa2
internal/gamepad, internal/ui: type-cast returning values from Win32APIs just in case
2022-05-11 00:48:44 +09:00
Hajime Hoshi
812607cdfc
internal/processtest/testdata: add a test case for #2089
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Updates #2089
2022-05-08 23:45:21 +09:00
Hajime Hoshi
faf1e7350d
internal/atlas: bug fix: wrong logic to create a new mask with edges
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* Fixed wrong operator orders
* Cleared an allocated region explicitlly
Closes #2089
2022-05-08 23:06:10 +09:00
Hajime Hoshi
9cfa84ddaa
inpututil: fix the comments
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The unit of time is ticks, not frames.
Closes #2087
2022-05-06 20:42:41 +09:00
Hajime Hoshi
7409f01b17
internal/graphicsdriver/metal/mtl: bug fix: specify the language version explicitly
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Updates #2086
2022-05-05 23:50:48 +09:00
Hajime Hoshi
331ad93adf
cmd/ebitenmobile: fail earlier when a wrong subcommand is specified
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Updates #2085
2022-05-02 23:03:28 +09:00
Hajime Hoshi
2c4ac5625b
examples/flappy: add GoMain when Windows+Cgo
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This is a hack to compile the example with -buildmode=c-archive (.a).
Updates #2084
2022-05-02 22:46:26 +09:00
Hajime Hoshi
cf914bfe00
.github/workflows: update actions/setup-go to v3
2022-05-01 17:55:37 +09:00
Hajime Hoshi
7bf9f92eb9
update Oto to v2.2.0-alpha.2
2022-05-01 13:12:39 +09:00
Hajime Hoshi
4a90841a59
ebiten: update a comment
2022-04-28 11:14:36 +09:00
Hajime Hoshi
b1bcbbeeea
ebiten: add comments at DrawTriangles
2022-04-26 23:23:31 +09:00
Hajime Hoshi
a0e1d08123
internal/graphicsdriver/directx: update comments
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Updates #2081
2022-04-26 11:20:48 +09:00
Hajime Hoshi
7321e86a6b
internal/graphicsdriver/directx: bug fix: the screen image can be nil when resizing the window
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Closes #2081
2022-04-26 11:19:48 +09:00
Hajime Hoshi
38a2aa11fd
internal/ui: bug fix: deadlock at Layout with Ebiten's image functions called
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Closes #2079
2022-04-26 01:12:57 +09:00
Hajime Hoshi
8556334fce
update Oto
2022-04-24 13:05:38 +09:00