Commit Graph

2510 Commits

Author SHA1 Message Date
Hajime Hoshi
ae6bdf23f2 audio: Recalculate audio buffer size 2017-12-24 03:54:42 +09:00
Hajime Hoshi
7b1f501bd7 audio/mp3: Force context switch when decoding 2017-12-24 03:14:10 +09:00
Hajime Hoshi
18c6890d96 audio: More often reading (decoding) audio source to reduce noise 2017-12-24 00:58:14 +09:00
Hajime Hoshi
7ce87a6c82 audio: Simplify read/write logic 2017-12-24 00:51:17 +09:00
Hajime Hoshi
00d8d61795 audio: Adjust buffer size 2017-12-23 23:15:44 +09:00
Hajime Hoshi
f3997cf5ae audio: Fix comments 2017-12-23 21:14:08 +09:00
Hajime Hoshi
a540d6b2bb audio: Adjust buffer size 2017-12-23 19:59:52 +09:00
Hajime Hoshi
19ca74e86b audio: Remove player's mutex 2017-12-23 19:01:28 +09:00
Hajime Hoshi
637ed0d965 audio: Refactoring 2017-12-23 18:39:14 +09:00
Hajime Hoshi
04739a7249 audio: Bug fix: Seek might cause dead lock after Close 2017-12-23 18:31:20 +09:00
Hajime Hoshi
db77658935 audio: Reduce locks by using channels 2017-12-23 17:55:48 +09:00
Hajime Hoshi
ba3de063ac audio: Refactoring 2017-12-23 17:05:14 +09:00
Hajime Hoshi
3dcb486a5c audio: Refactoring 2017-12-23 05:02:15 +09:00
Hajime Hoshi
7cc6154de6 audio: Reduce noise (#443) 2017-12-23 04:25:48 +09:00
Hajime Hoshi
3addbfce8a audio: Simplify error handling 2017-12-23 04:12:12 +09:00
Hajime Hoshi
a21571fb57 audio: Refactoring 2017-12-23 04:01:18 +09:00
Hajime Hoshi
a5f8c1b1f8 audio: Async reading sources (#443) 2017-12-23 03:24:54 +09:00
Hajime Hoshi
31350dc497 mp3: Avoid calling Length() if possible (#463) 2017-12-22 05:17:01 +09:00
Hajime Hoshi
c636dec721 graphics: Remove glFlush() for performance 2017-12-21 03:19:28 +09:00
Hajime Hoshi
e13bb0769b graphics: Add 'not-reached' clause 2017-12-21 00:57:36 +09:00
Hajime Hoshi
0a99103bc1 graphics: Call roundTexel only on linear filter (#461) 2017-12-21 00:38:22 +09:00
Hajime Hoshi
8e72906f3d graphics: Separate GLSL programs for filters (#461) 2017-12-21 00:33:08 +09:00
Hajime Hoshi
a8914ff245 examples/mandelbrot: Adjust colors 2017-12-19 03:25:33 +09:00
Hajime Hoshi
f072e8f1c5 graphics: Optimize GLSL 2017-12-18 03:10:04 +09:00
Hajime Hoshi
7b76b7822f audio: Fix comments 2017-12-17 01:24:45 +09:00
Hajime Hoshi
9471e3e4e7 web: Bug fix: Expose IsAndroidChrome 2017-12-17 01:22:22 +09:00
Hajime Hoshi
7cd89bc44b audio: Adjust buffer size for Android Chrome 2017-12-17 01:20:10 +09:00
Hajime Hoshi
7f9afd4e14 audio: Unify buffer size 1/15[s] experimentally
This would mitigate glitches on Windows (#451)
2017-12-17 00:41:35 +09:00
Hajime Hoshi
d1f9312242 ebitentutil: Fix wrong comments 2017-12-16 23:30:47 +09:00
Hajime Hoshi
10080d83e6 ebitentutil: Add JoinStringsIntoFilePath
Fixes #428
2017-12-16 23:29:35 +09:00
Hajime Hoshi
2eac4a3b88 ebitenutil: Rename file.go -> file_notjs.go 2017-12-16 22:33:58 +09:00
Hajime Hoshi
3d65f92040 examples/mandelbrot: Refactoring 2017-12-16 21:17:53 +09:00
Hajime Hoshi
8c1cafd6ae examples/mandelbrot: Remove FPS meter 2017-12-16 20:39:53 +09:00
Hajime Hoshi
ac944d57e1 examples/mandelbrot: Fix colors 2017-12-16 20:37:24 +09:00
Hajime Hoshi
632ea82e49 Add examples/mandelbrot
Fixes #360
2017-12-16 20:35:01 +09:00
Hajime Hoshi
44dc9f6220 graphics: Optimize fragment shader 2017-12-16 18:35:45 +09:00
Hajime Hoshi
94d54b7d2c graphics: Add comments 2017-12-16 18:35:25 +09:00
Hajime Hoshi
6eb148b9a1 graphics: Fragment shader optimization (#461) 2017-12-16 05:05:21 +09:00
Hajime Hoshi
078d107c24 graphics: Bug fix: vertex position should be highp 2017-12-16 03:30:52 +09:00
Hajime Hoshi
d45a975e3d graphics: Remove one unnecessary check from fragment shader (#461) 2017-12-16 01:42:36 +09:00
Hajime Hoshi
d6878d6887 graphics: Remove one bound check from fragment shader (#461) 2017-12-16 01:33:35 +09:00
Hajime Hoshi
654a88c140 graphics: Add TestImageOutsideUpperLeft 2017-12-16 01:20:58 +09:00
Hajime Hoshi
4744b461df graphics: Handle non-well-formatted rectangle at DrawImageOptions 2017-12-14 11:52:19 +09:00
Hajime Hoshi
7378192fc2 graphics: Fix TestImageOutside 2017-12-14 00:49:53 +09:00
Hajime Hoshi
98532d8983 graphics: Add TestImageOutside 2017-12-14 00:25:35 +09:00
Hajime Hoshi
704d4cf464 graphics: texel should be represented as highp for precision
Fixes #460
2017-12-13 23:45:05 +09:00
Hajime Hoshi
4928899566 examples/moire: Enable to see the problem on mobile browsers (#459) 2017-12-12 03:54:00 +09:00
Hajime Hoshi
aea2e491c3 graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
2017-12-12 03:27:56 +09:00
Hajime Hoshi
723d153800 Reland(2): graphics: Appropriate rendering of edges on linear filter 2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458) 2017-12-11 20:30:54 +09:00