Commit Graph

9860 Commits

Author SHA1 Message Date
Hajime Hoshi
9a511fecb5 internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00
Hajime Hoshi
6940435c03 ebiten: retract RunGameOptions.StrictContextRestoration
Closes #3098
2024-09-14 01:15:46 +09:00
Hajime Hoshi
f63a757b1e cmd/ebitenmobile: bug fix: need toolchain for the temporary go.mod
Updates #3086
2024-09-14 01:01:01 +09:00
Hajime Hoshi
dd19552f88 ebiten: update comments
We need more insights about launch modes.
2024-09-13 15:35:34 +09:00
Hajime Hoshi
c077ad70fd cmd/ebitenmobile: bug fix: graceful shutdown on context lost
Closes #3097
2024-09-13 12:06:25 +09:00
Hajime Hoshi
4b1ae72f59 ebiten: add Draw{Image,Triangles}Options.DisableMipmaps
Mipmaps could be unexpectedly expensive even when we don't need mipmaps.
In order to improve performance, let's add an option to disable mipmaps.

Closes #3095
2024-09-12 22:40:16 +09:00
Hajime Hoshi
355dd453bd internal/mipmap: refactoring 2024-09-12 17:36:17 +09:00
Hajime Hoshi
cbecbe2bad internal/mipmap: refactoring 2024-09-12 15:55:27 +09:00
Hajime Hoshi
6389db14a2 internal/mipmap: reuse internal mipmap images whenever possible
Closes #3093
2024-09-12 15:30:31 +09:00
Hajime Hoshi
4bccf9d009 all: use math/rand/v2 2024-09-12 01:17:26 +09:00
Hajime Hoshi
a4bfa6cb15 all: use Go 1.21's min/max builtin functions 2024-09-12 01:01:05 +09:00
Hajime Hoshi
a36f6210c0 all: use Go 1.20 APIs
Closes #2746
2024-09-12 00:22:45 +09:00
Hajime Hoshi
c346c1d75b all: update dependencies and Go version
Now some dependencies require Go 1.22, let's update the minimum
supported version.
2024-09-11 23:59:48 +09:00
Hajime Hoshi
df33bc3e27 all: update gomobile 2024-09-11 10:36:34 +09:00
Hajime Hoshi
60883e1a44 text/v2: add comments 2024-09-11 00:22:17 +09:00
Hajime Hoshi
813e3b28af text/v2: add Metrics.XHeight and Metrics.CapHeight
Closes #3082
2024-09-11 00:15:57 +09:00
Hajime Hoshi
26feb26237 audio: add more info for errors
Updates ebitengine/oto#93
2024-09-10 12:29:06 +09:00
Hajime Hoshi
df821f0177 ebiten: add a warning about StrictContextRestoration
Updates #3089
2024-09-10 01:42:48 +09:00
Hajime Hoshi
e058bb6fd3 all: update go-text
Unfortunately this adds a breaking change to (*GoTextFaceSource).UnsafeInternal.

Updates #3082
2024-09-09 23:29:49 +09:00
Hajime Hoshi
15dfb02f9f ebiten: update the comment for CursorPosition
CursorPosition should return a mouse cursor position on browsers
even in mobiles.

Closes #3087
2024-09-09 22:43:40 +09:00
Hajime Hoshi
a786f23e28 cmd/ebitenmobile: add comments 2024-09-09 20:55:03 +09:00
Hajime Hoshi
2a4374e012 cmd/ebitenmobile: remove setStrictContextRestoration from EbitenViewController 2024-09-09 18:05:18 +09:00
Hajime Hoshi
7cc2f8ffcd cmd/ebitenmobile: add comments 2024-09-09 17:41:17 +09:00
Hajime Hoshi
07d29fa729 cmd/ebitenmobile: bug fix: consider EbitenSurfaceView recreation
On Android Emulator (Small Desktop API 32), EbitenRenderer can be
easily recreated by resizing the window. Thus, EbitenRenderer should
not have any flags like strictContextRestoration. Also, the flag
onceSurfaceCreated_ doesn't work there.
2024-09-09 16:42:57 +09:00
Hajime Hoshi
fcef0a7c29 cmd/ebitenmobile: call setPreserveEGLContextOnPause(true) whatever the option is
We found that an app freezes for a little while when resuming it.
In order to improve user experience, always use
setPreserveEGLContextOnPause(true) whichever StrictContextRestoration is
true or false.
2024-09-09 15:20:04 +09:00
Hajime Hoshi
6a51e5b003 internal/restorable: optimize WritePixels
This adds (*Image).makeStaleIfDependingOnWithRegion to reduce the
possibility of making an image stale.
2024-09-08 22:55:34 +09:00
Hajime Hoshi
af9bd6a282 all: specify src-regions correctly
This parameter was not important and actually not used with usual
shaders. However, now this information will be important for the
restorable package optimization later.

There was a performance issue that was caused by srcRegions, but
now this should not happen thanks to FilterUniformVariables.

Updates #1293
2024-09-08 22:24:15 +09:00
Hajime Hoshi
73565034a9 internal/restorable: refactoring 2024-09-08 19:29:41 +09:00
Hajime Hoshi
bbe3cba110 internal/restorable: remove draw-triangles history items at WritePixels 2024-09-08 18:20:40 +09:00
Hajime Hoshi
f32648b144 internal/restorable: skip adding stale regions when the image doesn't need to be restored 2024-09-08 17:51:09 +09:00
Hajime Hoshi
aa8e112414 internal/restorable: restore a stale image at clearing pixels 2024-09-08 17:48:23 +09:00
Hajime Hoshi
26f0479f16 internal/restorable: typo 2024-09-08 17:06:25 +09:00
Hajime Hoshi
9ef9ea0469 internal/restorable: refactoring 2024-09-08 17:03:18 +09:00
Hajime Hoshi
b36160d9e7 internal/restorable: bug fix: make all the images stale correctly 2024-09-08 16:11:57 +09:00
Hajime Hoshi
20f8df7fc1 internal/restorable: refactoring: remove lastTarget
This didn't improve performance very much. Rather, this made the code
a little hard to read and could have a potential issue.
2024-09-08 16:08:36 +09:00
Hajime Hoshi
167c3435f7 internal/restorable: refactoring 2024-09-08 16:03:56 +09:00
Hajime Hoshi
d84b030300 ebiten: give HintOverwriteDstRegion when BlendClear is used 2024-09-08 14:57:20 +09:00
Hajime Hoshi
4824dc0360 internal/restorable: resolve a stale state when possible 2024-09-08 14:28:16 +09:00
Hajime Hoshi
30a2817ab5 internal/restorable: add Hint to optimize drawImageHistoryItem size 2024-09-08 12:24:20 +09:00
Hajime Hoshi
29ef2c84ef internal/atlas: add comments 2024-09-08 11:31:52 +09:00
Hajime Hoshi
4e6fdc6db5 all: update dependencies 2024-09-08 00:11:18 +09:00
Hajime Hoshi
1488e5e685 internal/graphicscommand: add attributes to images 2024-09-07 23:38:16 +09:00
Hajime Hoshi
4fa8265c58 internal: add comments 2024-09-07 23:24:55 +09:00
Hajime Hoshi
46cf09197b internal/graphicscommand: enable to show shader names 2024-09-07 22:06:41 +09:00
Hajime Hoshi
393437b8be internal/graphicscommand: imporve blend log 2024-09-07 21:29:50 +09:00
Hajime Hoshi
1b2a2afbfb internal/restorable: rename restoring -> restoration 2024-09-07 19:09:00 +09:00
Hajime Hoshi
d50a438c07 internal/restorable: optimize removeDuplicatedRegions
Updates #2375
Updates #2626
Updates #3083
2024-09-07 19:01:05 +09:00
Hajime Hoshi
35f4884a74 ebiten: add RunGameOptions.StrictContextRestration
This reverts commit a30f075896.

This change adds a new option StrictContextRestration to make the
restoration optional.

Closes #3083
2024-09-07 18:36:04 +09:00
Hajime Hoshi
935e7a6d5d Revert "internal/restorable: remove the case when the restoring is needed"
This reverts commit c08a2193a9.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
5e18f191c1 Revert "internal/restorable: remove drawTrianglesHistoryItem"
This reverts commit afe3f7a8ff.

Updates #3083
2024-09-07 16:54:20 +09:00