Commit Graph

6321 Commits

Author SHA1 Message Date
Hajime Hoshi
58f6eb0dea audio/internal/readerdriver: Refactoring 2021-05-17 04:04:04 +09:00
Hajime Hoshi
66999989e1 audio/internal/readerdriver: Bug fix: Need to lock the callback logic 2021-05-17 04:03:04 +09:00
Hajime Hoshi
089883aba0 audio/internal/readerdriver: Refactoring 2021-05-17 03:51:24 +09:00
Hajime Hoshi
d1138bc615 audio/internal/readerdriver: Make Play async on Android
Updates #1549
2021-05-16 20:13:39 +09:00
Hajime Hoshi
cf6edae5b3 audio/internal/readerdriver: Bug fix: Protect playImpl by the mutex on Darwin 2021-05-16 20:07:51 +09:00
Hajime Hoshi
58c1ed0e23 audio/internal/oboe: Bug fix: Opening a stream might fail when too many streams are opened
openStream might fail when too many streams are opened in a short time.
In this case, sleep 1[ms] and retry to open the stream.

Updates #1549
Closes #1645
2021-05-16 19:43:47 +09:00
Hajime Hoshi
1dd48388b4 audio/internal/readerdriver: Disable the reader driver for Android temporarily
Updates #1549
Updates #1645
2021-05-16 15:54:02 +09:00
Hajime Hoshi
bb4a3ce89b audio/internal/oboe: Add prefixes to the C functions 2021-05-16 03:03:34 +09:00
Hajime Hoshi
fc8b3d70fe audio/internal/oboe: clang-format 2021-05-16 03:01:43 +09:00
Hajime Hoshi
2edb286ec4 audio/internal/oboe: Bug fix: Use-after-free of a player
In theory, a closed player was used unexpectedly by these steps:

  1. Suspend is called by switching the application
  2. Player_Close is called
  3. Resume is called by reactivating the application

The set of GetPlayersToResume() had a closed player and the trying to
play it caused the use-after-free problem.

This changes fixes the issue by removing the player from the set of
GetPlayerToResume() when closing it. iOS version already has the logic
to remove the player appropriately.

Updates #1645
Closes #1646
2021-05-16 02:21:00 +09:00
Hajime Hoshi
5f773a3277 audio/internal/readerdriver: Refactoring 2021-05-16 02:08:33 +09:00
Hajime Hoshi
49172a235b audio/internal/readerdriver: Bug fix: AudioQueueFlush was not needed
Rather, AudioQueueFlush after AudioQueueReset might cause an error.

Closes #1644
2021-05-15 22:47:09 +09:00
Hajime Hoshi
81015a3c19 audio/internal/readerdriver: Refactoring: EOF doesn't matter to determine when to stop the waiting 2021-05-15 22:39:54 +09:00
Hajime Hoshi
7f8648f133 Add a Discord link to README 2021-05-14 12:20:08 +09:00
Hajime Hoshi
d94a89f37b ebiten: Update the comments of (*Image).SubImage
Closes #1643
2021-05-13 21:23:17 +09:00
Hajime Hoshi
4fcfdb39d4 audio: Bug fix: Compile error for tests 2021-05-10 04:03:58 +09:00
Hajime Hoshi
9b965a6308 audio/internal/go2cpp: Simplify reading the source 2021-05-10 04:00:58 +09:00
Hajime Hoshi
9585c1e09a audio/internal/go2cpp: Refactoring 2021-05-10 03:35:21 +09:00
Hajime Hoshi
52c609459c audio/internal/readerdriver: Change the returning type of UnplayedBufferSize int64 -> int 2021-05-10 03:22:19 +09:00
Hajime Hoshi
7a6bdc8388 audio/internal/readerdriver: Bug fix: Deadlock at Close (js) 2021-05-10 01:10:42 +09:00
Hajime Hoshi
2c8d3826fa audio/internal/readerdriver: Create a dedicated loop to read the source (js)
Closes #1637
2021-05-10 00:47:07 +09:00
Hajime Hoshi
df40217427 audio/internal/readerdriver: Skip operation on error (js) 2021-05-09 23:09:15 +09:00
Hajime Hoshi
737ccf18fb audio/internal/readerdriver: Make Play async internally on macOS and iOS
Updates #1638
2021-05-09 22:03:48 +09:00
Hajime Hoshi
a285a84df0 audio/internal/readerdriver: Use AudioQueuePrime 2021-05-09 21:31:55 +09:00
Hajime Hoshi
6644e43025 audio/internal/readerdriver: Bug fix: AudioQueueStop might invoke the callback and then caused deadlock 2021-05-09 21:07:39 +09:00
Hajime Hoshi
015475ad2c audio/interal/readerdriver: Misspelling 2021-05-09 19:55:12 +09:00
Hajime Hoshi
d9972822e2 audio/internal/readerdriver: unqueuedBufs should be reset when the player is reused later 2021-05-09 19:54:34 +09:00
Hajime Hoshi
f04230da08 audio/internal/readerdriver: Bug fix: The player became closed unexpectedly 2021-05-09 19:35:36 +09:00
Hajime Hoshi
87956560f3 audio/internal/readerdriver: Implement for iOS
Updates #1549
2021-05-09 19:04:59 +09:00
Hajime Hoshi
c85ef4e40b audio/internal/readerdriver: Bug fix: Deadlock at resuming 2021-05-09 18:30:46 +09:00
Hajime Hoshi
fa13b81d38 audio/internal/readerdriver: Prepare AudioQueues first
Updates #1638
2021-05-09 17:24:00 +09:00
Hajime Hoshi
99e2d79ec8 audio/internal/readerdriver: clang-format -i 2021-05-09 17:04:15 +09:00
Hajime Hoshi
ac2753f411 audio/internal/readerdriver: Reuse AudioQueue whenever possible
AudioQueueStart is expensive when the AudioQueue was newly created.
To mitigate the cost, cache and reuse AudioQueue instances.

Closes #1638
2021-05-09 16:30:24 +09:00
Hajime Hoshi
9caead5a38 audio/internal/readerdriver: Refactoring: Remove player.id 2021-05-09 15:53:33 +09:00
Hajime Hoshi
383bceddd5 audio/internal/readerdriver: Refactoring 2021-05-09 14:41:23 +09:00
Hajime Hoshi
f9b8238cd6 audio/internal/readerdriver: Disable operations when an error is recorded 2021-05-09 05:58:55 +09:00
Hajime Hoshi
7eeaef7ff8 audio/internal/readerdriver: Refactoring 2021-05-09 05:46:55 +09:00
Hajime Hoshi
22567d20b6 audio/internal/readerdriver: Implement {,Set}Volume for macOS 2021-05-09 05:36:03 +09:00
Hajime Hoshi
9df1092507 audio/internal/readerdriver: Bug fix: AudioQueue{Pause,Reset,Flush} cannot be called before AudioQueueStart 2021-05-09 05:28:42 +09:00
Hajime Hoshi
bc22ab53b2 audio/internal/readerdriver: Add comments 2021-05-09 05:01:51 +09:00
Hajime Hoshi
eb3301d30c audio/internal/readerdriver: Implement a reader-style driver for macOS
Updates #1549
2021-05-09 04:56:31 +09:00
Hajime Hoshi
fcdd4e16d4 audio/internal/readerdriver: Fill the buffer whenever starting to play 2021-05-09 03:51:45 +09:00
Hajime Hoshi
ae9e89b814 audio/internal/oboe: Bug fix: Not all players should not be suspended 2021-05-09 03:07:17 +09:00
Hajime Hoshi
7487222740 audio/internal/readerdriver: Remove Context's Close 2021-05-07 16:50:19 +09:00
Hajime Hoshi
8ddcb48236 Update Go versions for tests 2021-05-07 03:34:56 +09:00
Hajime Hoshi
410d0f52e5 audio/internal/readerdriver: Bug fix: createBuffer failed when the buffer size is 0
When the decoded audio size is exactly multiples of an internal
buffer size, the buffer's size becomes exactly zero when being
appended. In this case, createBuffer fails and the application
crashes.

This change fixes this issue by skipping to append a buffer in such
cases.

Closes #1635
2021-05-07 02:35:57 +09:00
Hajime Hoshi
aa9f669ec3 audio/internal/readerplayer: Move the buffer for resuming to the driver side
Closes #1633
2021-05-05 21:54:21 +09:00
Hajime Hoshi
4e0e5c6bbc audio/internal/oboe: Bug fix: Always use OpenSL
AAudio doesn't care about plugging in/out headsets. There is a
workaround [1], but this is not easy to apply. Instead, alwasy use
OpenSL.

[1] https://github.com/google/oboe/blob/master/docs/notes/disconnect.md

Closes #1634
2021-05-05 18:09:44 +09:00
Hajime Hoshi
1fecaa0a90 audio/internal/readdriver: Bug fix: Wait for a while after finishing to write
Closes #1632
2021-05-05 17:05:23 +09:00
Hajime Hoshi
ded3cd1433 audio/internal/readerdriver: Refactoring: Remove player.state 2021-05-05 15:32:53 +09:00