Hajime Hoshi
e180598ce0
ebiten: Rename a variable
2020-06-14 02:35:46 +09:00
Hajime Hoshi
137663c0df
ebiten: Refactoring
2020-06-13 21:21:37 +09:00
Hajime Hoshi
40906676e6
buffered: Add 'Pixels' and remove 'At'
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This is a preparation to make shareable.Image and ebiten.Image 1:1
Now sub-images doesn't have its own shareable.Image.
Updates #896
Updates #1194
2020-06-13 21:01:50 +09:00
Hajime Hoshi
5db4a55a07
ebiten: Check the source images are not disposed at DrawTriangles and DrawTrianglesWithShader
2020-06-13 18:12:21 +09:00
Hajime Hoshi
3566dddfbf
ebiten: Refactoring
2020-06-13 17:33:29 +09:00
Hajime Hoshi
ba36d5a8e9
shader: Reland: Add a predefined uniform variable: __viewportSize
2020-06-07 00:14:09 +09:00
Hajime Hoshi
fe308f1971
Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
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This reverts commit 6f411842f0
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Reason: Test failures on internal/restorable
2020-06-05 04:36:09 +09:00
Hajime Hoshi
6f411842f0
shader: Add a predefined uniform variable: Internal_ViewportSize
2020-06-05 03:00:43 +09:00
Hajime Hoshi
d0aa18ddb9
Add shader public APIs experimentally
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Updates #1168
2020-06-04 01:40:50 +09:00
Hajime Hoshi
f92253487f
buffered: Add Shader
2020-05-30 03:36:28 +09:00
Hajime Hoshi
a1ac574a60
docs: Use 'Deprecated:' annotation
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Fixes #1160
2020-05-19 01:50:55 +09:00
Hajime Hoshi
4b63be0156
graphics: Use float64 in GeoM
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The reason why float32 was adopted was forgotten. Using float64
should not be problematic.
Fixes #883
2020-03-16 00:38:33 +09:00
Hajime Hoshi
dc96d25457
graphics: Fix comments on ReplacePixels
2020-02-16 22:25:32 +09:00
Hajime Hoshi
875a529708
graphics: Allow ReplacePixels on a sub-image
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Fixes #980
2020-02-16 22:18:07 +09:00
Hajime Hoshi
d9bd7ab07d
buffered: Remove (*Image).Set
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This is a preparation for ReplacePixels of a sub-image.
Updates #980
2020-02-16 21:45:28 +09:00
Hajime Hoshi
b3bdf51905
graphicscommand: Return the error immediately ( #1060 )
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Now grpahicscommand saves the error and shows the error after a
while. This was good to simplify the API but was the cause to hide
some issues.
This change fixes all the errors to be returned immediately, and
buffer this in the ebiten package instead.
Fixes #971
2020-01-19 01:18:56 +09:00
Hajime Hoshi
c99fd1a742
mipmap: Create mipmap package and bufferd.Image uses it
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Mipmap calculation must be executed after the main loop starts
because the graphics driver's HasHighPrecisionFloat is needed.
Then, operations on mipmap images must be called from images in
buffered package.
Updates #1044
2020-01-08 02:06:01 +09:00
Hajime Hoshi
8243c1838a
docs: Update the links
2019-11-19 01:59:36 +09:00
Hajime Hoshi
aa6fc67736
Revert "graphics: Avoid all copying pixels"
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This reverts commit c60a32a479
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Reason: This breaks backward comptibility and it was not obvious how to fix examples.
2019-11-16 02:04:46 +09:00
Hajime Hoshi
75a88fd112
Revert "graphics: Fix comments"
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This reverts commit 7ac1f62c52
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2019-11-16 02:04:31 +09:00
Hajime Hoshi
7ac1f62c52
graphics: Fix comments
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Updates #983
2019-11-16 01:54:21 +09:00
Hajime Hoshi
c60a32a479
graphics: Avoid all copying pixels
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This is a breaking change: ReplacePixels now takes the ownership
of the given pixels.
Fixes #983
2019-11-16 01:51:36 +09:00
Hajime Hoshi
77a8ece691
graphics: Remove unnecessary copying pixels
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Updates #983
2019-11-16 01:38:38 +09:00
Hajime Hoshi
5027bc1af5
buffered: Allow Set before the game runs
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Fixes #949
2019-10-12 03:13:29 +09:00
Hajime Hoshi
1b011e3864
graphics: Bug fix: unexpected panic at Set with an out-of-range position
2019-10-12 02:28:55 +09:00
Hajime Hoshi
2d2da09b85
graphics: At doesn't have to discard pending pixels
2019-10-05 00:18:45 +09:00
Hajime Hoshi
4c90674e17
graphics: Keep pendingPixels not to read pixels from GPU unnecessarily
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Fixes #947
2019-10-05 00:14:52 +09:00
Hajime Hoshi
79b32c7601
graphics: Add buffered package
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Moved the command queue to the package.
2019-09-21 22:34:37 +09:00
Hajime Hoshi
0a872b342a
shareable: Change the argument to color.RGBA at Fill
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The argument will be copied explicitly.
2019-09-21 21:16:46 +09:00
Hajime Hoshi
1c2c932c6c
graphics: Remove MakeVolatile/IsVolatile
2019-09-21 14:53:52 +09:00
Hajime Hoshi
52b52e7d92
grpahics: Move DrawImage implementation to mipmap and remove (*mipmap).original()
2019-09-19 11:25:33 +09:00
Hajime Hoshi
e585fda253
grpahics: Move DrawTriangles implementation to mipmap
2019-09-19 11:15:14 +09:00
Hajime Hoshi
504a433540
graphics: Reduce original() usage
2019-09-19 02:27:20 +09:00
Hajime Hoshi
95bc445fea
graphics: Refactoring: Remove imports
2019-09-19 02:17:35 +09:00
Hajime Hoshi
e0790ee950
Revert "graphics: Delay draw commands and execute them only when needed"
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This reverts commit 0c70823f27
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Reason: Switching apps on Android sometimes broke the screen
2019-09-19 01:18:53 +09:00
Hajime Hoshi
0c70823f27
graphics: Delay draw commands and execute them only when needed
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This change introduces a queue for delayed graphics commands.
When an image's pixels are retrieved or the screen is rendered,
Ebiten calculates the set of the necessary draw commands and
execute them.
This reduces the number of draw calls especially for the launching
phase.
Fixes #921
2019-09-19 01:09:48 +09:00
Hajime Hoshi
464713f19d
graphics: Refactoring
2019-08-25 22:06:20 +09:00
Hajime Hoshi
3646e7930d
graphics: Bug fix: the flag and the enqueueing operation must be protected by a same mutex
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It was theoretically possible that an item was enqueued even
though the flag said it should not.
2019-08-25 21:22:54 +09:00
Hajime Hoshi
fc939fabb8
graphics: Bug fix: Copy variables out of the closures
2019-08-25 21:06:44 +09:00
Hajime Hoshi
d2312f1450
shareable: Lock before BeginFrame
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This make package shareable more consistent. The mutex is lock
after EndFrame and before BeginFrame, and the similar rule will be
applied at launching (BeginFrame unlocks the lock in any cases).
Instead, package ebiten queues image operations if BeginFrame and
doesn't create provisional non-shared images. This should improve
performance at launching since this reduces the number of draw
calls, especifally for creating new images.
Updates #879 .
Updates #921 .
2019-08-25 18:12:04 +09:00
Hajime Hoshi
3960a4bbdf
restorable: Add (*Image).Fill
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This resets the infomation for restoring if possible. This makes
it more efficient to use offscreens.
2019-08-25 02:57:44 +09:00
Hajime Hoshi
b8eeded538
graphics: Remove 'resetRestoringState'
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This is basically a revert of 2d079b123f
As filling can happen on a part of a shared image, resetting the
restoring state was wrong.
2019-08-25 02:18:51 +09:00
Hajime Hoshi
e931494c66
shareable: Allocate the screen framebuffer image lazily
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This improves consistency.
2019-08-25 00:43:29 +09:00
Hajime Hoshi
ef56d0a535
Refactoring: isRunning -> isImageAvailable
2019-08-25 00:14:37 +09:00
Hajime Hoshi
c49815a2b2
docs: Update the link
2019-08-22 23:16:44 +09:00
Hajime Hoshi
07c484fa49
graphics: Fix documentation
2019-08-21 01:43:08 +09:00
Hajime Hoshi
42d7cce989
graphics: Update docs about (*Image).Dispose
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Updates #920
2019-08-19 22:41:45 +09:00
Hajime Hoshi
215e9e5c66
graphics: Fix wrong comments
2019-07-31 01:58:54 +09:00
Hajime Hoshi
fc42af208d
graphics: Use 1x1 image for empty images
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This change leaves some empty images for DrawTriangles.
2019-07-30 23:11:06 +09:00
Hajime Hoshi
b210339786
graphics: Use 'negative' mipmap when enlarging a too small image
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This is a hack to render edges correctly.
This works only when the filter is nearest.
Fixes #611
2019-07-30 23:03:55 +09:00