Pierre Curto
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4de807cc44
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all: fix typos (#2558)
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
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2023-01-28 19:06:38 +09:00 |
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Artem Yadelskyi
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10415d417a
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all: replace interface{} with any (#2430)
Closes #2429
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2022-11-03 15:33:09 +09:00 |
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Hajime Hoshi
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db1255cdf8
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internal/gamepad: rename ButtonNum -> ButtonCount
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2022-09-07 15:40:52 +09:00 |
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Hajime Hoshi
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094726915b
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ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241)
Closes #2040
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2022-08-11 12:35:20 +09:00 |
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Hajime Hoshi
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847c4f067a
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internal/gamepad: make nativeGamepad(s) interfaces
This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
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2022-06-24 21:52:48 +09:00 |
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Hajime Hoshi
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0cd43bd081
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internal/gamepad: stop embedding a member into a struct
This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
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2022-06-24 19:01:50 +09:00 |
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Hajime Hoshi
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2eb4ef1a94
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internal/gamepad: give a window from another package instead of GetActiveWindow
GetActiveWindow doesn't work on Xbox.
Updates #2084
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2022-06-03 18:42:54 +09:00 |
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Hajime Hoshi
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07a7aca1b3
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internal/gamepad: skip gamepads with more than 32 buttons
This change was removed at ef45058037
accidentally.
Updates #1173
Updates #2039
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2022-04-01 02:24:15 +09:00 |
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Hajime Hoshi
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67663795fd
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internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton
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2022-02-05 23:11:09 +09:00 |
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Hajime Hoshi
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1bee10f999
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internal/gamepad: move constants from internal/driver
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2022-02-05 22:42:14 +09:00 |
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Hajime Hoshi
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f3f8f6177c
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internal/gamepad: add gamepad_null.go
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2022-02-02 02:18:02 +09:00 |
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Hajime Hoshi
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ea39fca10c
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internal/gamepad: rename functions *Num -> *Count
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2022-02-02 02:01:46 +09:00 |
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Hajime Hoshi
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a8576008f0
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internal/gamepads: refactoring: remove a struct member
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2022-02-02 00:32:29 +09:00 |
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Hajime Hoshi
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f5b68e5dc1
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internal/gamepad: implement for Windows
Updates #1452
Updates #1764
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2022-02-01 13:23:05 +09:00 |
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Hajime Hoshi
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e261951946
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internal/gamepad: remove nativeGamepad.present
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2022-01-30 18:59:25 +09:00 |
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Hajime Hoshi
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178a1d929c
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internal/gamepad: add comments and make Vibrate concurrent-safe
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2022-01-29 03:50:43 +09:00 |
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Hajime Hoshi
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1d59023649
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internal/gamepad: make the APIs concurrent-safe again
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2022-01-29 03:41:47 +09:00 |
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Hajime Hoshi
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2e9ce94ed0
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internal/gamepad: call init in update to make the initialization faster
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2022-01-29 03:06:56 +09:00 |
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Hajime Hoshi
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d3cf8935e8
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internal/gamepad: add comments
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2022-01-29 02:22:10 +09:00 |
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Hajime Hoshi
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71e17efd80
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internal/gamepad: simplify the implementation by making the APIs concurrent-unsafe
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2022-01-29 02:07:15 +09:00 |
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Hajime Hoshi
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5edfd1b743
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internal/gamepad: move the implementation of gamepad for GOOS=js
Updates #1957
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2022-01-29 01:44:42 +09:00 |
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Hajime Hoshi
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fb3a022327
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ebiten: use the DB's name for GamepadName
Updates #1949
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2022-01-25 21:14:03 +09:00 |
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Hajime Hoshi
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580307f150
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internal/gamepad: bug fix: go-vet failed
Updates #1452
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2022-01-23 01:56:14 +09:00 |
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Hajime Hoshi
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ff24f7718c
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internal/uidriver/glfw: use an original implementation for macOS
Updates #1452
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2022-01-23 01:48:24 +09:00 |
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