Hajime Hoshi
e7c0a121c4
all: remove the build tag 'ebitencbackend'
...
This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
dac6548c0c
all: rename ebitenginecbackend to nintendosdk
...
Updates #2242
2022-08-12 02:05:29 +09:00
Hajime Hoshi
2826555044
internal/cbackend: remove CloseAudio
2022-08-08 12:38:27 +09:00
Hajime Hoshi
921aeb4ea7
audio: rename channelNum -> channelCount
2022-07-13 02:08:38 +09:00
Hajime Hoshi
428b1263d9
add ebitenginecbackend build tag besides ebitencbackend
...
Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00
Hajime Hoshi
887a3ff749
internal/cbackend: bug fix: compile error again
2022-02-06 19:07:17 +09:00
Hajime Hoshi
0eecab8278
internal/cbackend: bug fix: compile error
2022-02-06 18:59:21 +09:00
Hajime Hoshi
2fbfa5444b
internal/driver: remove Input
2022-02-06 18:34:31 +09:00
Hajime Hoshi
bf1cb035eb
internal/gamepad: port the gamepad part for c-backend
2022-02-05 19:11:57 +09:00
Hajime Hoshi
11d01f4de1
internal/cbackend: add EbitenVibrateGamepad
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Updates #1452
2022-01-26 03:32:52 +09:00
Hajime Hoshi
011e5061df
internal/cbackend: simplify the audio API
2021-12-23 22:20:04 +09:00
Hajime Hoshi
e6131894a7
internal/cbackend: add AudioBufferSizeInSeconds
2021-12-23 02:55:54 +09:00
Hajime Hoshi
1799ed0b28
add a build tag 'ebitencbackend' and internal/cbackend
...
This enables to create a C archive with Ebiten without an actual driver
implementation. This enables Ebiten work on a platform Go doesn't support.
See also Hitsumabushi project: github.com/hajimehoshi/hitsumabushi.
The backend C API is not stable and might change later. Then, the build
tag 'ebitencbackend' is not documented on purpose.
Closes #1900
2021-12-22 21:12:48 +09:00