Hajime Hoshi
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e687865c8c
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ebiten: add ColorM.ScaleWithColor
Updates #1944
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2022-01-10 17:36:46 +09:00 |
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Hajime Hoshi
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245cbc2f4d
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examples/vibrate: bug fix: compile error
Updates #1452
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2022-01-10 16:19:33 +09:00 |
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Hajime Hoshi
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3b0ce21a56
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Revert "internal/graphicsdriver: bug fix: render semi-transparent vectors correctly"
This reverts commit 202f642395 .
Reason: TestImageEvenOdd failed
Updates #1933
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2022-01-06 03:19:46 +09:00 |
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Hajime Hoshi
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202f642395
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internal/graphicsdriver: bug fix: render semi-transparent vectors correctly
Closes #1933
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2022-01-06 03:00:25 +09:00 |
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Hajime Hoshi
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583c2cf17e
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examples/resources: reorder items
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2021-12-31 05:30:37 +09:00 |
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Jacob Salmela
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e77985139b
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examples/resources: bug fix: add a missing item Spritesheet_png (#1924)
the Spritesheet_png was not included with go generate so this adds that in
Signed-off-by: Jacob Salmela <me@jacobsalmela.com>
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2021-12-31 05:28:41 +09:00 |
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Hajime Hoshi
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13c2d38b97
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examples/flappy: add main_cbackend.go
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2021-12-30 03:02:11 +09:00 |
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ebiiim
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4d988b2457
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examples/airship: chore: fix typo (#1907)
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2021-12-20 21:54:24 +09:00 |
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Hajime Hoshi
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12b5a6c3d6
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examples: update README
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2021-12-13 11:55:08 +09:00 |
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Hajime Hoshi
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39ef252c2e
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ebiten: Add VibrationOptions to specify intensity (#1891)
Updates #1452
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2021-12-04 22:14:02 +09:00 |
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Hajime Hoshi
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b4f87f9651
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internal/uidriver/mobile: Implement Vibrate for Android
This change also adds AndroidManifest.xml for the example. This is
used for `gomobile install` command.
Updates #1452
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2021-11-19 01:49:22 +09:00 |
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Hajime Hoshi
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732b125349
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text: Add AppendGlyphs and Glyphs
Closes #1767
Closes #1871
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2021-11-12 02:31:53 +09:00 |
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wasedaigo
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851733397e
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examples/audioinfiniteloop: Use const to represent bytePerSample (#1867)
Co-authored-by: wasedaigo <daigo@odencat.com>
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2021-11-08 15:52:53 +09:00 |
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Hajime Hoshi
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2aa232878d
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ebiten: Add VibrateGamepad and implement this on browsers
Updates #1452
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2021-10-25 02:30:42 +09:00 |
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Hajime Hoshi
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7c6f2fd799
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ebiten: Vibrate takes time durations instead of the options
Android and browsers can specify only a time duration for vibration.
VibrateOptions is renamed to GamepadVibrateOptions for gamepads.
Updates #1452
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2021-10-24 05:02:49 +09:00 |
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Hajime Hoshi
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b8a5ea7bd6
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ebiten: Add Vibrate and VibrateOptions, and implement this on browsers
Updates #1452
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2021-10-24 01:05:33 +09:00 |
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r3vit
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57c45a13e4
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Remove dot imports from tests - Remove dot imports (#1837)
Closes #1824
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2021-10-02 19:58:48 +09:00 |
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Hajime Hoshi
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3c8c17eace
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examples/isometric: Recreate the offscreen when the screen size changes
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2021-10-02 13:00:33 +09:00 |
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Hajime Hoshi
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0f363615b7
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examples/isometric: Update the comment
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2021-10-02 12:57:33 +09:00 |
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Hajime Hoshi
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291f5b89b8
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examples/isometrics: Use an offscreen for a better result
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2021-10-02 12:53:49 +09:00 |
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Hajime Hoshi
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84f2571ee1
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examples/isometric: Refactoring
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2021-10-02 09:28:18 +09:00 |
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Hajime Hoshi
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b78aef480e
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examples/isometric: Refactoring
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2021-10-01 11:51:25 +09:00 |
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Hajime Hoshi
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2f33366f5f
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examples/isometric: Simplify the logic
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2021-10-01 11:42:31 +09:00 |
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Hajime Hoshi
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f3318a2cec
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examples/isometric: Do not create an ebiten.Image every frame
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2021-10-01 11:36:38 +09:00 |
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Hajime Hoshi
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234a3d8d2a
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examples/isometric: Remove unused variables
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2021-10-01 11:15:52 +09:00 |
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Trevor Slocum
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1019e15ccd
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Add isometric demo (#1823)
Based on a prototype by Justin Cichra (@jrcichra).
Closes #1112
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2021-10-01 11:10:48 +09:00 |
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Hajime Hoshi
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52d917eff0
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go generate
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2021-09-25 03:45:17 +09:00 |
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Hajime Hoshi
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0d673a68ab
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examples/blocks/blocks: Support standard gamepad axes
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2021-09-24 23:35:01 +09:00 |
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Hajime Hoshi
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159bc8dda1
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examples/stars: Reduce the window size
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2021-09-24 01:55:18 +09:00 |
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Hajime Hoshi
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2b6debf960
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examples/windowsize: Bug fix: Wrong comment
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2021-09-23 21:40:10 +09:00 |
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Hajime Hoshi
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f00bdc99f7
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examples: Change the sample rate to 48000
Closes #1649
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2021-09-23 01:36:00 +09:00 |
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Hajime Hoshi
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07c8cb0e23
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examples: Misspelling (//go:generated -> //go:generate)
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2021-09-20 15:23:43 +09:00 |
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Hajime Hoshi
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537bdb29f8
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examples: Update comments
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2021-09-20 15:16:09 +09:00 |
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Hajime Hoshi
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39dc58658f
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examples/windowsize: Add -autorestore
Closes #1610
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2021-09-19 17:50:55 +09:00 |
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Hajime Hoshi
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69300f0c4e
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examples/windowsize: Rename -screentransparent -> -transparent
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2021-09-19 17:49:03 +09:00 |
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Hajime Hoshi
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42cd923418
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ebiten: Add FillRule
Closes #1715
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2021-09-19 17:17:00 +09:00 |
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Hajime Hoshi
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4509f2aee4
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text: Add FaceWithLineHeight
Closes #1760
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2021-09-12 22:56:14 +09:00 |
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Hajime Hoshi
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82c41cea39
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examples/gamepad: Fix the layout
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2021-09-12 21:09:13 +09:00 |
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Hajime Hoshi
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ea12ede127
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ebiten: Add StandardGamepadButtonValue
Closes #1721
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2021-09-12 21:00:48 +09:00 |
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Trevor Slocum
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ffe9a6f72d
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Minor style fixes (early returns) (#1792)
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2021-09-04 00:22:37 +09:00 |
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Hajime Hoshi
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d967f0a591
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examples/sprites: Make the window resizable
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2021-08-08 15:31:49 +09:00 |
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Hajime Hoshi
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14f0fbf844
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examples/windowsize: Reset TPS when resetting the Vsync mode
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2021-08-05 03:01:11 +09:00 |
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Hajime Hoshi
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852c787743
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examples/flappy: Bug fix: an audio context was created multiple times
Closes #1739
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2021-08-04 14:54:06 +09:00 |
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Hajime Hoshi
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656d9dccc0
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text: Add DrawWithOptions
Closes #1461
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2021-07-27 17:36:21 +09:00 |
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Hajime Hoshi
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1706d9436a
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ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame
This change adds these APIs:
* type FPSModeType
* func FPSMode
* func SetFPSMode
* func ScheduleFrame
and deprecates these APIs:
* func SetVsyncEnabled
* func IsVsyncEnabled
Closes #1556
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2021-07-24 16:09:13 +09:00 |
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Hajime Hoshi
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c28bcc26fc
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internal/clock: Rename UncappedTPS -> SyncWithFPS
Closes #1726
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2021-07-22 22:46:24 +09:00 |
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Hajime Hoshi
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92bc5c1908
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audio: Add (*Context).NewPlayer and (*Context).NewPlayerFromBytes
Closes #1708
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2021-07-22 16:41:04 +09:00 |
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Hajime Hoshi
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1dc8002689
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examples: Reduce global variables
Closes #1669
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2021-07-22 01:38:55 +09:00 |
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Hajime Hoshi
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c54418c3e4
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examples/flappy: Use A/B buttons for the standard gamepad layout
Also this change limits the available keys.
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2021-07-20 20:53:19 +09:00 |
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Hajime Hoshi
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984275d0a0
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examples/blocks: Skip the gamepad configuration if a standard layout is available
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2021-07-20 03:48:01 +09:00 |
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