Hajime Hoshi
81b9f91f86
internal/graphicscommand: compile shaders lazily
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With DirectX, the graphics driver cannot be determined until the
main loop starts, as a transparent window cannot be treated with
DirectX so far. On the other hand, compiling shaders requires a
graphics driver as it requires information about Y directions of
NDCs and framebuffers.
This change delays compiling shaders until the graphics commands
are actually executed in the main loop.
Updates #1007
Updates #2019
2022-03-21 21:09:02 +09:00
Hajime Hoshi
a617576879
internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul
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This is a preparation for DirectX / HLSL.
Updates #1007
2022-03-13 19:17:46 +09:00
Hajime Hoshi
77f765d483
internal/testing: bug fix: considering the case when Y is inverted
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Closes #2003
2022-02-27 22:14:32 +09:00
Hajime Hoshi
aec74aa39b
Remove flock from the tests
2021-08-22 18:34:35 +09:00
Hajime Hoshi
692460c5aa
testing: Bug fix: Lack of uniform variables
2020-12-09 11:52:45 +09:00
Hajime Hoshi
8f00c8fbf5
ebiten: Remove the argument from Update
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Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
3b040e5f22
Fix test failures
2020-09-08 03:10:59 +09:00
Hajime Hoshi
609a3c4e22
ebiten: Bug fix: Fix the texel calculation
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In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.
Fixes #1290
2020-08-11 04:15:07 +09:00
Hajime Hoshi
69f87d5fd1
ebiten: Add new shader builtin functions: image[N]TextureBoundAt
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Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
5d2606b6a5
shader: Bug fix: Wrong local variable indices in blocks
2020-08-10 01:09:02 +09:00
Hajime Hoshi
ee9257e626
shaderir: Use pointers for Block
2020-08-09 18:00:55 +09:00
Hajime Hoshi
caad187cd3
testing: Bug fix: Wrong attribute variables
2020-08-08 17:42:54 +09:00
Hajime Hoshi
ae28b83d45
testing: Fix wrong comments
2020-08-07 12:26:00 +09:00
Hajime Hoshi
a4334c5464
shader: Use arrays at uniform variables
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Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
ca3fd4eaa4
ebiten: Add texture[ID]Size functions for shaders
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Fixes #1239
2020-07-26 15:18:01 +09:00
Hajime Hoshi
36e9803cea
shader: Enable to get pixels from multiple images
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Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
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Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
f636cdf5f7
testing: Bug fix: Wrong uniform variables
2020-06-30 01:49:40 +09:00
Hajime Hoshi
1fe2f47701
graphicscommand: Remove the source-region parts from the uniform variables
2020-06-30 00:44:05 +09:00
Hajime Hoshi
eb136daa39
testing: Bug fix: Compile error
2020-06-21 02:26:59 +09:00
Hajime Hoshi
ba36d5a8e9
shader: Reland: Add a predefined uniform variable: __viewportSize
2020-06-07 00:14:09 +09:00
Hajime Hoshi
39c09a4f88
shaderir: Change the param order of fragment shaders
2020-06-03 02:01:50 +09:00
Hajime Hoshi
fa5b2ed730
shaderir: Change the param order
2020-06-03 00:46:52 +09:00
Hajime Hoshi
1042eb71e0
shaderir: Rename Sampler2D -> Texture2D
2020-05-30 17:48:56 +09:00
Hajime Hoshi
833a364ba8
testing: Bug fix: Image's size should not be in uniform variables
2020-05-30 05:16:50 +09:00
Hajime Hoshi
f80719ef9a
driver: Use slices for uniform variables instead of maps
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Fixes #1172
2020-05-26 23:50:11 +09:00
Hajime Hoshi
8738d182fb
restoreble: Add test with shaders rendering an image
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Updates #1168
2020-05-25 02:32:23 +09:00
Hajime Hoshi
fc50f9b0be
testing: Refactoring
2020-05-24 22:30:11 +09:00
Hajime Hoshi
155c63ec76
graphicscommand: Move the shader program to testing package
2020-05-24 20:15:07 +09:00
Hajime Hoshi
16280e9a5a
testing: Use RunGame
2020-04-01 18:21:35 +09:00
Hajime Hoshi
47d5c3b5e1
Add testing package
2020-04-01 18:10:48 +09:00