Hajime Hoshi
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c090805021
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audio: Make sure to fill 4096 bytes
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2016-03-06 03:48:47 +09:00 |
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Hajime Hoshi
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e69b44e327
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audio: Refactoring
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2016-03-05 23:01:13 +09:00 |
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Hajime Hoshi
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8631fbc027
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audio: mixedPlayingStream returns empty 0s again
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2016-03-05 22:58:54 +09:00 |
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Hajime Hoshi
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d33bb06f1d
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audio: Audio now works on browsers (#175)
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2016-03-05 21:09:17 +09:00 |
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Hajime Hoshi
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6d85d82c85
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audio: mixedPlayerStream.Read now may return 0 byte result
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2016-03-05 20:09:29 +09:00 |
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Hajime Hoshi
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976d61816c
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audio: context is in a member of player
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2016-03-05 19:35:30 +09:00 |
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Hajime Hoshi
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fb5a366b97
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audio: Refactoring
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2016-03-05 18:31:30 +09:00 |
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Hajime Hoshi
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b21c6627c9
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audio: Implement audio for Windows
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2016-03-05 05:34:13 +09:00 |
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Hajime Hoshi
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cb481f6fb9
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audio: Windows: Dummy impl
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2016-03-05 02:25:51 +09:00 |
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Hajime Hoshi
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af4aef9921
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audio: Prepare implementation for Windows
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2016-03-05 02:16:43 +09:00 |
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Hajime Hoshi
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6f562f1b0a
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audio: Refactoring: Remove initialize
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2016-03-05 02:02:19 +09:00 |
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Hajime Hoshi
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76386213bd
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audio: Refactoring
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2016-03-05 01:52:28 +09:00 |
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Hajime Hoshi
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136c09cd33
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audio: Rename Stop -> Pause
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2016-03-05 01:01:57 +09:00 |
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Hajime Hoshi
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9c097c73f5
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audio: Refactoring: Remove newPlayerFromCache
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2016-03-05 00:57:35 +09:00 |
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Hajime Hoshi
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62af947368
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examples/paint: Change the color
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2016-03-05 00:57:14 +09:00 |
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Hajime Hoshi
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723876feba
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colorm: Add ColorM.ChangeHSV and an example
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2016-03-04 01:35:03 +09:00 |
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Hajime Hoshi
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05f52b5e57
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audio: Filter overflow values
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2016-03-03 12:22:10 +09:00 |
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Hajime Hoshi
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3859bc7421
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audio: Mixing by Go
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2016-03-03 11:57:25 +09:00 |
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Hajime Hoshi
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58c5e5e655
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audio: Add Context
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2016-03-03 00:48:59 +09:00 |
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Hajime Hoshi
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c6fc5ab865
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graphics: CompositionMode -> CompositeMode (#170)
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2016-03-01 02:16:32 +09:00 |
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Hajime Hoshi
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1eb623cf16
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Add example 'masking' (#39)
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2016-03-01 02:10:45 +09:00 |
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Hajime Hoshi
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568dbe9603
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graphics: Add comments
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2016-02-29 01:55:29 +09:00 |
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Hajime Hoshi
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321f5e376e
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opengl: Cache a composition mode
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2016-02-29 01:44:09 +09:00 |
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Hajime Hoshi
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8ae1e292ab
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graphics: Introduce CompositionMode (#151)
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2016-02-29 01:37:06 +09:00 |
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Hajime Hoshi
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25241ddc50
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doc: Use a new template feature
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2016-02-28 14:23:46 +09:00 |
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Hajime Hoshi
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98ca8ec98e
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doc: Add Windows install instruction
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2016-02-28 14:10:41 +09:00 |
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Hajime Hoshi
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dc28b658ee
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doc: Fix the date for 1.2.0
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2016-02-28 14:04:42 +09:00 |
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Hajime Hoshi
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3588d0b485
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ui: Move vsync to ui.SwapBuffers on JavaScript version
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2016-02-28 03:49:57 +09:00 |
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Hajime Hoshi
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94f1e7df64
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ui: Bug fix: Don't call ui.DoEvents too often
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2016-02-28 03:08:22 +09:00 |
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Hajime Hoshi
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522b7370a4
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ui: Change the threshold to determine if the running is busy
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2016-02-28 02:48:49 +09:00 |
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Hajime Hoshi
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db2a43217e
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ui: Update input status per frame
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2016-02-28 02:32:14 +09:00 |
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Hajime Hoshi
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b3d7e04de5
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ui: Introduce IsRunningSlowly (#168)
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2016-02-28 02:28:16 +09:00 |
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Hajime Hoshi
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8132264a88
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ui: Refactoring: rename variables
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2016-02-28 02:16:57 +09:00 |
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Hajime Hoshi
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fc200ec6f2
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ui: Bug fix: The default framebuffer must be bound before swapping buffers
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2016-02-28 00:56:39 +09:00 |
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Hajime Hoshi
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8788c8439f
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Refactoring: Remove postUpdate
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2016-02-28 00:11:27 +09:00 |
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Hajime Hoshi
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e2f528d206
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Refactoring: unify preUpdate and calling f
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2016-02-27 23:39:06 +09:00 |
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Hajime Hoshi
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05eaec6dd9
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ui: Bug fix: scale for cursor was wrong (#166)
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2016-02-27 17:04:35 +09:00 |
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Hajime Hoshi
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997539b243
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opengl: Unexport Attrib/UniformLocation
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2016-02-27 03:13:42 +09:00 |
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Hajime Hoshi
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ccf0acf7ca
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opengl: Reduce global variables
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2016-02-27 03:05:12 +09:00 |
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Hajime Hoshi
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93f9d9fbb0
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opengl: Introduce locationCache struct
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2016-02-27 03:01:55 +09:00 |
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Hajime Hoshi
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3c4aa7ec1e
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opengl: Unexport some interfaces
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2016-02-27 02:43:00 +09:00 |
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Hajime Hoshi
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2bda89709f
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opengl: Unexport ProgramID
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2016-02-27 02:41:38 +09:00 |
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Hajime Hoshi
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495d7ca0d1
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graphics: NextPowerOf2Int -> NextPowerOf2Int32
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2016-02-27 02:35:05 +09:00 |
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Hajime Hoshi
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5fe013ddbd
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graphics: Remove Lines and Rects
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2016-02-27 02:30:06 +09:00 |
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Hajime Hoshi
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f432c15078
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opengl: GetProgramID() -> Program.ID()
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2016-02-27 02:27:39 +09:00 |
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Hajime Hoshi
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7617a225f6
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ui: deviceScaleFactor -> deviceScale
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2016-02-27 02:17:31 +09:00 |
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Hajime Hoshi
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651d803107
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ui: Change how to calc framebuffer scale
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2016-02-27 01:53:02 +09:00 |
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Hajime Hoshi
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8069c980c3
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ui: Refactoring: Add ui.ActualScale()
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2016-02-27 01:44:01 +09:00 |
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Hajime Hoshi
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138a689382
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ui: Refactoring
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2016-02-27 01:35:14 +09:00 |
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Hajime Hoshi
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baede92b16
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Now Windows is officially supported\!
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2016-02-26 03:57:36 +09:00 |
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