Commit Graph

9756 Commits

Author SHA1 Message Date
Hajime Hoshi
5c0c084b6e cmd/ebitenmobile: update the default Android SDK version to 21 2024-03-27 14:23:00 +09:00
Hajime Hoshi
25a814d561 cmd/ebitenmobile: bug fix: wrong path was used
Updates #2937
2024-03-27 12:30:12 +09:00
Hajime Hoshi
0ab4538fa1 all: update gomobile
Closes #2937
2024-03-27 11:55:08 +09:00
Hajime Hoshi
fd2c79398e Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame"
This reverts commit 55702a7c28.

Reason: This didn't work with the single-thread mode.

Updates #1704
Closes #2939
2024-03-26 13:10:00 +09:00
Hajime Hoshi
459ad709a6 internal/gamepaddb: omit the database for consoles
Updates #2936
2024-03-25 03:08:19 +09:00
Hajime Hoshi
04c4676b7c internal/png: update with Go 1.22 2024-03-24 20:36:31 +09:00
Hajime Hoshi
6552ae1dbe internal/gamepaddb: do not include the database for browsers
This reduces Wasm binary size by 525kb.
2024-03-24 20:16:11 +09:00
Hajime Hoshi
dc8baf96f9 internal/gamepaddb: update the database 2024-03-24 19:18:49 +09:00
Hajime Hoshi
d04d6271d0 internal/ui: bug fix: reset some input states on blur events on browsers
Closes #2874
2024-03-24 16:03:17 +09:00
Hajime Hoshi
9147e7b21d all: update dependencies 2024-03-24 16:00:38 +09:00
Hajime Hoshi
28d5f78dfb all: update dependencies 2024-03-24 14:43:51 +09:00
Hajime Hoshi
f4029aaa77 ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
Also, this change fixes redundant checks the case when a monitor
does not exist. Now Ebitengine checks a monitor existence at the
initialization.

Closes #2145
Closes #2795
2024-03-23 23:32:43 +09:00
Hajime Hoshi
230619a036 vector: allow NonZero for AppendVerticesAndIndicesForStroke
Closes #2833
2024-03-23 18:51:25 +09:00
Hajime Hoshi
b6252a41f2 internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX
Now tearing happens only when 'tearing' is specified and vsync is off.

Closes #2858
2024-03-23 17:53:13 +09:00
Hajime Hoshi
0651803c40 examples/shader: add comments
Updates ebitengine/ebitengine.org#29
2024-03-23 15:45:55 +09:00
Hajime Hoshi
ea6fce45ff internal/shader: bug fix: crash on assignment mismatches 2024-03-23 15:30:49 +09:00
Hajime Hoshi
66667fe877 internal/shader: bug fix: test failures
Updates #2934
2024-03-23 15:15:33 +09:00
Hajime Hoshi
7842942b24 internal/shader: bug fix: need to covert constant type correctly for assignments
Closes #2934
2024-03-23 15:08:34 +09:00
Hajime Hoshi
e7bb66bb2f internal/shader: bug fix: ++/-- statements didn't work for vec2 on browsers
Closes #2933
2024-03-22 23:15:33 +09:00
Mykhailo Lohachov
1586c6764a
internal/shaderir: Kage update support for shift operators (#2916)
Closes #2755
2024-03-22 18:14:03 +09:00
Hajime Hoshi
86f53b73e3 examples/dragmascot: add a comment
Updates #2783
2024-03-22 12:41:15 +09:00
Hajime Hoshi
f2f037ebda examples: add an example to drag a desktop mascot
Closes #2783
2024-03-22 12:23:55 +09:00
Hajime Hoshi
b7dd45c0e4 internal/gamepad: ignore the very first MotionEvent with 0 value for Android
On Android, MotionEvent with 0 values might come for axes when connecting
a gamepad, even though a user didn't touch any axes. This is problematic
especially for tirgger axes, where the default value should be -1.

This change fixes the issue by adding a new state `axesReady` to check
if an axis is really touched or not. If an axis is not touched yet,
a button value for a standard (trigger) button always returns 0.

This change also removes an old hack to initialize axis values for
triggers.

Closes #2598
2024-03-21 22:28:48 +09:00
Hajime Hoshi
4b1c0526a7 exp/textinput: add Field
Closes #2827
2024-03-20 23:19:32 +09:00
Hajime Hoshi
cd90f083bc text/v2: rename StdFace to GoXFace
Closes #2925
2024-03-20 02:42:31 +09:00
Hajime Hoshi
d15b12b4e5 all: update gomobile 2024-03-19 00:17:21 +09:00
Hajime Hoshi
f79f6dc55f all: update go-text 2024-03-18 12:01:08 +09:00
Hajime Hoshi
6bbfec1869 audio: refactoring: initialize the context at an update hook
Closes #2715
2024-03-16 22:42:04 +09:00
Hajime Hoshi
4a212181e7 examples/audio: show milliseconds
Updates #2901
2024-03-16 22:42:01 +09:00
Hajime Hoshi
9cd525a04e audio: bug fix: position adjustment should not start before ready
Updates #2901
2024-03-16 22:03:36 +09:00
Hajime Hoshi
9cc017412f audio: refactoring 2024-03-16 21:44:39 +09:00
Hajime Hoshi
9faa3f4601 internal/gamepaddb: refactoring 2024-03-16 17:57:52 +09:00
Hajime Hoshi
696938987d internal/gamepad: use locks for consistency
Perhaps Gamepad's m might not be needed, but let's use the lock for
consistency for the current situation.
2024-03-16 16:31:49 +09:00
Hajime Hoshi
209dc50f72 internal/gamepaddb: refactoring 2024-03-16 15:37:42 +09:00
Hajime Hoshi
047858aa59 internal/gamepaddb: rename functions 2024-03-16 15:16:29 +09:00
Hajime Hoshi
6cdabf09d1 ebiten: guarantee invalid color values are not clamped
Closes #2798
2024-03-13 12:03:44 +09:00
Hajime Hoshi
bb6430d3ba internal/shader: bug fix: unexpected crash for out of range
Closes #2926
2024-03-13 11:37:00 +09:00
Hajime Hoshi
7389f9ddb2 ebiten: add KeyIntlBackslash
Updates #2921
2024-03-12 12:49:02 +09:00
Hajime Hoshi
4c7ed56077 text/v2: add a comment 2024-03-11 23:24:38 +09:00
Hajime Hoshi
63e97c7064 internal/shader: bug fix: needed to resolve const and non-const types
Closes #2922
2024-03-10 19:49:19 +09:00
Hajime Hoshi
c9a973c6c1 internal/ui: bug fix: needed to focus the window at launch
Updates #2725
Closes #2924
2024-03-10 12:44:28 +09:00
Hajime Hoshi
9a7dcb1077 internal/shader: bug fix: failed to return an array in HLSL
Closes #2923
2024-03-10 11:59:50 +09:00
Hajime Hoshi
927e025982 internal/shader: bug fix: wrong type conversion for min, max, and clamp
Closes #2922
2024-03-10 11:30:06 +09:00
Hajime Hoshi
dc05f2014f exp/textinput: implement for Windows
Closes #2735
2024-03-09 23:05:19 +09:00
Hajime Hoshi
3eaa03e193 all: update dependencies 2024-03-07 10:03:44 +09:00
Hajime Hoshi
34cdb20276 all: update PureGo to v0.7.0-alpha.3 2024-03-04 00:02:55 +09:00
Hajime Hoshi
c0d9954b3e exp/textinput: use native pixels for a candidate window position 2024-03-03 23:35:34 +09:00
Hajime Hoshi
3e4c47eb70 internal/ui: refactoring 2024-03-03 23:27:02 +09:00
Hajime Hoshi
4d72f97e45 exp/textinput: add State.Error 2024-03-03 20:53:58 +09:00
Hajime Hoshi
0fa39182cb exp/textinput: refactoring 2024-03-02 17:17:27 +09:00