Commit Graph

  • 7f1e6cb538 internal/graphicsdriver/playstation5: add ebitengine_SetVertices Hajime Hoshi 2024-09-01 19:37:08 +0900
  • 2bbceec451 .github/workflows: skip wasm tests for Windows Hajime Hoshi 2024-09-01 16:20:33 +0900
  • 99b9cff0d0 .github/workflows: specify -test.paniconexit0=false for browsers Hajime Hoshi 2024-09-01 15:22:01 +0900
  • 71370a01bd internal/beforemaintest: avoid os.Exit(0) Hajime Hoshi 2024-09-01 13:58:39 +0900
  • 67441c4823 internal/testing: avoid os.Exit(0) Hajime Hoshi 2024-09-01 13:31:37 +0900
  • faeb03373d examples: remove README Hajime Hoshi 2024-09-01 12:40:34 +0900
  • f98003bcd5 ebiten: add ColorSpace and RunGameOptions.ColorSpace Hajime Hoshi 2024-08-27 23:55:33 +0900
  • 42209606b1 internal/ui: disable IME and enable it only when necessary Hajime Hoshi 2024-08-26 23:26:58 +0900
  • 5f595efef0 examples/textinput: remove message Hajime Hoshi 2024-08-27 00:02:25 +0900
  • dc68152f17 internal/shader: better error message for the fragment entry point Hajime Hoshi 2024-08-25 19:38:54 +0900
  • 9693ce8382 internal/shader: allow less arguments at Fragment Hajime Hoshi 2024-08-25 18:57:33 +0900
  • e2662a8af7 internal/shader: bug fix: wrong indexing Hajime Hoshi 2024-08-25 18:58:05 +0900
  • 41b762ba2c ebiten: update comments Hajime Hoshi 2024-08-25 18:44:13 +0900
  • 2cc809516f ebiten: add Vertex.Custom0 to Custom3 Hajime Hoshi 2024-08-25 15:56:44 +0900
  • bff760af01 internal/shader: bug fix: test failures Hajime Hoshi 2024-08-25 17:43:40 +0900
  • fef487e09d internal/shaderir/hlsl: refactoring: more flexible generation Hajime Hoshi 2024-08-25 15:56:44 +0900
  • ed45843c13 internal/graphicsdriver/opengl: assume custom attributes are vec4 Hajime Hoshi 2024-08-25 17:09:10 +0900
  • 107189a00d internal/shader: use strings.TrimPrefix Hajime Hoshi 2024-08-25 15:43:44 +0900
  • 7142a3bcd9 internal/graphicsdriver/opengl: bug fix: total must be reset Hajime Hoshi 2024-08-25 15:29:22 +0900
  • d570406735 all: update ebitengine/gomobile Hajime Hoshi 2024-08-25 13:39:36 +0900
  • 65aec12d88 all: update PureGo to v0.8.0-alpha.5 Hajime Hoshi 2024-08-25 13:03:30 +0900
  • a42a8548b1 internal/shader: refactoring Hajime Hoshi 2024-08-25 12:49:36 +0900
  • 6db3b11b36 internal/shader: refactoring Hajime Hoshi 2024-08-25 12:23:13 +0900
  • 3547d999b1 internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0 Hajime Hoshi 2024-08-25 11:45:54 +0900
  • dd63eef65e textinput: support every environment even without IME Hajime Hoshi 2024-08-24 01:04:11 +0900
  • f3bd56b0ed all: update bitmapfont to v3.2.0-alpha.4 Hajime Hoshi 2024-08-24 00:02:49 +0900
  • 9ad7fe5bed internal/shader: refactoring Hajime Hoshi 2024-08-23 11:05:14 +0900
  • d3d42b3263 internal/shader: refactoring: varying variables Hajime Hoshi 2024-08-23 10:48:53 +0900
  • b71f3f86a8 ebiten: add check that graphics.VertexFloatCount and Vertex match Hajime Hoshi 2024-08-23 09:58:28 +0900
  • df266e8acf text/v2: add Glyph.OriginOffset{X,Y} Hajime Hoshi 2024-08-23 03:54:11 +0900
  • 6056fc59eb text/v2: update comments about CacheGlyphs Hajime Hoshi 2024-08-23 00:13:19 +0900
  • a3d084e2de text/v2: add Glyph.Origin{X,Y} Hajime Hoshi 2024-08-22 23:36:20 +0900
  • b131264c77 text/v2: add comments Hajime Hoshi 2024-08-20 21:06:27 +0900
  • 35f9b1c224 ebiten: add RunGameOptions.DisableHiDPI Hajime Hoshi 2024-08-19 23:43:48 +0900
  • 789388618d all: add playstation5 dummy package Hajime Hoshi 2024-08-18 11:54:03 +0900
  • ba1af60480 all: update comments Hajime Hoshi 2024-08-18 11:14:25 +0900
  • 8f32cc19c5 audio: update comments Hajime Hoshi 2024-08-18 11:13:35 +0900
  • 48f79af884 shaderprecomp: retract shaderprecomp package Hajime Hoshi 2024-08-18 11:09:02 +0900
  • 9c931c4c97 shaderprecomp: remove a file for PS5 Hajime Hoshi 2024-08-18 00:52:34 +0900
  • 17322c9c3b all: reduce files for PS5 Hajime Hoshi 2024-08-17 23:05:22 +0900
  • 26038c2ac1 internal/ui: bug fix: an unexpected scroll bar was shown Hajime Hoshi 2024-08-16 23:57:50 +0900
  • 1dd96726c4 Add a benchmark + fix sub image allocations Zyko 2024-08-15 19:48:36 +0200
  • 949d6abe6f all: update dependencies Hajime Hoshi 2024-08-14 10:43:28 +0900
  • abaad0b6f2 .github/workflows: use the released version of Go 1.23 Hajime Hoshi 2024-08-14 09:15:56 +0900
  • 435c8b75eb internal/graphicsdriver/opengl: automatically adjust the array buffer layout Hajime Hoshi 2024-08-12 03:56:47 +0900
  • 9e208eee81 all: use QuadVerticesFromDstAndSrc when possible Hajime Hoshi 2024-08-12 02:42:36 +0900
  • b6ab7a10c1 internal/graphics: unify QuadVertices Hajime Hoshi 2024-08-12 00:27:28 +0900
  • 6cd00f3b88 internal/graphicsdriver/opengl: exclude playstation5 Hajime Hoshi 2024-08-11 22:41:21 +0900
  • 9a751d7c26 internal/mipmap: refactoring Hajime Hoshi 2024-08-11 22:33:21 +0900
  • e6807794f2 internal/mipmap: refactoring Hajime Hoshi 2024-08-11 22:29:13 +0900
  • 5e820be911 internal/buffered: refactoring Hajime Hoshi 2024-08-11 22:13:49 +0900
  • 5f80f4b3de all: refactoring Hajime Hoshi 2024-08-11 21:27:10 +0900
  • b9c24f786a ebiten: add BenchmarkDrawTriangles Hajime Hoshi 2024-08-11 16:41:11 +0900
  • 89933bf0ab internal/graphicsdriver/playstation5: bug fix: compile error Hajime Hoshi 2024-08-10 21:52:38 +0900
  • 332da38565 internal/graphicsdriver/playstation5: update DrawTriangles Hajime Hoshi 2024-08-10 18:18:09 +0900
  • fbf40a4455 vector: bug fix: isPointCloseToSegment didn't work when two p0 and p1 are the same Hajime Hoshi 2024-08-10 17:04:13 +0900
  • fc37cdedeb vector: reuse previous allocated subpaths Hajime Hoshi 2024-08-10 15:06:03 +0900
  • 309c886c2e vector: use value type for subpath Hajime Hoshi 2024-08-10 14:46:49 +0900
  • 68380e506e vector: reduce memory allocations by reusing the same Path objects Hajime Hoshi 2024-08-10 14:02:22 +0900
  • cdb430b2a5 vector: reduce allocations Hajime Hoshi 2024-08-10 05:35:29 +0900
  • e8e458802d examples/vector: reduce allocations Hajime Hoshi 2024-08-10 05:05:37 +0900
  • 071024e89f vector: reduce memory allocations in the utility functions Hajime Hoshi 2024-08-10 05:01:38 +0900
  • 38b8ba5677 vector: lazy point calculation Hajime Hoshi 2024-08-10 03:06:31 +0900
  • 361da49887 .github/workflows: remove unnecessary environment variable Hajime Hoshi 2024-08-10 01:24:33 +0900
  • a5235eea86 internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL Hajime Hoshi 2024-08-10 01:21:35 +0900
  • 1a0f50503d .github/workflows: update wasmbrowsertest for the websocket issue Hajime Hoshi 2024-08-09 14:22:00 +0900
  • 956a95c397 all: update Oto to v3.3.0-alpha.4 Hajime Hoshi 2024-08-09 00:08:22 +0900
  • 9c80367f2f internal/gamepad: ignore EACCES error for /dev/input Hajime Hoshi 2024-08-08 11:35:37 +0900
  • 3624486f8b all: update PureGo to v0.8.0-alpha.4 Hajime Hoshi 2024-08-08 00:07:40 +0900
  • 1f03971fa9 internal/debug: reland: rename functions Hajime Hoshi 2024-08-07 23:33:54 +0900
  • fab9482e0e Revert "internal/debug: rename functions" Hajime Hoshi 2024-08-07 23:47:34 +0900
  • 74722298a2 internal/debug: rename functions Hajime Hoshi 2024-08-07 23:33:54 +0900
  • 13353dc465 all: update Oto Hajime Hoshi 2024-08-06 13:21:57 +0900
  • 30157b5dea Add license header Zyko 2024-08-05 20:41:04 +0200
  • b20692f523 Fixed colorscale mode Zyko 2024-08-05 20:33:53 +0200
  • 2eebe55b90 Restore go1.19 Zyko 2024-08-05 20:27:36 +0200
  • ec06c68fa3 Re-use internal/packing logic and remove external dep Zyko 2024-08-05 20:25:54 +0200
  • 72f50c389b Revert "all: update Oto" Hajime Hoshi 2024-08-06 03:11:48 +0900
  • 8f36a479a3 all: update Oto Hajime Hoshi 2024-08-06 02:45:07 +0900
  • 2a34d1d47b internal/graphicsdriver/opengl/gl: use PureGo version for Android again Hajime Hoshi 2024-08-05 21:18:51 +0900
  • 1e3ab9e5fc all: update dependencies Hajime Hoshi 2024-08-05 21:22:53 +0900
  • 4ab174361b Clipboard working for windows Admin 2024-08-05 10:36:39 +0800
  • 7c2c323013 Clipboard working for windows Admin 2024-08-05 10:22:32 +0800
  • aba652c323 internal/graphicsdriver/playstation5: add DrawTriangles Hajime Hoshi 2024-08-04 19:09:35 +0900
  • 6555375b06 all: add .clang-format Hajime Hoshi 2024-08-04 19:06:59 +0900
  • 9bd17de2d3 internal/graphicsdriver/opengl: remove unused members Hajime Hoshi 2024-08-04 04:26:53 +0900
  • 37a6057230 internal/ui: bug fix: increase maxSkipCount Hajime Hoshi 2024-08-04 04:15:59 +0900
  • af6072c1b4 internal/shader: add more tests Hajime Hoshi 2024-08-03 19:04:53 +0900
  • 7c4f532b83 internal/shader: bug fix: an index must be a constant for vectors Hajime Hoshi 2024-08-03 19:03:40 +0900
  • 719838b7ab .github/workflows: update wasmbrowsertest to fix timeout issue Hajime Hoshi 2024-08-02 15:27:53 +0900
  • 5d7c3f754b .github/workflows: update wasmbrowsertest to fix timeout issue issue-1313-test Hajime Hoshi 2024-08-02 15:27:53 +0900
  • 1fc2dedaaa all: update gomobile Hajime Hoshi 2024-08-02 13:33:55 +0900
  • 297efea68b internal/graphicsdriver/opengl/gl: use C version for Android v2.8.0-alpha.3 Hajime Hoshi 2024-08-01 03:50:14 +0900
  • 856b339298 internal/ui: bug fix: show a black dot at the red button when needed Hajime Hoshi 2024-07-31 23:54:16 +0900
  • 3106f98b52 internal/graphicsdriver/opengl/gl: add more error messages to load libraries Hajime Hoshi 2024-07-31 21:35:20 +0900
  • 1843f6acc1 internal/ui: bug fix: dropping multiple files didn't work on Firefox and Safari Hajime Hoshi 2024-07-31 11:03:23 +0900
  • 95ad1b158c internal/file: refactoring Hajime Hoshi 2024-07-31 11:10:34 +0900
  • 47b8af554c all: update Oto to v3.3.0-alpha.3 Hajime Hoshi 2024-07-31 00:15:04 +0900
  • c8aea2df16 examples/blocks: bug fix: do not ignore error Hajime Hoshi 2024-07-29 17:37:30 +0900
  • 0281ac7bd2 all: use bufio.NewWriter to improve writing speed Hajime Hoshi 2024-07-29 16:29:50 +0900