ebiten/internal/ui
Hajime Hoshi 15260537a2 graphics: Bug fix: fullscreen rendering was wrong
After fad65f2f5d, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.

This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.

Fixes #693
2018-09-29 21:47:41 +09:00
..
hideconsole_notwindows.go ui: Rename files 2017-05-13 19:50:40 +09:00
hideconsole_windows.go Fix misspelling 2017-07-23 22:50:18 +09:00
ui_glfw.go graphics: Bug fix: fullscreen rendering was wrong 2018-09-29 21:47:41 +09:00
ui_js.go ui: Avoid using eval 2018-07-14 23:47:31 +09:00
ui_mac.go Add internal/devicescale 2018-01-03 05:22:56 +09:00
ui_mobile.go Add IsVsyncEnabled / SetVsyncEnabled 2018-07-14 21:43:55 +09:00
ui_unix.go Rename files _xwindow.go to _unix.go 2018-01-03 23:38:47 +09:00
ui_windows.go Add internal/devicescale 2018-01-03 05:22:56 +09:00
ui.go ui: Change RegularTermination to a value 2018-02-04 00:22:38 +09:00