ebiten/internal/shader/testdata
2020-07-29 23:49:57 +09:00
..
array.expected.vs shaderir: Add indexing 2020-07-29 23:49:57 +09:00
array.go shaderir: Add indexing 2020-07-29 23:49:57 +09:00
assign_multiple.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
assign_multiple.go shader: Add more tests 2020-06-11 23:26:32 +09:00
assign.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
assign.go shader: Add more tests 2020-06-11 23:26:32 +09:00
blocks2.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
blocks2.go shader: Bug fix: index out of range at defining a var 2020-07-12 18:40:01 +09:00
blocks.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
blocks.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
bool.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
bool.go shader: Bug fix: Comparison with constants didn't work 2020-07-05 17:33:10 +09:00
call_multiple_nested.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
call_multiple_nested.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
call_multiple.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
call_multiple.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
call.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
call.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
define2.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
define2.go shader: Bug fix: Resolve types in a binary expression correctly 2020-06-20 17:49:23 +09:00
define_multiple.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
define_multiple.go shader: Implment defining variables in multiple-value context 2020-06-08 12:15:09 +09:00
define_type.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
define_type.go shader: Add more tests 2020-06-11 23:26:32 +09:00
define.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
define.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
for2.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
for2.go shader: Add break/continue 2020-07-13 02:59:11 +09:00
for.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
for.go shader: Use the loop counters in the test 2020-07-13 01:48:00 +09:00
func_body.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
func_body.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
func_multiple.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
func_multiple.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
func.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
func.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
if_else.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
if_else.go shader: Add 'if' 2020-07-05 02:33:49 +09:00
if_init.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
if_init.go shader: Bug fix: Wrong out-params when returning is in a block 2020-07-05 04:30:14 +09:00
if.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
if.go shader: Add 'if' 2020-07-05 02:33:49 +09:00
inc.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
inc.go shader: Implement operators ++ and -- 2020-07-12 23:07:30 +09:00
issue1236.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
issue1236.go shader: Bug fix: correct type deduction from 'mat2*vec2' 2020-07-04 20:08:01 +09:00
issue1238.expected.fs shaderir: Bug fix: Early-returns in the entry points didn't work 2020-07-05 17:57:57 +09:00
issue1238.expected.vs shaderir: Bug fix: Early-returns in the entry points didn't work 2020-07-05 17:57:57 +09:00
issue1238.go shaderir: Bug fix: Early-returns in the entry points didn't work 2020-07-05 17:57:57 +09:00
issue1245.expected.fs shader: Bug fix: Wrong local variable names at for-loop 2020-07-13 22:49:15 +09:00
issue1245.expected.vs shader: Bug fix: Wrong local variable names at for-loop 2020-07-13 22:49:15 +09:00
issue1245.go shader: Bug fix: Wrong local variable names at for-loop 2020-07-13 22:49:15 +09:00
number_binary.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
number_binary.go shader: Parse number literals in binary expressions correctly 2020-06-21 21:32:40 +09:00
number_unary.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
number_unary.go shader: Parse number literals in unary expressions correctly 2020-06-21 21:47:27 +09:00
number.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
number.go shader: Reduce the calls of parseExpr so that unneeded variables are reduced 2020-06-21 16:39:26 +09:00
uniforms.expected.vs shader: Add testdata directory 2020-06-08 11:18:27 +09:00
uniforms.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
var2.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
var2.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
var_multiple.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
var_multiple.go shader: Refactoring: Remove detectType 2020-06-20 17:20:44 +09:00
var.expected.vs shaderir: Bug fix: Function prototypes were required for GLSL 2020-07-28 00:04:03 +09:00
var.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
vertex_fragment.expected.fs shader: Refactoring: Remove detectType 2020-06-20 17:20:44 +09:00
vertex_fragment.expected.vs shader: Bug fix: Test failures 2020-06-21 22:32:54 +09:00
vertex_fragment.go shader: Refactoring: Remove detectType 2020-06-20 17:20:44 +09:00
vertex.expected.fs shader: Add testdata directory 2020-06-08 11:18:27 +09:00
vertex.expected.vs shader: Bug fix: Test failures 2020-06-21 22:32:54 +09:00
vertex.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00