ebiten/internal
Hajime Hoshi 42833614fb internal/mipmap: bug fix: do not consider filter to determine mipmap level
Now the filter argument is not used (a4e9a05b14),
the filter value can be the nearest filter even though the shader is
for the linear filter.

As long as `canSkipMipmap` is set correctly, we don't have to consider
the parameter `filter`. We should ignore it.

Updates #2364
2022-10-02 18:44:06 +09:00
..
affine internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
atlas internal/atlas: refactoring 2022-09-15 01:52:05 +09:00
buffered internal/graphicscommand: move availableFilename to graphicscommand 2022-08-31 13:26:14 +09:00
builtinshader internal/builtinshader: bug fix: typo 2022-10-02 16:16:49 +09:00
clock internal/clock: Update -> UpdateFrame 2022-07-12 13:18:49 +09:00
cocoa internal/ui: remove Cgo on darwin in ui_glfw_darwin.go (#2329) 2022-09-16 11:53:46 +09:00
debug add the ebitengine version build tags besides the ebiten version 2022-07-09 15:38:03 +09:00
devicescale all: remove the build tag 2022-09-15 00:23:40 +09:00
gamepad all: unify Windows error handlings for Windows HANDLE 2022-10-02 02:22:06 +09:00
gamepaddb internal/gamepaddb: fix mapping support for e.g. dpleft:-a0. (#2335) 2022-09-20 00:34:46 +09:00
glfw internal/ui: remove Cgo on darwin in ui_glfw_darwin.go (#2329) 2022-09-16 11:53:46 +09:00
glfwwin all: unify Windows error handlings for Windows HANDLE 2022-10-02 02:22:06 +09:00
graphics replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
graphicscommand internal/graphicscommand: refactoring 2022-09-14 23:13:08 +09:00
graphicsdriver internal/graphicsdriver/opengl, metal, directx: use premultiplied alpha format for color scales 2022-10-02 13:38:21 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil internal/jsutil: bug fix: unnecessary allocations of temporary ArrayBuffers 2022-06-21 21:54:02 +09:00
microsoftgdk all: unify Windows error handlings for Windows HANDLE 2022-10-02 02:22:06 +09:00
mipmap internal/mipmap: bug fix: do not consider filter to determine mipmap level 2022-10-02 18:44:06 +09:00
nintendosdk audio: move the implementation for NintendoSDK to Oto 2022-08-12 20:53:55 +09:00
packing Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
png all: replace io/ioutil with io and os 2022-09-15 02:54:25 +09:00
processtest all: replace io/ioutil with io and os 2022-09-15 02:54:25 +09:00
restorable internal/restorable: add color tests at TestAllowWritePixelsForPartAfterDrawTriangles 2022-09-24 22:09:08 +09:00
shader internal/shader: add a test for type shadowing 2022-09-24 19:00:23 +09:00
shaderir internal/shaderir: use parentheses for vector equal operators 2022-08-21 04:19:56 +09:00
testing internal/testing: add the default exit code 1 2022-10-02 18:16:16 +09:00
thread replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
ui internal/ui: use a Kage shader for Fill 2022-10-02 16:08:33 +09:00
vibrate all: remove the build tag 2022-09-15 00:23:40 +09:00