ebiten/internal
2019-10-12 03:13:29 +09:00
..
affine affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
buffered buffered: Allow Set before the game runs 2019-10-12 03:13:29 +09:00
clock clock: Avoid calling (js.Value).Get() for performance 2019-09-28 01:47:48 +09:00
devicescale devicescale: Remove the updating loop 2019-05-08 01:14:22 +09:00
driver Fix misspellings 2019-10-12 01:10:53 +09:00
glfw glfw: Take a byte pointer instead of a uintptr at the callback 2019-06-27 22:57:44 +09:00
graphics graphics: Remove PutQuadVertices 2019-09-21 04:14:25 +09:00
graphicscommand graphicscommand: Keep the capacity at q.commands 2019-09-29 03:23:40 +09:00
graphicsdriver graphicsdriver/metal: Bug fix: SetFragmentBytes must be called anytime 2019-10-10 03:13:55 +09:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
jsutil jsutil: Avoid allocating ArrayBuffer unnecessarily 2019-09-26 23:59:00 +09:00
packing shareable: Update page sizes dynamically 2019-06-22 23:05:28 +09:00
png png: Update for Go 1.12 2019-03-30 23:27:09 +09:00
restorable Fix misspellings 2019-10-12 01:10:53 +09:00
shareable shareable: Avoid defer for performance 2019-10-04 01:52:27 +09:00
testflock Small cleanup (#877) 2019-05-26 18:06:43 +09:00
thread thread: Bug fix: Queue funcs instead of panic 2019-06-21 11:10:27 +09:00
uidriver cmd/ebitenmobile: Use Metal on iOS 2019-10-09 02:13:47 +09:00
web web: Speed optimization 2019-09-26 22:11:16 +09:00