..
affine
internal/affine: refactoring: use slices instead of array pointers
2022-09-30 22:20:32 +09:00
atlas
internal/atlas: improve tests
2023-03-02 20:16:26 +09:00
buffered
internal/buffer: refactoring
2023-02-26 02:20:07 +09:00
builtinshader
internal/builtinshader: fix comments
2022-10-10 13:14:37 +09:00
clock
all: update URLs in comments
2022-11-21 01:46:50 +09:00
cocoa
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
debug
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
devicescale
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
file
ebiten: implement DroppedFiles to replace AppendDroppedFiles
2023-01-25 14:27:11 +09:00
gamepad
internal/gamepad: bug fix: possible crash at iterating gamepads
2023-03-17 11:40:24 +09:00
gamepaddb
cmd/ebitenmobile: fix Xbox-ish gamepad axis assignment ( #2596 )
2023-03-12 22:32:30 +09:00
glfw
ebiten: add AppendDroppedFiles
2023-01-22 17:22:25 +09:00
goglfw
internal/goglfw: ignore invalid-window-handle error at DestroyWindow
2023-03-31 23:59:11 +09:00
graphics
internal/graphics: rename constants
2023-03-23 20:48:39 +09:00
graphicscommand
ebiten: omit the exceeding part of vertices at Draw*
2023-03-23 21:23:33 +09:00
graphicsdriver
internal/goglfw: separate the Windows version detection to a new package winver
2023-03-31 02:16:01 +09:00
hooks
internal/hooks: Enable to return error at suspend/resume audio
2021-05-04 23:09:01 +09:00
jsutil
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
microsoftgdk
internal/microsoftgdk: improve forward compatibility
2022-12-25 22:00:22 +09:00
mipmap
internal/graphics: use flatten []float32 slice instead of [][]float32
2022-12-03 20:23:58 +09:00
packing
packing: remove redundant canAlloc checking and alloc allocating. ( #2629 )
2023-04-08 22:03:16 +09:00
png
go generate
2023-03-15 03:18:28 +09:00
processtest
internal/processtest: output a better error message when failing to compile a Go program
2023-04-01 04:01:39 +09:00
restorable
internal/restorable: refactoring
2023-03-10 22:29:59 +09:00
shader
internal/shader: bug fix: check the type for composite literal
2023-02-20 23:07:11 +09:00
shaderir
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
testing
internal/testing: add the default exit code 1
2022-10-02 18:16:16 +09:00
thread
all: separate the rendering thread from the main thread
2022-12-30 22:57:34 +09:00
ui
internal/ui: a more robust fix for the unfocused-window loop
2023-04-01 03:36:51 +09:00
vibrate
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
winver
internal/goglfw: separate the Windows version detection to a new package winver
2023-03-31 02:16:01 +09:00