ebiten/internal/shader/testdata
2020-06-20 17:49:23 +09:00
..
assign_multiple.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
assign_multiple.go shader: Add more tests 2020-06-11 23:26:32 +09:00
assign.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
assign.go shader: Add more tests 2020-06-11 23:26:32 +09:00
blocks.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
blocks.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
call_multiple_nested.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
call_multiple_nested.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
call_multiple.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
call_multiple.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
call.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
call.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
define2.expected.vs shader: Bug fix: Resolve types in a binary expression correctly 2020-06-20 17:49:23 +09:00
define2.go shader: Bug fix: Resolve types in a binary expression correctly 2020-06-20 17:49:23 +09:00
define_multiple.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
define_multiple.go shader: Implment defining variables in multiple-value context 2020-06-08 12:15:09 +09:00
define_type.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
define_type.go shader: Add more tests 2020-06-11 23:26:32 +09:00
define.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
define.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
func_body.expected.vs shader: Add testdata directory 2020-06-08 11:18:27 +09:00
func_body.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
func_multiple.expected.vs shader: Add testdata directory 2020-06-08 11:18:27 +09:00
func_multiple.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
func.expected.vs shader: Add testdata directory 2020-06-08 11:18:27 +09:00
func.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
uniforms.expected.vs shader: Add testdata directory 2020-06-08 11:18:27 +09:00
uniforms.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
var2.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
var2.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
var_multiple.expected.vs shader: Refactoring: Remove detectType 2020-06-20 17:20:44 +09:00
var_multiple.go shader: Refactoring: Remove detectType 2020-06-20 17:20:44 +09:00
var.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
var.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00
vertex_fragment.expected.fs shader: Refactoring: Remove detectType 2020-06-20 17:20:44 +09:00
vertex_fragment.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
vertex_fragment.go shader: Refactoring: Remove detectType 2020-06-20 17:20:44 +09:00
vertex.expected.fs shader: Add testdata directory 2020-06-08 11:18:27 +09:00
vertex.expected.vs shaderir: Fix the initial variable values on GLSL 2020-06-17 01:59:02 +09:00
vertex.go shader: Add testdata directory 2020-06-08 11:18:27 +09:00