ebiten/internal
Hajime Hoshi 75721e6fc1 ui: Auto scaling on browsers
This change forces Ebiten apps on browsers 'fullscreen' mode.
After this change, 'scale' value is no longer used on browsers.

Note that this breaks backward compatibility, but as long as the
game works in an iframe, this should not be problematic.

Fixes #960
2019-10-15 00:02:02 +09:00
..
affine affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
buffered buffered: Allow Set before the game runs 2019-10-12 03:13:29 +09:00
clock clock: Avoid calling (js.Value).Get() for performance 2019-09-28 01:47:48 +09:00
devicescale devicescale: Remove the updating loop 2019-05-08 01:14:22 +09:00
driver Fix misspellings 2019-10-12 01:10:53 +09:00
glfw glfw: Take a byte pointer instead of a uintptr at the callback 2019-06-27 22:57:44 +09:00
graphics graphics: Remove PutQuadVertices 2019-09-21 04:14:25 +09:00
graphicscommand graphicscommand: Keep the capacity at q.commands 2019-09-29 03:23:40 +09:00
graphicsdriver graphicsdriver/metal: Bug fix: SetFragmentBytes must be called anytime 2019-10-10 03:13:55 +09:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
jsutil jsutil: Avoid allocating ArrayBuffer unnecessarily 2019-09-26 23:59:00 +09:00
packing shareable: Update page sizes dynamically 2019-06-22 23:05:28 +09:00
png png: Update for Go 1.12 2019-03-30 23:27:09 +09:00
restorable Fix misspellings 2019-10-12 01:10:53 +09:00
shareable shareable: Avoid defer for performance 2019-10-04 01:52:27 +09:00
testflock Small cleanup (#877) 2019-05-26 18:06:43 +09:00
thread thread: Bug fix: Queue funcs instead of panic 2019-06-21 11:10:27 +09:00
uidriver ui: Auto scaling on browsers 2019-10-15 00:02:02 +09:00
web web: Speed optimization 2019-09-26 22:11:16 +09:00