.. |
affine
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internal/affine: refactoring: use slices instead of array pointers
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2022-09-30 22:20:32 +09:00 |
atlas
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internal/atlas: improve tests
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2023-03-02 20:16:26 +09:00 |
buffered
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internal/buffer: refactoring
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2023-02-26 02:20:07 +09:00 |
builtinshader
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internal/builtinshader: fix comments
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2022-10-10 13:14:37 +09:00 |
clock
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all: update URLs in comments
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2022-11-21 01:46:50 +09:00 |
cocoa
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
debug
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all: replace interface{} with any (#2430)
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2022-11-03 15:33:09 +09:00 |
devicescale
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
file
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ebiten: implement DroppedFiles to replace AppendDroppedFiles
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2023-01-25 14:27:11 +09:00 |
gamepad
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internal/gamepad: bug fix: possible crash at iterating gamepads
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2023-03-17 11:40:24 +09:00 |
gamepaddb
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cmd/ebitenmobile: fix Xbox-ish gamepad axis assignment (#2596)
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2023-03-12 22:32:30 +09:00 |
glfw
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ebiten: add AppendDroppedFiles
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2023-01-22 17:22:25 +09:00 |
goglfw
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internal/goglfw: use platform agnostic functions for context_windows.go (#2570)
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2023-02-10 02:35:17 +09:00 |
graphics
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internal/graphicsdriver/opengl: revert commits for graphics.Indices
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2023-03-22 17:28:45 +09:00 |
graphicscommand
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ebiten: update comments
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2023-03-14 13:07:40 +09:00 |
graphicsdriver
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internal/graphicsdriver/opengl: revert commits for graphics.Indices
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2023-03-22 17:28:45 +09:00 |
hooks
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internal/hooks: Enable to return error at suspend/resume audio
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2021-05-04 23:09:01 +09:00 |
jsutil
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
microsoftgdk
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internal/microsoftgdk: improve forward compatibility
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2022-12-25 22:00:22 +09:00 |
mipmap
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internal/graphics: use flatten []float32 slice instead of [][]float32
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2022-12-03 20:23:58 +09:00 |
packing
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internal/packing: fix the comment
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2023-02-28 21:45:58 +09:00 |
png
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go generate
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2023-03-15 03:18:28 +09:00 |
processtest
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internal/processtest: use a semaphore for sub-tests
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2023-02-25 16:19:15 +09:00 |
restorable
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internal/restorable: refactoring
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2023-03-10 22:29:59 +09:00 |
shader
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internal/shader: bug fix: check the type for composite literal
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2023-02-20 23:07:11 +09:00 |
shaderir
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
testing
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internal/testing: add the default exit code 1
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2022-10-02 18:16:16 +09:00 |
thread
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all: separate the rendering thread from the main thread
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2022-12-30 22:57:34 +09:00 |
ui
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internal/ui: bug fix: hiding a window decoration at initialization doesn't work on macOS
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2023-03-14 00:27:57 +09:00 |
vibrate
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |