Ebitengine - A dead simple 2D game engine for Go
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ebitenutil ebitenutil: Fix a comment 2016-06-25 03:43:03 +09:00
examples examples/windowscale: Use float scale factor 2016-06-25 02:17:08 +09:00
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geom_test.go image: Deprecate ScaleGeo, TranslateGeo and RotateGeo 2016-02-06 23:44:07 +09:00
geom.go doc: Fix comments 2016-05-14 20:43:36 +09:00
graphics.go graphics: Add CompositeModeDestinationOver 2016-04-14 01:09:11 +09:00
graphicscontext.go graphics: Better scaling (especially for the case 1 < scale < 2) 2016-06-25 04:15:30 +09:00
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image.go Remove 'default framebuffer' and add 'screen framebuffer' for iOS 2016-06-18 04:56:13 +09:00
imageparts.go graphics: Revert transitionImageParts since this didn't affect the speed 2016-06-06 00:23:18 +09:00
input.go input: Implement Touches function (WIP) (#101) 2016-05-27 01:31:30 +09:00
keys.go Changed the copyright year to 2013 (#216) 2016-05-14 00:20:27 +09:00
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run.go ui: Scale is now float64 (#236) 2016-06-25 01:26:59 +09:00
version.txt Update version to 1.4.0-alpha 2016-04-23 01:50:32 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

  • A simple SNES-like 2D game library in Go
  • Works on
    • Web browsers (powered by GopherJS)
      • Supported browsers: Chrome and Firefox on desktops
    • Windows
    • Mac OS X
    • Linux
    • Android (WIP)
    • iOS (WIP)

Features

  • 2D Graphics
  • Input (Mouse, Keyboard, and Gamepad)
  • Audio (Ogg/Vorbis, WAV, and PCM)

Documentation

http://hajimehoshi.github.io/ebiten/

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.