ebiten/internal
2024-04-20 21:23:37 +09:00
..
affine all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
atlas ebiten: move the builtin shader to internal/builtinshader 2024-04-20 21:23:37 +09:00
beforemaintest internal/buffered: move tests to internal/beforemaintest 2024-01-16 13:07:10 +09:00
buffered Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame" 2024-03-26 13:10:00 +09:00
builtinshader ebiten: move the builtin shader to internal/builtinshader 2024-04-20 21:23:37 +09:00
clock all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
cocoa internal/cocoa: integrate internal/graphicsdriver/metal/ns and internal/cocoa 2024-01-02 22:22:19 +09:00
debug internal/debug: bug fix: add SwitchLogger to dump logs for each frame correctly 2023-08-26 03:38:37 +09:00
file ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
gamepad internal/glfw, internal/gamepad: update GLFW to v3.3.9 2024-04-14 01:14:22 +09:00
gamepaddb internal/gamepaddb: refactoring: GLFW gamepads are requried only for Windows 2024-04-18 14:25:47 +09:00
glfw internal/glfw: reorder constants 2024-04-14 17:30:21 +09:00
graphics all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
graphicscommand ebiten: move the builtin shader to internal/builtinshader 2024-04-20 21:23:37 +09:00
graphicsdriver internal/glfw, internal/gamepad: update GLFW to v3.3.9 2024-04-14 01:14:22 +09:00
hook internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
jsutil all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame" 2024-03-26 13:10:00 +09:00
packing internal/atlas: use bit manipulation for function power of 2 -like functions (#2915) 2024-02-25 02:06:52 +09:00
png internal/png: update with Go 1.22 2024-03-24 20:36:31 +09:00
processtest internal/processtest: remove an empty line 2023-11-19 17:01:00 +09:00
shader internal/shader: bug fix: crash on assignment mismatches 2024-03-23 15:30:49 +09:00
shaderir ebiten: move the builtin shader to internal/builtinshader 2024-04-20 21:23:37 +09:00
testing all: rename arguments in Kage 2023-09-24 16:46:36 +09:00
thread internal/thread: fix comments 2023-12-23 23:23:52 +09:00
ui internal/ui: bug fix: a window was shown unexpectedly at start-up 2024-04-07 02:55:48 +09:00
vettools internal/vettools: bug fix: vettool itself failed with vettool check 2023-10-04 12:56:14 +09:00
vibrate all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile 2024-02-24 22:07:27 +09:00
winver internal/winver: fix a panic message 2023-10-05 01:25:09 +09:00