Ebitengine - A dead simple 2D game engine for Go
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2016-10-31 12:22:18 +09:00
_docs doc: Update install command 2016-10-24 02:17:47 +09:00
audio audio: At most one audio context can exist (#271) 2016-10-02 22:18:44 +09:00
docs doc: Update install command 2016-10-24 02:17:47 +09:00
ebitenutil go generate 2016-10-21 00:02:50 +09:00
examples examples: Add warning for GopherJS building bug 2016-10-31 12:22:18 +09:00
internal graphics: Remove glMatrix 2016-10-29 05:02:22 +09:00
mobile ui: Reduce functions in UserInterface 2016-09-02 23:45:54 +09:00
testdata Add test for NewImageFromImage 2014-12-23 01:51:16 +09:00
.gitignore doc: Move files in _docs/public to docs 2016-08-28 03:50:06 +09:00
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affine.go Fix misspellings 2016-08-02 01:49:05 +09:00
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colorm_js.go graphics: Change ColorM structure for speed optimization 2016-10-31 11:56:54 +09:00
colorm_nojs.go graphics: Change ColorM structure for speed optimization 2016-10-31 11:56:54 +09:00
colorm_test.go graphics: Add tests for ColorM 2016-10-31 11:16:39 +09:00
colorm.go graphics: Change ColorM structure for speed optimization 2016-10-31 11:56:54 +09:00
doc.go Update example in doc.go 2015-01-29 15:40:53 +09:00
gamepad.go input: Add GamepadButtonMax 2016-09-03 15:18:55 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go Update GLFW version 3.1 -> 3.2 2016-09-03 16:25:43 +09:00
geom_test.go graphics: Fix ColorM/GeoM test to clarify inner-initializing 2016-10-30 20:31:56 +09:00
geom.go doc: Fix comments 2016-05-14 20:43:36 +09:00
graphics.go Add comments 2016-08-02 01:47:25 +09:00
graphicscontext.go Add error checks 2016-08-02 02:26:44 +09:00
image_test.go graphics: Bug fix: Don't store interface color.Color value inside (#261) 2016-08-30 23:34:18 +09:00
image.go graphics: Skip resetPixelsIfDependingOn if possible 2016-10-28 02:54:09 +09:00
imageimpl.go graphics: Remove passing GeoM to the lower layers 2016-10-25 10:42:49 +09:00
imageparts.go graphics: Optimization for browsers (#285) 2016-10-26 23:35:29 +09:00
input.go input: Add comments (#287) 2016-10-29 18:17:25 +09:00
keys.go input: Add KeyMax 2016-09-03 15:28:37 +09:00
LICENSE Use long version of the license (#278) 2016-10-21 00:40:01 +09:00
MAINTAINERS Add MAINTAINERS experimentally 2016-06-07 23:45:48 +09:00
mousebuttons.go Remove MouseButtonMax 2015-01-07 03:08:33 +09:00
readfile_js_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
README.md doc: Edit features 2016-08-28 07:08:50 +09:00
run.go loop: Remove IsRunning 2016-09-03 21:14:06 +09:00
version.txt Update version to 1.5.0-alpha 2016-09-03 02:03:31 +09:00
vertices_js.go graphics: Use addition instead of multiplying in vertices 2016-10-27 03:33:19 +09:00
vertices.go graphics: Remove u/v functions 2016-10-27 12:59:25 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A simple SNES-like 2D game library in Go

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, WAV, PCM)

Web Site

https://hajimehoshi.github.io/ebiten/

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.