ebiten/internal
2022-03-04 19:01:58 +09:00
..
affine Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
atlas internal/testing: bug fix: considering the case when Y is inverted 2022-02-27 22:14:32 +09:00
buffered internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
cbackend internal/cbackend: bug fix: compile error again 2022-02-06 19:07:17 +09:00
clock internal/clock: Rename UncappedTPS -> SyncWithFPS 2021-07-22 22:46:24 +09:00
debug graphicscommand: Dump internal image info on the debug mode 2021-08-05 01:16:42 +09:00
devicescale internal/uidriver/glfw: Clear the device scale cache when monitors are changed 2021-09-15 13:04:38 +09:00
gamepad internal/gamepad: fix SetWindowLongPtrW crash on 32-bit Windows (#1999) 2022-02-23 23:18:20 +09:00
gamepaddb internal/gamepaddb: allow the standard layout mapping for any platforms 2022-02-06 03:38:02 +09:00
glfw internal/glfw: refactoring: keep the original API when possible 2022-02-09 19:36:47 +09:00
graphics internal/atlas, initernal/graphics: Better buffer size calculation 2021-10-31 17:20:39 +09:00
graphicscommand internal/graphicscommand: add a comment 2022-02-28 00:15:52 +09:00
graphicsdriver internal/graphicsdriver/metal, internal/graphicsdriver/opengl: more efficient modulo 2022-03-04 03:47:55 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil internal/jsutil: Optimization: Avoid using empty interface{} conversions 2021-10-30 18:53:21 +09:00
mipmap ebiten: refactoring: remove setScreenClearedEveryFrame 2022-02-13 20:40:46 +09:00
packing Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
png internal/png: Regenerate 2021-08-28 03:14:54 +09:00
processtest all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
restorable internal/testing: bug fix: considering the case when Y is inverted 2022-02-27 22:14:32 +09:00
shader internal/shader: ban the operator div on a matrix 2022-01-21 03:37:34 +09:00
shaderir internal/shaderir: bug fix: test failures 2022-03-04 19:01:58 +09:00
testing internal/testing: bug fix: considering the case when Y is inverted 2022-02-27 22:14:32 +09:00
thread internal/thread: bug fix: do not close 'terminate' channel 2022-01-05 17:21:53 +09:00
ui internal/graphicsdriver: refactoring: choose the graphics driver at this package 2022-02-27 23:51:19 +09:00
vibrate internal/ui: separate 'vibrate' part to internal/vibrate 2022-02-08 14:48:55 +09:00