ebiten/internal
Hajime Hoshi e41c2c79fe internal/ui: a more robust fix for the unfocused-window loop
Depending on the member variable bufferOnceSwapped is a little fragile.
Detect whether the window is shown or not instead.

Updates #2620
2023-04-01 03:37:44 +09:00
..
affine internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
atlas internal/atlas: improve tests 2023-03-02 20:16:26 +09:00
buffered internal/buffer: refactoring 2023-02-26 02:20:07 +09:00
builtinshader internal/builtinshader: fix comments 2022-10-10 13:14:37 +09:00
clock all: update URLs in comments 2022-11-21 01:46:50 +09:00
cocoa all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
debug all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
devicescale all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
file ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
gamepad internal/gamepad: bug fix: possible crash at iterating gamepads 2023-03-17 11:41:02 +09:00
gamepaddb cmd/ebitenmobile: fix Xbox-ish gamepad axis assignment (#2596) 2023-03-12 22:32:30 +09:00
glfw ebiten: add AppendDroppedFiles 2023-01-22 17:22:25 +09:00
goglfw internal/goglfw: use platform agnostic functions for context_windows.go (#2570) 2023-02-10 02:35:17 +09:00
graphics all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
graphicscommand ebiten: update comments 2023-03-14 13:07:40 +09:00
graphicsdriver internal/graphicsdriver/metal: add comments 2023-03-13 22:21:55 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap internal/graphics: use flatten []float32 slice instead of [][]float32 2022-12-03 20:23:58 +09:00
packing internal/packing: fix the comment 2023-02-28 21:45:58 +09:00
png go generate 2023-03-15 03:18:28 +09:00
processtest internal/processtest: use a semaphore for sub-tests 2023-02-25 16:19:15 +09:00
restorable internal/restorable: refactoring 2023-03-10 22:29:59 +09:00
shader internal/shader: bug fix: check the type for composite literal 2023-02-20 23:07:11 +09:00
shaderir all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
testing internal/testing: add the default exit code 1 2022-10-02 18:16:16 +09:00
thread all: separate the rendering thread from the main thread 2022-12-30 22:57:34 +09:00
ui internal/ui: a more robust fix for the unfocused-window loop 2023-04-01 03:37:44 +09:00
vibrate all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00