ebiten/internal/ui
Hajime Hoshi e80e981bf5 internal/atlas: let callers retry ReadPixels instead of blocking
This is a preparation to implement HandleInput, which might call
(*Image).At in its callback.

Updates #1704
2023-10-20 02:30:32 +09:00
..
api_windows.go all: remove unnecessary build tag restrictions 2023-10-01 23:27:57 +09:00
context.go internal/atlas: let callers retry ReadPixels instead of blocking 2023-10-20 02:30:32 +09:00
egl_nintendosdk.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
hideconsole_windows.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
image.go internal/ui: refactoring: remove globalState 2023-10-15 16:51:16 +09:00
init_nintendosdk.cpp internal/ui: bug fix: compile failures with -tags=nintendosdk 2023-01-03 20:12:36 +09:00
init_nintendosdk.h internal/ui: rename ebitengine_Init -> ebitengine_Initialize 2023-01-03 19:23:38 +09:00
input_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
input_js.go internal/ui: refactoring: reduce theUI 2023-10-15 17:02:15 +09:00
input_mobile.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
input_nintendosdk.cpp internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-01 01:35:05 +09:00
input_nintendosdk.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
input_nintendosdk.h internal/ui: bug fix: compile error on the testing CI 2023-01-01 18:01:14 +09:00
input_playstation5.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
input.go internal/ui: use float64 for cursor positions internally 2023-09-17 03:43:18 +09:00
keys_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
keys_js.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
keys_mobile.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
keys.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
monitor_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
notprofile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
profile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
run_glfw_notsinglethread.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
run_glfw_singlethread.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
shader.go internal/buffer, internal/mipmap: remove Shader 2023-10-19 00:52:32 +09:00
ui_android.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_darwin.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_ios.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_js.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_linbsd.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_mobile.go internal/graphicslibrary: refactoring: remove IsGL and IsDirectX 2023-10-15 17:30:16 +09:00
ui_nintendosdk.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_playstation5.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_windows.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui.go internal/atlas: let callers retry ReadPixels instead of blocking 2023-10-20 02:30:32 +09:00
window_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
window.go ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough 2023-09-18 18:31:22 +09:00