2014-12-31 13:55:40 +01:00
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// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package opengl
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import (
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"errors"
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"fmt"
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2016-06-14 20:35:35 +02:00
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2014-12-31 13:55:40 +01:00
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"github.com/gopherjs/gopherjs/js"
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"github.com/gopherjs/webgl"
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)
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2015-01-15 15:26:05 +01:00
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type Texture struct {
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*js.Object
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}
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type Framebuffer struct {
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*js.Object
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}
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type Shader struct {
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*js.Object
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}
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type Program struct {
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*js.Object
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}
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type Buffer struct {
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*js.Object
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}
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2016-02-26 19:13:42 +01:00
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type uniformLocation struct {
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*js.Object
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}
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2016-02-26 19:13:42 +01:00
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type attribLocation int
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2016-02-26 18:41:38 +01:00
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type programID int
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2016-02-26 18:41:38 +01:00
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func (p Program) id() programID {
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return programID(p.Get("__ebiten_programId").Int())
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}
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type context struct {
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gl *webgl.Context
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lastProgramID programID
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}
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2016-04-10 18:45:13 +02:00
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func NewContext() (*Context, error) {
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var gl *webgl.Context
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if js.Global.Get("require") == js.Undefined {
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// TODO: Define id?
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canvas := js.Global.Get("document").Call("querySelector", "canvas")
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var err error
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gl, err = webgl.NewContext(canvas, &webgl.ContextAttributes{
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Alpha: true,
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PremultipliedAlpha: true,
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})
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if err != nil {
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return nil, err
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}
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} else {
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// TODO: Now Ebiten with headless-gl doesn't work well (#141).
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// Use headless-gl for testing.
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2016-01-19 19:43:13 +01:00
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options := map[string]bool{
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"alpha": true,
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"premultipliedAlpha": true,
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}
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webglContext := js.Global.Call("require", "gl").Invoke(16, 16, options)
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gl = &webgl.Context{Object: webglContext}
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}
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c := &Context{
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Nearest: Filter(gl.NEAREST),
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Linear: Filter(gl.LINEAR),
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VertexShader: ShaderType(gl.VERTEX_SHADER),
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FragmentShader: ShaderType(gl.FRAGMENT_SHADER),
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ArrayBuffer: BufferType(gl.ARRAY_BUFFER),
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ElementArrayBuffer: BufferType(gl.ELEMENT_ARRAY_BUFFER),
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DynamicDraw: BufferUsage(gl.DYNAMIC_DRAW),
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StaticDraw: BufferUsage(gl.STATIC_DRAW),
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Triangles: Mode(gl.TRIANGLES),
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Lines: Mode(gl.LINES),
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zero: operation(gl.ZERO),
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one: operation(gl.ONE),
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srcAlpha: operation(gl.SRC_ALPHA),
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dstAlpha: operation(gl.DST_ALPHA),
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oneMinusSrcAlpha: operation(gl.ONE_MINUS_SRC_ALPHA),
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oneMinusDstAlpha: operation(gl.ONE_MINUS_DST_ALPHA),
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locationCache: newLocationCache(),
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lastCompositeMode: CompositeModeUnknown,
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}
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c.gl = gl
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c.init()
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return c, nil
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}
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func (c *Context) init() {
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gl := c.gl
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// Textures' pixel formats are alpha premultiplied.
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gl.Enable(gl.BLEND)
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//gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
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c.BlendFunc(CompositeModeSourceOver)
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}
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2016-06-12 11:18:43 +02:00
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func (c *Context) Resume() {
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2016-06-09 18:19:10 +02:00
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c.locationCache = newLocationCache()
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c.lastFramebuffer = ZeroFramebuffer
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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c.lastCompositeMode = CompositeModeUnknown
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gl := c.gl
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gl.Enable(gl.BLEND)
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c.BlendFunc(CompositeModeSourceOver)
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}
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2016-02-29 18:16:32 +01:00
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func (c *Context) BlendFunc(mode CompositeMode) {
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if c.lastCompositeMode == mode {
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2016-02-28 17:44:09 +01:00
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return
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}
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2016-02-29 18:16:32 +01:00
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c.lastCompositeMode = mode
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2016-02-28 16:25:16 +01:00
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s, d := c.operations(mode)
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gl := c.gl
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gl.BlendFunc(int(s), int(d))
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2014-12-31 13:55:40 +01:00
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}
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func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) {
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gl := c.gl
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t := gl.CreateTexture()
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if t == nil {
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return Texture{nil}, errors.New("opengl: glGenTexture failed")
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}
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gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
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gl.BindTexture(gl.TEXTURE_2D, t)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int(filter))
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int(filter))
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2015-01-20 15:58:58 +01:00
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// TODO: Can we use glTexSubImage2D with linear filtering?
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2014-12-31 13:55:40 +01:00
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// void texImage2D(GLenum target, GLint level, GLenum internalformat,
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// GLsizei width, GLsizei height, GLint border, GLenum format,
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// GLenum type, ArrayBufferView? pixels);
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2015-01-02 15:30:22 +01:00
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var p interface{}
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if pixels != nil {
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p = pixels
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}
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gl.Call("texImage2D", gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, p)
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return Texture{t}, nil
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}
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2016-05-31 19:33:31 +02:00
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func (c *Context) bindFramebufferImpl(f Framebuffer) {
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2015-02-19 18:02:23 +01:00
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gl := c.gl
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gl.BindFramebuffer(gl.FRAMEBUFFER, f.Object)
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}
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2015-01-17 10:22:58 +01:00
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func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
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gl := c.gl
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2015-02-19 18:02:23 +01:00
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c.bindFramebuffer(f)
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2014-12-31 13:55:40 +01:00
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pixels := js.Global.Get("Uint8Array").New(4 * width * height)
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gl.ReadPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
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if e := gl.GetError(); e != gl.NO_ERROR {
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2016-02-23 16:31:25 +01:00
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return nil, errors.New(fmt.Sprintf("opengl: error: %d", e))
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2014-12-31 13:55:40 +01:00
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}
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return pixels.Interface().([]uint8), nil
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}
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func (c *Context) BindTexture(t Texture) {
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gl := c.gl
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gl.BindTexture(gl.TEXTURE_2D, t.Object)
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2014-12-31 13:55:40 +01:00
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}
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func (c *Context) DeleteTexture(t Texture) {
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gl := c.gl
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2016-06-12 16:19:01 +02:00
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if !gl.IsTexture(t.Object) {
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return
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}
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gl.DeleteTexture(t.Object)
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}
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2016-06-12 16:54:36 +02:00
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func (c *Context) IsTexture(t Texture) bool {
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gl := c.gl
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return gl.IsTexture(t.Object)
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}
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2015-01-20 15:58:58 +01:00
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func (c *Context) TexSubImage2D(p []uint8, width, height int) {
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2015-01-02 15:30:22 +01:00
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gl := c.gl
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2015-01-20 15:58:58 +01:00
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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// GLenum format, GLenum type, ArrayBufferView? pixels);
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gl.Call("texSubImage2D", gl.TEXTURE_2D, 0, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, p)
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2015-01-02 15:30:22 +01:00
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}
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func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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gl := c.gl
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f := gl.CreateFramebuffer()
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c.bindFramebuffer(Framebuffer{f})
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2014-12-31 13:55:40 +01:00
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2015-01-15 15:26:05 +01:00
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gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, t.Object, 0)
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2016-02-05 19:48:15 +01:00
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s := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
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if s != gl.FRAMEBUFFER_COMPLETE {
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2016-02-23 16:31:25 +01:00
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return Framebuffer{nil}, errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s))
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2014-12-31 13:55:40 +01:00
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}
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return Framebuffer{f}, nil
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}
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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2016-06-05 00:47:11 +02:00
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c.bindFramebuffer(f)
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if c.lastViewportWidth != width || c.lastViewportHeight != height {
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2016-06-04 20:16:54 +02:00
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gl := c.gl
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gl.Viewport(0, 0, width, height)
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2016-06-05 00:47:11 +02:00
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c.lastViewportWidth = width
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c.lastViewportHeight = height
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2016-06-04 20:16:54 +02:00
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}
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2014-12-31 13:55:40 +01:00
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return nil
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}
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2015-01-15 15:42:08 +01:00
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func (c *Context) FillFramebuffer(r, g, b, a float64) error {
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// TODO: Use f?
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2014-12-31 13:55:40 +01:00
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gl := c.gl
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gl.ClearColor(float32(r), float32(g), float32(b), float32(a))
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gl.Clear(gl.COLOR_BUFFER_BIT)
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return nil
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}
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func (c *Context) DeleteFramebuffer(f Framebuffer) {
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gl := c.gl
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2016-06-12 16:19:01 +02:00
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if !gl.IsFramebuffer(f.Object) {
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return
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}
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2016-06-03 20:40:56 +02:00
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// If a framebuffer to be delted is bound, a newly bound framebuffer
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// will be a default framebuffer.
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// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml
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if c.lastFramebuffer == f {
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c.lastFramebuffer = ZeroFramebuffer
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2016-06-05 01:16:16 +02:00
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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2016-06-03 20:40:56 +02:00
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}
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2015-01-15 15:26:05 +01:00
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gl.DeleteFramebuffer(f.Object)
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2014-12-31 13:55:40 +01:00
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}
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func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
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gl := c.gl
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s := gl.CreateShader(int(shaderType))
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2015-01-04 14:25:58 +01:00
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if s == nil {
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2016-02-23 16:31:25 +01:00
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return Shader{nil}, errors.New("opengl: glCreateShader failed")
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2014-12-31 13:55:40 +01:00
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}
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gl.ShaderSource(s, source)
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gl.CompileShader(s)
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if !gl.GetShaderParameterb(s, gl.COMPILE_STATUS) {
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log := gl.GetShaderInfoLog(s)
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2016-02-23 16:31:25 +01:00
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return Shader{nil}, errors.New(fmt.Sprintf("opengl: shader compile failed: %s", log))
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2014-12-31 13:55:40 +01:00
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}
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2015-01-15 15:26:05 +01:00
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return Shader{s}, nil
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2014-12-31 13:55:40 +01:00
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}
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func (c *Context) DeleteShader(s Shader) {
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gl := c.gl
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2015-01-15 15:26:05 +01:00
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gl.DeleteShader(s.Object)
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2014-12-31 13:55:40 +01:00
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}
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2015-01-20 15:58:58 +01:00
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func (c *Context) GlslHighpSupported() bool {
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gl := c.gl
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// headless-gl library may not define getShaderPrecisionFormat.
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if gl.Get("getShaderPrecisionFormat") == js.Undefined {
|
|
|
|
return false
|
|
|
|
}
|
|
|
|
return gl.Call("getShaderPrecisionFormat", gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).Get("precision").Int() != 0
|
|
|
|
}
|
|
|
|
|
2014-12-31 13:55:40 +01:00
|
|
|
func (c *Context) NewProgram(shaders []Shader) (Program, error) {
|
|
|
|
gl := c.gl
|
|
|
|
p := gl.CreateProgram()
|
2015-01-04 14:25:58 +01:00
|
|
|
if p == nil {
|
2016-02-23 16:31:25 +01:00
|
|
|
return Program{nil}, errors.New("opengl: glCreateProgram failed")
|
2014-12-31 13:55:40 +01:00
|
|
|
}
|
2016-02-26 19:05:12 +01:00
|
|
|
p.Set("__ebiten_programId", c.lastProgramID)
|
|
|
|
c.lastProgramID++
|
2014-12-31 13:55:40 +01:00
|
|
|
|
|
|
|
for _, shader := range shaders {
|
2015-01-15 15:26:05 +01:00
|
|
|
gl.AttachShader(p, shader.Object)
|
2014-12-31 13:55:40 +01:00
|
|
|
}
|
|
|
|
gl.LinkProgram(p)
|
|
|
|
if !gl.GetProgramParameterb(p, gl.LINK_STATUS) {
|
2016-02-23 16:31:25 +01:00
|
|
|
return Program{nil}, errors.New("opengl: program error")
|
2014-12-31 13:55:40 +01:00
|
|
|
}
|
2015-01-15 15:26:05 +01:00
|
|
|
return Program{p}, nil
|
2014-12-31 13:55:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) UseProgram(p Program) {
|
|
|
|
gl := c.gl
|
2015-01-15 15:26:05 +01:00
|
|
|
gl.UseProgram(p.Object)
|
2014-12-31 13:55:40 +01:00
|
|
|
}
|
|
|
|
|
2016-06-03 20:50:28 +02:00
|
|
|
func (c *Context) getUniformLocationImpl(p Program, location string) uniformLocation {
|
2015-01-12 15:16:34 +01:00
|
|
|
gl := c.gl
|
2016-02-26 19:13:42 +01:00
|
|
|
return uniformLocation{gl.GetUniformLocation(p.Object, location)}
|
2015-01-12 15:16:34 +01:00
|
|
|
}
|
|
|
|
|
2015-01-03 07:52:02 +01:00
|
|
|
func (c *Context) UniformInt(p Program, location string, v int) {
|
2014-12-31 13:55:40 +01:00
|
|
|
gl := c.gl
|
2016-02-26 19:01:55 +01:00
|
|
|
l := c.locationCache.GetUniformLocation(c, p, location)
|
2015-01-15 15:26:05 +01:00
|
|
|
gl.Uniform1i(l.Object, v)
|
2015-01-03 07:52:02 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) UniformFloats(p Program, location string, v []float32) {
|
|
|
|
gl := c.gl
|
2016-02-26 19:01:55 +01:00
|
|
|
l := c.locationCache.GetUniformLocation(c, p, location)
|
2015-01-03 07:52:02 +01:00
|
|
|
switch len(v) {
|
|
|
|
case 4:
|
2015-01-15 15:26:05 +01:00
|
|
|
gl.Call("uniform4fv", l.Object, v)
|
2015-01-03 07:52:02 +01:00
|
|
|
case 16:
|
2015-01-15 15:26:05 +01:00
|
|
|
gl.UniformMatrix4fv(l.Object, false, v)
|
2015-01-03 07:21:47 +01:00
|
|
|
default:
|
|
|
|
panic("not reach")
|
2014-12-31 13:55:40 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-06-03 20:50:28 +02:00
|
|
|
func (c *Context) getAttribLocationImpl(p Program, location string) attribLocation {
|
2015-01-12 15:16:34 +01:00
|
|
|
gl := c.gl
|
2016-02-26 19:13:42 +01:00
|
|
|
return attribLocation(gl.GetAttribLocation(p.Object, location))
|
2015-01-12 15:16:34 +01:00
|
|
|
}
|
|
|
|
|
2016-02-17 19:01:41 +01:00
|
|
|
func (c *Context) VertexAttribPointer(p Program, location string, normalize bool, stride int, size int, v int) {
|
2014-12-31 13:55:40 +01:00
|
|
|
gl := c.gl
|
2016-02-26 19:01:55 +01:00
|
|
|
l := c.locationCache.GetAttribLocation(c, p, location)
|
2016-02-17 19:01:41 +01:00
|
|
|
gl.VertexAttribPointer(int(l), size, gl.SHORT, normalize, stride, v)
|
2014-12-31 13:55:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) EnableVertexAttribArray(p Program, location string) {
|
|
|
|
gl := c.gl
|
2016-02-26 19:01:55 +01:00
|
|
|
l := c.locationCache.GetAttribLocation(c, p, location)
|
2015-01-03 07:56:54 +01:00
|
|
|
gl.EnableVertexAttribArray(int(l))
|
2014-12-31 13:55:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) DisableVertexAttribArray(p Program, location string) {
|
|
|
|
gl := c.gl
|
2016-02-26 19:01:55 +01:00
|
|
|
l := c.locationCache.GetAttribLocation(c, p, location)
|
2015-01-03 07:56:54 +01:00
|
|
|
gl.DisableVertexAttribArray(int(l))
|
2014-12-31 13:55:40 +01:00
|
|
|
}
|
|
|
|
|
2016-05-16 04:54:34 +02:00
|
|
|
func (c *Context) DeleteProgram(p Program) {
|
|
|
|
gl := c.gl
|
|
|
|
gl.DeleteProgram(p.Object)
|
|
|
|
}
|
|
|
|
|
2015-01-17 04:45:19 +01:00
|
|
|
func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsage BufferUsage) Buffer {
|
2014-12-31 13:55:40 +01:00
|
|
|
gl := c.gl
|
|
|
|
b := gl.CreateBuffer()
|
|
|
|
gl.BindBuffer(int(bufferType), b)
|
2015-01-17 04:45:19 +01:00
|
|
|
gl.BufferData(int(bufferType), v, int(bufferUsage))
|
|
|
|
return Buffer{b}
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Context) BindElementArrayBuffer(b Buffer) {
|
|
|
|
gl := c.gl
|
|
|
|
gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, b.Object)
|
2014-12-31 13:55:40 +01:00
|
|
|
}
|
|
|
|
|
2015-01-16 02:37:26 +01:00
|
|
|
func (c *Context) BufferSubData(bufferType BufferType, data []int16) {
|
2014-12-31 13:55:40 +01:00
|
|
|
gl := c.gl
|
|
|
|
gl.BufferSubData(int(bufferType), 0, data)
|
|
|
|
}
|
|
|
|
|
2016-05-16 04:54:34 +02:00
|
|
|
func (c *Context) DeleteBuffer(b Buffer) {
|
|
|
|
gl := c.gl
|
|
|
|
gl.DeleteBuffer(b.Object)
|
|
|
|
}
|
|
|
|
|
2016-06-03 05:41:18 +02:00
|
|
|
func (c *Context) DrawElements(mode Mode, len int, offsetInBytes int) {
|
2014-12-31 13:55:40 +01:00
|
|
|
gl := c.gl
|
2016-06-03 05:41:18 +02:00
|
|
|
gl.DrawElements(int(mode), len, gl.UNSIGNED_SHORT, offsetInBytes)
|
2014-12-31 13:55:40 +01:00
|
|
|
}
|
2016-06-06 19:24:36 +02:00
|
|
|
|
|
|
|
func (c *Context) Flush() {
|
|
|
|
gl := c.gl
|
|
|
|
gl.Flush()
|
|
|
|
}
|