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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package graphicscommand
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import (
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"fmt"
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"math"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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var theGraphicsDriver driver . Graphics
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func SetGraphicsDriver ( driver driver . Graphics ) {
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theGraphicsDriver = driver
}
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func NeedsRestoring ( ) bool {
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if theGraphicsDriver == nil {
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// This happens on initialization.
// Return true for fail-safe
return true
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}
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return theGraphicsDriver . NeedsRestoring ( )
}
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// command represents a drawing command.
//
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// A command for drawing that is created when Image functions are called like DrawTriangles,
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// or Fill.
// A command is not immediately executed after created. Instaed, it is queued after created,
// and executed only when necessary.
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type command interface {
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fmt . Stringer
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Exec ( indexOffset int ) error
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NumVertices ( ) int
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NumIndices ( ) int
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AddNumVertices ( n int )
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AddNumIndices ( n int )
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CanMergeWithDrawTrianglesCommand ( dst , src * Image , color * affine . ColorM , mode driver . CompositeMode , filter driver . Filter , address driver . Address , shader * Shader ) bool
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}
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type size struct {
width float32
height float32
}
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// commandQueue is a command queue for drawing commands.
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type commandQueue struct {
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// commands is a queue of drawing commands.
commands [ ] command
// vertices represents a vertices data in OpenGL's array buffer.
vertices [ ] float32
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// nvertices represents the current length of vertices.
// nvertices must <= len(vertices).
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// vertices is never shrunk since re-extending a vertices buffer is heavy.
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//
// TODO: This is a number of float32 values, not a number of vertices.
// Rename or fix the program.
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nvertices int
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srcSizes [ ] size
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indices [ ] uint16
nindices int
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tmpNumIndices int
nextIndex int
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err error
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}
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// theCommandQueue is the command queue for the current process.
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var theCommandQueue = & commandQueue { }
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// appendVertices appends vertices to the queue.
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func ( q * commandQueue ) appendVertices ( vertices [ ] float32 , width , height float32 ) {
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if len ( q . vertices ) < q . nvertices + len ( vertices ) {
n := q . nvertices + len ( vertices ) - len ( q . vertices )
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q . vertices = append ( q . vertices , make ( [ ] float32 , n ) ... )
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q . srcSizes = append ( q . srcSizes , make ( [ ] size , n / graphics . VertexFloatNum ) ... )
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}
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copy ( q . vertices [ q . nvertices : ] , vertices )
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n := len ( vertices ) / graphics . VertexFloatNum
base := q . nvertices / graphics . VertexFloatNum
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for i := 0 ; i < n ; i ++ {
idx := base + i
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q . srcSizes [ idx ] . width = width
q . srcSizes [ idx ] . height = height
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}
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q . nvertices += len ( vertices )
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}
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func ( q * commandQueue ) appendIndices ( indices [ ] uint16 , offset uint16 ) {
if len ( q . indices ) < q . nindices + len ( indices ) {
n := q . nindices + len ( indices ) - len ( q . indices )
q . indices = append ( q . indices , make ( [ ] uint16 , n ) ... )
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}
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for i := range indices {
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q . indices [ q . nindices + i ] = indices [ i ] + offset
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}
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q . nindices += len ( indices )
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}
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// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
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func ( q * commandQueue ) EnqueueDrawTrianglesCommand ( dst , src * Image , vertices [ ] float32 , indices [ ] uint16 , color * affine . ColorM , mode driver . CompositeMode , filter driver . Filter , address driver . Address , shader * Shader , uniforms map [ int ] interface { } ) {
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if len ( indices ) > graphics . IndicesNum {
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panic ( fmt . Sprintf ( "graphicscommand: len(indices) must be <= graphics.IndicesNum but not at EnqueueDrawTrianglesCommand: len(indices): %d, graphics.IndicesNum: %d" , len ( indices ) , graphics . IndicesNum ) )
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}
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split := false
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if q . tmpNumIndices + len ( indices ) > graphics . IndicesNum {
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q . tmpNumIndices = 0
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q . nextIndex = 0
split = true
}
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n := len ( vertices ) / graphics . VertexFloatNum
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if src != nil {
iw , ih := src . InternalSize ( )
q . appendVertices ( vertices , float32 ( iw ) , float32 ( ih ) )
} else {
q . appendVertices ( vertices , 1 , 1 )
}
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q . appendIndices ( indices , uint16 ( q . nextIndex ) )
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q . nextIndex += n
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q . tmpNumIndices += len ( indices )
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// TODO: If dst is the screen, reorder the command to be the last.
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if ! split && 0 < len ( q . commands ) {
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if last := q . commands [ len ( q . commands ) - 1 ] ; last . CanMergeWithDrawTrianglesCommand ( dst , src , color , mode , filter , address , shader ) {
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last . AddNumVertices ( len ( vertices ) )
last . AddNumIndices ( len ( indices ) )
return
}
}
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c := & drawTrianglesCommand {
dst : dst ,
src : src ,
nvertices : len ( vertices ) ,
nindices : len ( indices ) ,
color : color ,
mode : mode ,
filter : filter ,
address : address ,
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shader : shader ,
uniforms : uniforms ,
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}
q . commands = append ( q . commands , c )
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}
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// Enqueue enqueues a drawing command other than a draw-triangles command.
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//
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// For a draw-triangles command, use EnqueueDrawTrianglesCommand.
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func ( q * commandQueue ) Enqueue ( command command ) {
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// TODO: If dst is the screen, reorder the command to be the last.
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q . commands = append ( q . commands , command )
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}
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func fract ( x float32 ) float32 {
return x - float32 ( math . Floor ( float64 ( x ) ) )
}
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// Flush flushes the command queue.
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func ( q * commandQueue ) Flush ( ) error {
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if len ( q . commands ) == 0 {
return nil
}
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es := q . indices
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vs := q . vertices
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if recordLog ( ) {
fmt . Println ( "--" )
}
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if theGraphicsDriver . HasHighPrecisionFloat ( ) {
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const dstAdjustmentFactor = 1.0 / 256.0
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const texelAdjustmentFactor = 1.0 / 512.0
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n := q . nvertices / graphics . VertexFloatNum
for i := 0 ; i < n ; i ++ {
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s := q . srcSizes [ i ]
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// Convert pixels to texels.
vs [ i * graphics . VertexFloatNum + 2 ] /= s . width
vs [ i * graphics . VertexFloatNum + 3 ] /= s . height
vs [ i * graphics . VertexFloatNum + 4 ] /= s . width
vs [ i * graphics . VertexFloatNum + 5 ] /= s . height
vs [ i * graphics . VertexFloatNum + 6 ] /= s . width
vs [ i * graphics . VertexFloatNum + 7 ] /= s . height
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// Adjust the destination position to avoid jaggy (#929).
// This is not a perfect solution since texels on a texture can take a position on borders
// which can cause jaggy. But adjusting only edges should work in most cases.
// The ideal solution is to fix shaders, but this makes the applications slow by adding 'if'
// branches.
switch f := fract ( vs [ i * graphics . VertexFloatNum + 0 ] ) ; {
case 0.5 - dstAdjustmentFactor <= f && f < 0.5 :
vs [ i * graphics . VertexFloatNum + 0 ] -= f - ( 0.5 - dstAdjustmentFactor )
case 0.5 <= f && f < 0.5 + dstAdjustmentFactor :
vs [ i * graphics . VertexFloatNum + 0 ] += ( 0.5 + dstAdjustmentFactor ) - f
}
switch f := fract ( vs [ i * graphics . VertexFloatNum + 1 ] ) ; {
case 0.5 - dstAdjustmentFactor <= f && f < 0.5 :
vs [ i * graphics . VertexFloatNum + 1 ] -= f - ( 0.5 - dstAdjustmentFactor )
case 0.5 <= f && f < 0.5 + dstAdjustmentFactor :
vs [ i * graphics . VertexFloatNum + 1 ] += ( 0.5 + dstAdjustmentFactor ) - f
}
// Adjust regions not to violate neighborhoods (#317, #558, #724).
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vs [ i * graphics . VertexFloatNum + 6 ] -= 1.0 / s . width * texelAdjustmentFactor
vs [ i * graphics . VertexFloatNum + 7 ] -= 1.0 / s . height * texelAdjustmentFactor
}
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} else {
n := q . nvertices / graphics . VertexFloatNum
for i := 0 ; i < n ; i ++ {
s := q . srcSizes [ i ]
// Convert pixels to texels.
vs [ i * graphics . VertexFloatNum + 2 ] /= s . width
vs [ i * graphics . VertexFloatNum + 3 ] /= s . height
vs [ i * graphics . VertexFloatNum + 4 ] /= s . width
vs [ i * graphics . VertexFloatNum + 5 ] /= s . height
vs [ i * graphics . VertexFloatNum + 6 ] /= s . width
vs [ i * graphics . VertexFloatNum + 7 ] /= s . height
}
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}
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theGraphicsDriver . Begin ( )
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cs := q . commands
for len ( cs ) > 0 {
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nv := 0
ne := 0
nc := 0
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for _ , c := range cs {
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if c . NumIndices ( ) > graphics . IndicesNum {
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panic ( fmt . Sprintf ( "graphicscommand: c.NumIndices() must be <= graphics.IndicesNum but not at Flush: c.NumIndices(): %d, graphics.IndicesNum: %d" , c . NumIndices ( ) , graphics . IndicesNum ) )
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}
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if ne + c . NumIndices ( ) > graphics . IndicesNum {
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break
}
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nv += c . NumVertices ( )
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ne += c . NumIndices ( )
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nc ++
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}
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if 0 < ne {
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theGraphicsDriver . SetVertices ( vs [ : nv ] , es [ : ne ] )
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es = es [ ne : ]
vs = vs [ nv : ]
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}
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indexOffset := 0
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for _ , c := range cs [ : nc ] {
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if err := c . Exec ( indexOffset ) ; err != nil {
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return err
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}
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if recordLog ( ) {
fmt . Printf ( "%s\n" , c )
}
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// TODO: indexOffset should be reset if the command type is different
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// from the previous one. This fix is needed when another drawing command is
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// introduced than drawTrianglesCommand.
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indexOffset += c . NumIndices ( )
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}
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cs = cs [ nc : ]
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}
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theGraphicsDriver . End ( )
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q . commands = q . commands [ : 0 ]
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q . nvertices = 0
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q . nindices = 0
q . tmpNumIndices = 0
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q . nextIndex = 0
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return nil
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}
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// FlushCommands flushes the command queue.
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func FlushCommands ( ) error {
return theCommandQueue . Flush ( )
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}
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// drawTrianglesCommand represents a drawing command to draw an image on another image.
type drawTrianglesCommand struct {
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dst * Image
src * Image
nvertices int
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nindices int
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color * affine . ColorM
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mode driver . CompositeMode
filter driver . Filter
address driver . Address
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shader * Shader
uniforms map [ int ] interface { }
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}
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func ( c * drawTrianglesCommand ) String ( ) string {
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mode := ""
switch c . mode {
case driver . CompositeModeSourceOver :
mode = "source-over"
case driver . CompositeModeClear :
mode = "clear"
case driver . CompositeModeCopy :
mode = "copy"
case driver . CompositeModeDestination :
mode = "destination"
case driver . CompositeModeDestinationOver :
mode = "destination-over"
case driver . CompositeModeSourceIn :
mode = "source-in"
case driver . CompositeModeDestinationIn :
mode = "destination-in"
case driver . CompositeModeSourceOut :
mode = "source-out"
case driver . CompositeModeDestinationOut :
mode = "destination-out"
case driver . CompositeModeSourceAtop :
mode = "source-atop"
case driver . CompositeModeDestinationAtop :
mode = "destination-atop"
case driver . CompositeModeXor :
mode = "xor"
case driver . CompositeModeLighter :
mode = "lighter"
default :
panic ( fmt . Sprintf ( "graphicscommand: invalid composite mode: %d" , c . mode ) )
}
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dst := fmt . Sprintf ( "%d" , c . dst . id )
if c . dst . screen {
dst += " (screen)"
}
if c . shader != nil {
return fmt . Sprintf ( "draw-triangles: dst: %s, shader, num of indices: %d, mode %s" , dst , c . nindices , mode )
}
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filter := ""
switch c . filter {
case driver . FilterNearest :
filter = "nearest"
case driver . FilterLinear :
filter = "linear"
case driver . FilterScreen :
filter = "screen"
default :
panic ( fmt . Sprintf ( "graphicscommand: invalid filter: %d" , c . filter ) )
}
address := ""
switch c . address {
case driver . AddressClampToZero :
address = "clamp_to_zero"
case driver . AddressRepeat :
address = "repeat"
default :
panic ( fmt . Sprintf ( "graphicscommand: invalid address: %d" , c . address ) )
}
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src := fmt . Sprintf ( "%d" , c . src . id )
if c . src . screen {
src += " (screen)"
}
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return fmt . Sprintf ( "draw-triangles: dst: %s <- src: %s, num of indices: %d, colorm: %v, mode %s, filter: %s, address: %s" , dst , src , c . nindices , c . color , mode , filter , address )
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}
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// Exec executes the drawTrianglesCommand.
func ( c * drawTrianglesCommand ) Exec ( indexOffset int ) error {
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// TODO: Is it ok not to bind any framebuffer here?
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if c . nindices == 0 {
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return nil
}
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if c . shader != nil {
return theGraphicsDriver . DrawShader ( c . dst . image . ID ( ) , c . shader . shader . ID ( ) , c . nindices , indexOffset , c . mode , c . uniforms )
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}
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return theGraphicsDriver . Draw ( c . dst . image . ID ( ) , c . src . image . ID ( ) , c . nindices , indexOffset , c . mode , c . color , c . filter , c . address )
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}
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func ( c * drawTrianglesCommand ) NumVertices ( ) int {
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return c . nvertices
}
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func ( c * drawTrianglesCommand ) NumIndices ( ) int {
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return c . nindices
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}
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func ( c * drawTrianglesCommand ) AddNumVertices ( n int ) {
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c . nvertices += n
}
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func ( c * drawTrianglesCommand ) AddNumIndices ( n int ) {
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c . nindices += n
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}
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// CanMergeWithDrawTrianglesCommand returns a boolean value indicating whether the other drawTrianglesCommand can be merged
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// with the drawTrianglesCommand c.
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func ( c * drawTrianglesCommand ) CanMergeWithDrawTrianglesCommand ( dst , src * Image , color * affine . ColorM , mode driver . CompositeMode , filter driver . Filter , address driver . Address , shader * Shader ) bool {
// If a shader is used, commands are not merged.
//
// TODO: Merge shader commands considering uniform variables.
if c . shader != nil || shader != nil {
return false
}
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if c . dst != dst {
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return false
}
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if c . src != src {
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return false
}
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if ! c . color . Equals ( color ) {
return false
}
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if c . mode != mode {
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return false
}
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if c . filter != filter {
return false
}
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if c . address != address {
return false
}
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return true
}
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// replacePixelsCommand represents a command to replace pixels of an image.
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type replacePixelsCommand struct {
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dst * Image
args [ ] * driver . ReplacePixelsArgs
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}
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func ( c * replacePixelsCommand ) String ( ) string {
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return fmt . Sprintf ( "replace-pixels: dst: %d, len(args): %d" , c . dst . id , len ( c . args ) )
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}
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// Exec executes the replacePixelsCommand.
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func ( c * replacePixelsCommand ) Exec ( indexOffset int ) error {
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c . dst . image . ReplacePixels ( c . args )
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return nil
}
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func ( c * replacePixelsCommand ) NumVertices ( ) int {
return 0
}
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func ( c * replacePixelsCommand ) NumIndices ( ) int {
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return 0
}
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func ( c * replacePixelsCommand ) AddNumVertices ( n int ) {
}
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func ( c * replacePixelsCommand ) AddNumIndices ( n int ) {
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}
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func ( c * replacePixelsCommand ) CanMergeWithDrawTrianglesCommand ( dst , src * Image , color * affine . ColorM , mode driver . CompositeMode , filter driver . Filter , address driver . Address , shader * Shader ) bool {
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return false
}
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type pixelsCommand struct {
result [ ] byte
img * Image
}
// Exec executes a pixelsCommand.
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func ( c * pixelsCommand ) Exec ( indexOffset int ) error {
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p , err := c . img . image . Pixels ( )
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if err != nil {
return err
}
c . result = p
return nil
}
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func ( c * pixelsCommand ) String ( ) string {
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return fmt . Sprintf ( "pixels: image: %d" , c . img . id )
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}
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func ( c * pixelsCommand ) NumVertices ( ) int {
return 0
}
func ( c * pixelsCommand ) NumIndices ( ) int {
return 0
}
func ( c * pixelsCommand ) AddNumVertices ( n int ) {
}
func ( c * pixelsCommand ) AddNumIndices ( n int ) {
}
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func ( c * pixelsCommand ) CanMergeWithDrawTrianglesCommand ( dst , src * Image , color * affine . ColorM , mode driver . CompositeMode , filter driver . Filter , address driver . Address , shader * Shader ) bool {
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return false
}
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// disposeImageCommand represents a command to dispose an image.
type disposeImageCommand struct {
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target * Image
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}
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func ( c * disposeImageCommand ) String ( ) string {
return fmt . Sprintf ( "dispose-image: target: %d" , c . target . id )
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}
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// Exec executes the disposeImageCommand.
func ( c * disposeImageCommand ) Exec ( indexOffset int ) error {
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c . target . image . Dispose ( )
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return nil
}
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func ( c * disposeImageCommand ) NumVertices ( ) int {
return 0
}
func ( c * disposeImageCommand ) NumIndices ( ) int {
return 0
}
func ( c * disposeImageCommand ) AddNumVertices ( n int ) {
}
func ( c * disposeImageCommand ) AddNumIndices ( n int ) {
}
func ( c * disposeImageCommand ) CanMergeWithDrawTrianglesCommand ( dst , src * Image , color * affine . ColorM , mode driver . CompositeMode , filter driver . Filter , address driver . Address , shader * Shader ) bool {
return false
}
// disposeShaderCommand represents a command to dispose a shader.
type disposeShaderCommand struct {
target * Shader
}
func ( c * disposeShaderCommand ) String ( ) string {
return fmt . Sprintf ( "dispose-shader: target" )
}
// Exec executes the disposeShaderCommand.
func ( c * disposeShaderCommand ) Exec ( indexOffset int ) error {
c . target . shader . Dispose ( )
return nil
}
func ( c * disposeShaderCommand ) NumVertices ( ) int {
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return 0
}
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func ( c * disposeShaderCommand ) NumIndices ( ) int {
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return 0
}
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func ( c * disposeShaderCommand ) AddNumVertices ( n int ) {
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}
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func ( c * disposeShaderCommand ) AddNumIndices ( n int ) {
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}
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func ( c * disposeShaderCommand ) CanMergeWithDrawTrianglesCommand ( dst , src * Image , color * affine . ColorM , mode driver . CompositeMode , filter driver . Filter , address driver . Address , shader * Shader ) bool {
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return false
}
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// newImageCommand represents a command to create an empty image with given width and height.
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type newImageCommand struct {
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result * Image
width int
height int
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}
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func ( c * newImageCommand ) String ( ) string {
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return fmt . Sprintf ( "new-image: result: %d, width: %d, height: %d" , c . result . id , c . width , c . height )
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}
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// Exec executes a newImageCommand.
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func ( c * newImageCommand ) Exec ( indexOffset int ) error {
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i , err := theGraphicsDriver . NewImage ( c . width , c . height )
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if err != nil {
return err
}
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c . result . image = i
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return nil
}
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func ( c * newImageCommand ) NumVertices ( ) int {
return 0
}
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func ( c * newImageCommand ) NumIndices ( ) int {
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return 0
}
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func ( c * newImageCommand ) AddNumVertices ( n int ) {
}
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func ( c * newImageCommand ) AddNumIndices ( n int ) {
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}
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func ( c * newImageCommand ) CanMergeWithDrawTrianglesCommand ( dst , src * Image , color * affine . ColorM , mode driver . CompositeMode , filter driver . Filter , address driver . Address , shader * Shader ) bool {
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return false
}
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// newScreenFramebufferImageCommand is a command to create a special image for the screen.
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type newScreenFramebufferImageCommand struct {
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result * Image
width int
height int
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}
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func ( c * newScreenFramebufferImageCommand ) String ( ) string {
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return fmt . Sprintf ( "new-screen-framebuffer-image: result: %d, width: %d, height: %d" , c . result . id , c . width , c . height )
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}
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// Exec executes a newScreenFramebufferImageCommand.
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func ( c * newScreenFramebufferImageCommand ) Exec ( indexOffset int ) error {
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var err error
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c . result . image , err = theGraphicsDriver . NewScreenFramebufferImage ( c . width , c . height )
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return err
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}
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func ( c * newScreenFramebufferImageCommand ) NumVertices ( ) int {
return 0
}
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func ( c * newScreenFramebufferImageCommand ) NumIndices ( ) int {
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return 0
}
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func ( c * newScreenFramebufferImageCommand ) AddNumVertices ( n int ) {
}
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func ( c * newScreenFramebufferImageCommand ) AddNumIndices ( n int ) {
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}
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func ( c * newScreenFramebufferImageCommand ) CanMergeWithDrawTrianglesCommand ( dst , src * Image , color * affine . ColorM , mode driver . CompositeMode , filter driver . Filter , address driver . Address , shader * Shader ) bool {
return false
}
// newShaderCommand is a command to create a shader.
type newShaderCommand struct {
result * Shader
ir * shaderir . Program
}
func ( c * newShaderCommand ) String ( ) string {
return fmt . Sprintf ( "new-shader-image" )
}
// Exec executes a newShaderCommand.
func ( c * newShaderCommand ) Exec ( indexOffset int ) error {
var err error
c . result . shader , err = theGraphicsDriver . NewShader ( c . ir )
return err
}
func ( c * newShaderCommand ) NumVertices ( ) int {
return 0
}
func ( c * newShaderCommand ) NumIndices ( ) int {
return 0
}
func ( c * newShaderCommand ) AddNumVertices ( n int ) {
}
func ( c * newShaderCommand ) AddNumIndices ( n int ) {
}
func ( c * newShaderCommand ) CanMergeWithDrawTrianglesCommand ( dst , src * Image , color * affine . ColorM , mode driver . CompositeMode , filter driver . Filter , address driver . Address , shader * Shader ) bool {
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return false
}
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// ResetGraphicsDriverState resets or initializes the current graphics driver state.
func ResetGraphicsDriverState ( ) error {
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return theGraphicsDriver . Reset ( )
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}