2014-12-09 15:16:04 +01:00
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/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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2014-12-14 07:26:10 +01:00
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package ebiten
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2013-10-27 14:58:56 +01:00
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import (
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
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"image"
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"math"
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2013-12-10 13:21:11 +01:00
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"sync"
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)
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2014-10-12 07:07:44 +02:00
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type ids struct {
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textures map[TextureID]*opengl.Texture
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renderTargets map[RenderTargetID]*opengl.RenderTarget
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renderTargetToTexture map[RenderTargetID]TextureID
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lastID int
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currentRenderTargetID RenderTargetID
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sync.RWMutex
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}
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var idsInstance = &ids{
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textures: map[TextureID]*opengl.Texture{},
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renderTargets: map[RenderTargetID]*opengl.RenderTarget{},
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renderTargetToTexture: map[RenderTargetID]TextureID{},
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currentRenderTargetID: -1,
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}
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func (i *ids) textureAt(id TextureID) *opengl.Texture {
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i.RLock()
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defer i.RUnlock()
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return i.textures[id]
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}
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func (i *ids) renderTargetAt(id RenderTargetID) *opengl.RenderTarget {
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i.RLock()
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defer i.RUnlock()
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return i.renderTargets[id]
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}
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func (i *ids) toTexture(id RenderTargetID) TextureID {
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i.RLock()
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defer i.RUnlock()
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return i.renderTargetToTexture[id]
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}
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func (i *ids) createTexture(img image.Image, filter int) (TextureID, error) {
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texture, err := opengl.CreateTextureFromImage(img, filter)
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if err != nil {
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return 0, err
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}
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i.Lock()
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defer i.Unlock()
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i.lastID++
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textureID := TextureID(i.lastID)
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i.textures[textureID] = texture
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return textureID, nil
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}
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func (i *ids) createRenderTarget(width, height int, filter int) (RenderTargetID, error) {
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texture, err := opengl.CreateTexture(width, height, filter)
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if err != nil {
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return 0, err
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}
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2014-12-14 10:34:47 +01:00
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2014-05-03 19:13:43 +02:00
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// The current binded framebuffer can be changed.
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i.currentRenderTargetID = -1
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r, err := opengl.NewRenderTargetFromTexture(texture)
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if err != nil {
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return 0, err
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}
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2014-05-02 17:06:20 +02:00
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i.Lock()
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defer i.Unlock()
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i.lastID++
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textureID := TextureID(i.lastID)
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i.lastID++
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renderTargetID := RenderTargetID(i.lastID)
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i.textures[textureID] = texture
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i.renderTargets[renderTargetID] = r
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i.renderTargetToTexture[renderTargetID] = textureID
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return renderTargetID, nil
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}
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2014-01-11 00:59:38 +01:00
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// NOTE: renderTarget can't be used as a texture.
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func (i *ids) addRenderTarget(renderTarget *opengl.RenderTarget) RenderTargetID {
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i.Lock()
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defer i.Unlock()
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i.lastID++
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id := RenderTargetID(i.lastID)
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i.renderTargets[id] = renderTarget
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return id
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}
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func (i *ids) deleteRenderTarget(id RenderTargetID) {
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i.Lock()
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defer i.Unlock()
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renderTarget := i.renderTargets[id]
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textureID := i.renderTargetToTexture[id]
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texture := i.textures[textureID]
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renderTarget.Dispose()
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texture.Dispose()
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delete(i.renderTargets, id)
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delete(i.renderTargetToTexture, id)
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delete(i.textures, textureID)
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}
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2014-12-14 13:38:54 +01:00
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func (i *ids) fillRenderTarget(id RenderTargetID, r, g, b uint8) error {
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if err := i.setViewportIfNeeded(id); err != nil {
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return err
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}
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const max = float64(math.MaxUint8)
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gl.ClearColor(gl.GLclampf(float64(r)/max), gl.GLclampf(float64(g)/max), gl.GLclampf(float64(b)/max), 1)
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gl.Clear(gl.COLOR_BUFFER_BIT)
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return nil
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}
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func (i *ids) drawTexture(target RenderTargetID, id TextureID, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error {
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texture := i.textureAt(id)
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if err := i.setViewportIfNeeded(target); err != nil {
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return err
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}
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r := i.renderTargetAt(target)
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projectionMatrix := r.ProjectionMatrix()
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quads := textureQuads(parts, texture.Width(), texture.Height())
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shader.DrawTexture(texture.Native(), projectionMatrix, quads, &geo, &color)
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return nil
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}
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func (i *ids) setViewportIfNeeded(id RenderTargetID) error {
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r := i.renderTargetAt(id)
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if i.currentRenderTargetID != id {
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if err := r.SetAsViewport(); err != nil {
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return err
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}
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i.currentRenderTargetID = id
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}
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return nil
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}
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