ebiten/internal/restorable/image.go

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// Copyright 2016 The Ebiten Authors
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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package restorable
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import (
"errors"
"fmt"
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"image/color"
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"runtime"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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// MaxImageSize represents the maximum width/height of an image.
const MaxImageSize = graphics.MaxImageSize
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// drawImageHistoryItem is an item for history of draw-image commands.
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type drawImageHistoryItem struct {
image *Image
vertices []float32
colorm *affine.ColorM
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mode opengl.CompositeMode
filter graphics.Filter
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}
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// canMerge returns a boolean value indicating whether the drawImageHistoryItem d
// can be merged with the given conditions.
func (d *drawImageHistoryItem) canMerge(image *Image, colorm *affine.ColorM, mode opengl.CompositeMode, filter graphics.Filter) bool {
if d.image != image {
return false
}
if !d.colorm.Equals(colorm) {
return false
}
if d.mode != mode {
return false
}
if d.filter != filter {
return false
}
return true
}
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// Image represents an image that can be restored when GL context is lost.
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type Image struct {
image *graphics.Image
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basePixels []byte
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// drawImageHistory is a set of draw-image commands.
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// TODO: This should be merged with the similar command queue in package graphics (#433).
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drawImageHistory []*drawImageHistoryItem
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// stale indicates whether the image needs to be synced with GPU as soon as possible.
stale bool
// volatile indicates whether the image is cleared whenever a frame starts.
volatile bool
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// screen indicates whether the image is used as an actual screen.
screen bool
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}
// NewImage creates an empty image with the given size.
func NewImage(width, height int, volatile bool) *Image {
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i := &Image{
image: graphics.NewImage(width, height),
volatile: volatile,
}
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theImages.add(i)
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i
}
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// NewScreenFramebufferImage creates a special image that framebuffer is one for the screen.
func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
image: graphics.NewScreenFramebufferImage(width, height),
volatile: false,
screen: true,
}
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theImages.add(i)
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i
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}
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// BasePixelsForTesting returns the image's basePixels for testing.
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func (i *Image) BasePixelsForTesting() []byte {
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return i.basePixels
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}
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// Size returns the image's size.
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func (i *Image) Size() (int, int) {
return i.image.Size()
}
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// makeStale makes the image stale.
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func (i *Image) makeStale() {
i.basePixels = nil
i.drawImageHistory = nil
i.stale = true
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}
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// ReplacePixels replaces the image pixels with the given pixels slice.
func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
w, h := i.image.Size()
if width <= 0 || height <= 0 {
panic("restorable: width/height must be positive")
}
if x < 0 || y < 0 || w <= x || h <= y || x+width <= 0 || y+height <= 0 || w < x+width || h < y+height {
panic(fmt.Sprintf("restorable: out of range x: %d, y: %d, width: %d, height: %d", x, y, width, height))
}
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// TODO: Avoid making other images stale if possible. (#514)
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// For this purpuse, images should remember which part of that is used for DrawImage.
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theImages.makeStaleIfDependingOn(i)
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i.image.ReplacePixels(pixels, x, y, width, height)
// Copy the pixels so that this works even p is modified just after ReplacePixels.
if i.basePixels == nil {
w, h := i.image.Size()
i.basePixels = make([]byte, 4*w*h)
}
idx := 4 * (y*w + x)
for j := 0; j < height; j++ {
copy(i.basePixels[idx:idx+4*width], pixels[4*j*width:4*(j+1)*width])
idx += 4 * w
}
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i.drawImageHistory = nil
i.stale = false
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}
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// DrawImage draws a given image img to the image.
func (i *Image) DrawImage(img *Image, sx0, sy0, sx1, sy1 int, geom *affine.GeoM, colorm *affine.ColorM, mode opengl.CompositeMode, filter graphics.Filter) {
vs := img.vertices(sx0, sy0, sx1, sy1, geom)
if vs == nil {
return
}
theImages.makeStaleIfDependingOn(i)
if img.stale || img.volatile || i.screen || !IsRestoringEnabled() {
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i.makeStale()
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} else {
i.appendDrawImageHistory(img, vs, colorm, mode, filter)
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}
i.image.DrawImage(img.image, vs, colorm, mode, filter)
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}
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// appendDrawImageHistory appends a draw-image history item to the image.
func (i *Image) appendDrawImageHistory(image *Image, vertices []float32, colorm *affine.ColorM, mode opengl.CompositeMode, filter graphics.Filter) {
if i.stale || i.volatile || i.screen {
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return
}
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if len(i.drawImageHistory) > 0 {
last := i.drawImageHistory[len(i.drawImageHistory)-1]
if last.canMerge(image, colorm, mode, filter) {
last.vertices = append(last.vertices, vertices...)
return
}
}
const maxDrawImageHistoryNum = 100
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if len(i.drawImageHistory)+1 > maxDrawImageHistoryNum {
i.makeStale()
return
}
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// All images must be resolved and not stale each after frame.
// So we don't have to care if image is stale or not here.
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item := &drawImageHistoryItem{
image: image,
vertices: vertices,
colorm: colorm,
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mode: mode,
filter: filter,
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}
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i.drawImageHistory = append(i.drawImageHistory, item)
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}
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// At returns a color value at (x, y).
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//
// Note that this must not be called until context is available.
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func (i *Image) At(x, y int) (color.RGBA, error) {
w, h := i.image.Size()
if x < 0 || y < 0 || w <= x || h <= y {
return color.RGBA{}, nil
}
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if i.basePixels == nil || i.drawImageHistory != nil || i.stale {
if err := i.readPixelsFromGPU(i.image); err != nil {
return color.RGBA{}, err
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}
}
idx := 4*x + 4*y*w
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r, g, b, a := i.basePixels[idx], i.basePixels[idx+1], i.basePixels[idx+2], i.basePixels[idx+3]
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return color.RGBA{r, g, b, a}, nil
}
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// makeStaleIfDependingOn makes the image stale if the image depends on target.
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func (i *Image) makeStaleIfDependingOn(target *Image) {
if i.stale {
return
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}
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if i.dependsOn(target) {
i.makeStale()
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}
}
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// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
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func (i *Image) readPixelsFromGPU(image *graphics.Image) error {
var err error
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i.basePixels, err = image.Pixels()
if err != nil {
return err
}
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i.drawImageHistory = nil
i.stale = false
return nil
}
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// resolveStale resolves the image's 'stale' state.
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func (i *Image) resolveStale() error {
if !IsRestoringEnabled() {
return nil
}
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if i.volatile {
return nil
}
if i.screen {
return nil
}
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if !i.stale {
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return nil
}
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return i.readPixelsFromGPU(i.image)
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}
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// dependsOn returns a boolean value indicating whether the image depends on target.
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func (i *Image) dependsOn(target *Image) bool {
for _, c := range i.drawImageHistory {
if c.image == target {
return true
}
}
return false
}
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// dependingImages returns all images that is depended by the image.
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func (i *Image) dependingImages() map[*Image]struct{} {
r := map[*Image]struct{}{}
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for _, c := range i.drawImageHistory {
r[c.image] = struct{}{}
}
return r
}
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// hasDependency returns a boolean value indicating whether the image depends on another image.
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func (i *Image) hasDependency() bool {
if i.stale {
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return false
}
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return len(i.drawImageHistory) > 0
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}
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// Restore restores *graphics.Image from the pixels using its state.
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func (i *Image) restore() error {
w, h := i.image.Size()
if i.screen {
// The screen image should also be recreated because framebuffer might
// be changed.
i.image = graphics.NewScreenFramebufferImage(w, h)
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i.basePixels = nil
i.drawImageHistory = nil
i.stale = false
return nil
}
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if i.volatile {
i.image = graphics.NewImage(w, h)
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i.basePixels = nil
i.drawImageHistory = nil
i.stale = false
return nil
}
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if i.stale {
// TODO: panic here?
return errors.New("restorable: pixels must not be stale when restoring")
}
gimg := graphics.NewImage(w, h)
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if i.basePixels != nil {
gimg.ReplacePixels(i.basePixels, 0, 0, w, h)
} else {
// Clear the image explicitly.
pix := make([]uint8, w*h*4)
gimg.ReplacePixels(pix, 0, 0, w, h)
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}
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for _, c := range i.drawImageHistory {
// All dependencies must be already resolved.
if c.image.hasDependency() {
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panic("not reached")
}
gimg.DrawImage(c.image.image, c.vertices, c.colorm, c.mode, c.filter)
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}
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i.image = gimg
var err error
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i.basePixels, err = gimg.Pixels()
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if err != nil {
return err
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}
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i.drawImageHistory = nil
i.stale = false
return nil
}
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// Dispose disposes the image.
//
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// After disposing, calling the function of the image causes unexpected results.
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func (i *Image) Dispose() {
theImages.makeStaleIfDependingOn(i)
i.image.Dispose()
i.image = nil
i.basePixels = nil
i.drawImageHistory = nil
i.stale = false
theImages.remove(i)
runtime.SetFinalizer(i, nil)
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}
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// IsInvalidated returns a boolean value indicating whether the image is invalidated.
//
// If an image is invalidated, GL context is lost and all the images should be restored asap.
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func (i *Image) IsInvalidated() (bool, error) {
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// FlushCommands is required because c.offscreen.impl might not have an actual texture.
if err := graphics.FlushCommands(); err != nil {
return false, err
}
if !IsRestoringEnabled() {
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return false, nil
}
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return i.image.IsInvalidated(), nil
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}