ebiten/internal/shader/shader.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shader
import (
"fmt"
"go/ast"
"go/parser"
"go/token"
"strings"
"github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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type variable struct {
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name string
typ typ
init ast.Expr
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}
type constant struct {
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name string
typ typ
init ast.Expr
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}
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type function struct {
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name string
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in []string
out []string
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block *block
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ir shaderir.Func
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}
type compileState struct {
fs *token.FileSet
ir shaderir.Program
// uniforms is a collection of uniform variable names.
uniforms []string
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global block
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errs []string
}
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type block struct {
types []typ
vars []variable
consts []constant
funcs []function
pos token.Pos
outer *block
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ir shaderir.Block
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}
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type ParseError struct {
errs []string
}
func (p *ParseError) Error() string {
return strings.Join(p.errs, "\n")
}
func Compile(src []byte) (*shaderir.Program, error) {
fs := token.NewFileSet()
f, err := parser.ParseFile(fs, "", src, parser.AllErrors)
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if err != nil {
return nil, err
}
s := &compileState{
fs: fs,
}
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s.parse(f)
if len(s.errs) > 0 {
return nil, &ParseError{s.errs}
}
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// TODO: Resolve identifiers?
// TODO: Resolve constants
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// TODO: Make a call graph and reorder the elements.
return &s.ir, nil
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}
func (s *compileState) addError(pos token.Pos, str string) {
p := s.fs.Position(pos)
s.errs = append(s.errs, fmt.Sprintf("%s: %s", p, str))
}
func (cs *compileState) parse(f *ast.File) {
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for _, d := range f.Decls {
cs.parseDecl(&cs.global, d, true)
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}
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if len(cs.errs) > 0 {
return
}
for _, f := range cs.global.funcs {
cs.ir.Funcs = append(cs.ir.Funcs, f.ir)
}
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}
func (cs *compileState) parseDecl(b *block, d ast.Decl, global bool) {
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switch d := d.(type) {
case *ast.GenDecl:
switch d.Tok {
case token.TYPE:
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// TODO: Parse other types
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for _, s := range d.Specs {
s := s.(*ast.TypeSpec)
t := cs.parseType(s.Type)
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t.name = s.Name.Name
b.types = append(b.types, t)
}
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case token.CONST:
for _, s := range d.Specs {
s := s.(*ast.ValueSpec)
cs := cs.parseConstant(s)
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b.consts = append(b.consts, cs...)
}
case token.VAR:
for _, s := range d.Specs {
s := s.(*ast.ValueSpec)
vs := cs.parseVariable(b, s)
if !global {
b.vars = append(b.vars, vs...)
continue
}
for i, v := range vs {
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if v.name[0] < 'A' || 'Z' < v.name[0] {
cs.addError(s.Names[i].Pos(), fmt.Sprintf("global variables must be exposed: %s", v.name))
}
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// TODO: Check RHS
cs.uniforms = append(cs.uniforms, v.name)
cs.ir.Uniforms = append(cs.ir.Uniforms, v.typ.ir)
}
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}
case token.IMPORT:
cs.addError(d.Pos(), "import is forbidden")
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default:
cs.addError(d.Pos(), "unexpected token")
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}
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case *ast.FuncDecl:
b.funcs = append(b.funcs, cs.parseFunc(d, b))
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default:
cs.addError(d.Pos(), "unexpected decl")
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}
}
func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) []variable {
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var t typ
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if vs.Type != nil {
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t = s.parseType(vs.Type)
}
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var vars []variable
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for i, n := range vs.Names {
var init ast.Expr
if len(vs.Values) > 0 {
init = vs.Values[i]
if t.ir.Main == shaderir.None {
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t = s.detectType(block, init)
}
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}
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name := n.Name
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vars = append(vars, variable{
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name: name,
typ: t,
init: init,
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})
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}
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return vars
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}
func (s *compileState) parseConstant(vs *ast.ValueSpec) []constant {
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var t typ
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if vs.Type != nil {
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t = s.parseType(vs.Type)
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}
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var cs []constant
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for i, n := range vs.Names {
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cs = append(cs, constant{
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name: n.Name,
typ: t,
init: vs.Values[i],
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})
}
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return cs
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}
func (cs *compileState) parseFunc(d *ast.FuncDecl, block *block) function {
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if d.Name == nil {
cs.addError(d.Pos(), "function must have a name")
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return function{}
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}
if d.Body == nil {
cs.addError(d.Pos(), "function must have a body")
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return function{}
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}
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var in []string
var inT []shaderir.Type
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for _, f := range d.Type.Params.List {
t := cs.parseType(f.Type)
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for _, n := range f.Names {
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in = append(in, n.Name)
inT = append(inT, t.ir)
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}
}
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var out []string
var outT []shaderir.Type
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if d.Type.Results != nil {
for _, f := range d.Type.Results.List {
t := cs.parseType(f.Type)
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if len(f.Names) == 0 {
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out = append(out, "")
outT = append(outT, t.ir)
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} else {
for _, n := range f.Names {
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out = append(out, n.Name)
outT = append(outT, t.ir)
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}
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}
}
}
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b := cs.parseBlock(block, d.Body)
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return function{
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name: d.Name.Name,
in: in,
out: out,
block: b,
ir: shaderir.Func{
Index: len(cs.ir.Funcs),
InParams: inT,
OutParams: outT,
Block: b.ir,
},
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}
}
func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt) *block {
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block := &block{
outer: outer,
}
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for _, l := range b.List {
switch l := l.(type) {
case *ast.AssignStmt:
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switch l.Tok {
case token.DEFINE:
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for i, s := range l.Lhs {
v := variable{
name: s.(*ast.Ident).Name,
}
if len(l.Rhs) > 0 {
v.typ = cs.detectType(block, l.Rhs[i])
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}
block.vars = append(block.vars, v)
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}
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for range l.Rhs {
/*block.stmts = append(block.stmts, stmt{
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stmtType: stmtAssign,
exprs: []ast.Expr{l.Lhs[i], l.Rhs[i]},
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})*/
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}
case token.ASSIGN:
// TODO: What about the statement `a,b = b,a?`
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for range l.Rhs {
/*block.stmts = append(block.stmts, stmt{
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stmtType: stmtAssign,
exprs: []ast.Expr{l.Lhs[i], l.Rhs[i]},
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})*/
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}
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}
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case *ast.BlockStmt:
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/*block.stmts = append(block.stmts, stmt{
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stmtType: stmtBlock,
block: cs.parseBlock(block, l),
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})*/
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case *ast.DeclStmt:
cs.parseDecl(block, l.Decl, false)
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case *ast.ReturnStmt:
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for _, r := range l.Results {
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e := cs.parseExpr(r)
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
Type: shaderir.Assign,
Exprs: []shaderir.Expr{
{
Type: shaderir.LocalVariable,
Index: 1, // TODO: Fix this
},
e,
},
})
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}
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block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
Type: shaderir.Return,
})
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}
}
return block
}
func (s *compileState) detectType(b *block, expr ast.Expr) typ {
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switch e := expr.(type) {
case *ast.BasicLit:
if e.Kind == token.FLOAT {
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return typ{
ir: shaderir.Type{Main: shaderir.Float},
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}
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}
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if e.Kind == token.INT {
return typ{
ir: shaderir.Type{Main: shaderir.Int},
}
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}
s.addError(expr.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
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return typ{}
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case *ast.CompositeLit:
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return s.parseType(e.Type)
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case *ast.Ident:
n := e.Name
for _, v := range b.vars {
if v.name == n {
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return v.typ
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}
}
if b == &s.global {
for i, v := range s.uniforms {
if v == n {
return typ{ir: s.ir.Uniforms[i]}
}
}
}
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if b.outer != nil {
return s.detectType(b.outer, e)
}
s.addError(expr.Pos(), fmt.Sprintf("unexpected identity: %s", n))
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return typ{}
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//case *ast.SelectorExpr:
//return fmt.Sprintf("%s.%s", dumpExpr(e.X), dumpExpr(e.Sel))
default:
s.addError(expr.Pos(), fmt.Sprintf("detecting type not implemented: %#v", expr))
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return typ{}
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}
}
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func (cs *compileState) parseExpr(expr ast.Expr) shaderir.Expr {
switch e := expr.(type) {
case *ast.CallExpr:
return shaderir.Expr{
Type: shaderir.Call,
Exprs: []shaderir.Expr{
cs.parseExpr(e.Fun),
},
}
case *ast.Ident:
return shaderir.Expr{
Type: shaderir.BuiltinFuncExpr,
BuiltinFunc: shaderir.BuiltinFunc(e.Name),
}
default:
cs.addError(expr.Pos(), fmt.Sprintf("detecting expression not implemented: %#v", e))
}
return shaderir.Expr{}
}