2015-01-10 17:23:43 +01:00
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2015-01-23 15:04:56 +01:00
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package audio
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2015-01-10 17:23:43 +01:00
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import (
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2016-02-12 13:39:48 +01:00
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"errors"
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2016-02-10 18:04:23 +01:00
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"io"
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2015-01-10 17:23:43 +01:00
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)
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2016-02-10 18:18:39 +01:00
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type Player struct {
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2016-02-11 19:06:04 +01:00
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player *player
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2016-02-10 18:18:39 +01:00
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}
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// NewPlayer creates a new player with the given data to the given channel.
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2016-02-07 16:51:25 +01:00
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// The given data is queued to the end of the buffer.
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// This may not be played immediately when data already exists in the buffer.
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2015-01-24 07:48:48 +01:00
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//
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2016-02-10 18:04:23 +01:00
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// src's format must be linear PCM (16bits, 2 channel stereo, little endian)
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2016-02-07 16:51:25 +01:00
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// without a header (e.g. RIFF header).
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2016-02-09 15:04:00 +01:00
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//
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// TODO: Pass sample rate and num of channels.
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2016-02-12 13:39:48 +01:00
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func NewPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
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2016-02-11 10:43:11 +01:00
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return newPlayer(src, sampleRate)
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2016-02-10 18:18:39 +01:00
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}
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2016-02-12 13:39:48 +01:00
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var ErrTooManyPlayers = errors.New("audio: too many players exist")
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2016-02-10 18:18:39 +01:00
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func (p *Player) Play() error {
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2016-02-11 19:06:04 +01:00
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return p.player.play()
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2015-01-22 19:02:23 +01:00
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}
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2016-02-11 11:55:59 +01:00
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func (p *Player) Close() error {
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2016-02-11 19:06:04 +01:00
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return p.player.close()
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2016-02-11 11:55:59 +01:00
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}
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