2019-06-26 15:17:45 +02:00
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2020-01-07 16:15:46 +01:00
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package mipmap
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2019-06-26 15:17:45 +02:00
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import (
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2019-07-30 06:20:41 +02:00
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"fmt"
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2023-04-27 17:55:10 +02:00
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"image"
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2019-06-26 15:17:45 +02:00
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"math"
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2022-06-07 16:57:56 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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2020-10-03 19:35:13 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/buffered"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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2022-02-06 12:41:32 +01:00
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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2019-06-26 15:17:45 +02:00
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)
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2022-09-27 20:07:38 +02:00
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func canUseMipmap(imageType atlas.ImageType) bool {
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switch imageType {
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case atlas.ImageTypeRegular, atlas.ImageTypeUnmanaged:
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return true
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}
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return false
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}
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2020-07-26 05:15:23 +02:00
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// Mipmap is a set of buffered.Image sorted by the order of mipmap level.
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2020-01-07 16:15:46 +01:00
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// The level 0 image is a regular image and higher-level images are used for mipmap.
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type Mipmap struct {
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2022-09-27 20:07:38 +02:00
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width int
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height int
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imageType atlas.ImageType
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orig *buffered.Image
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imgs map[int]*buffered.Image
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2019-06-26 15:17:45 +02:00
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}
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2022-06-07 16:57:56 +02:00
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func New(width, height int, imageType atlas.ImageType) *Mipmap {
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2020-01-07 16:15:46 +01:00
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return &Mipmap{
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width: width,
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height: height,
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orig: buffered.NewImage(width, height, imageType),
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imageType: imageType,
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2019-09-18 19:13:11 +02:00
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}
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}
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2022-08-31 06:10:41 +02:00
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func (m *Mipmap) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) (string, error) {
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2022-03-19 15:55:14 +01:00
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return m.orig.DumpScreenshot(graphicsDriver, name, blackbg)
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2019-09-18 19:13:11 +02:00
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}
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2023-04-27 17:55:10 +02:00
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func (m *Mipmap) WritePixels(pix []byte, region image.Rectangle) {
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m.orig.WritePixels(pix, region)
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2023-11-03 07:06:22 +01:00
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m.deallocateMipmaps()
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2019-09-18 19:27:20 +02:00
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}
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2024-03-26 04:59:31 +01:00
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func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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2023-04-27 17:55:10 +02:00
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return m.orig.ReadPixels(graphicsDriver, pixels, region)
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2019-09-18 19:27:20 +02:00
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}
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2024-04-05 20:39:14 +02:00
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func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Mipmap, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *atlas.Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, canSkipMipmap bool) {
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2020-07-28 07:02:46 +02:00
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if len(indices) == 0 {
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return
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}
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2020-07-16 16:02:33 +02:00
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level := 0
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2020-07-17 18:09:58 +02:00
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// TODO: Do we need to check all the sources' states of being volatile?
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2022-09-27 20:07:38 +02:00
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if !canSkipMipmap && srcs[0] != nil && canUseMipmap(srcs[0].imageType) {
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2020-07-16 16:02:33 +02:00
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level = math.MaxInt32
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for i := 0; i < len(indices)/3; i++ {
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2022-07-12 18:46:02 +02:00
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const n = graphics.VertexFloatCount
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2020-07-16 16:02:33 +02:00
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dx0 := vertices[n*indices[3*i]+0]
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dy0 := vertices[n*indices[3*i]+1]
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sx0 := vertices[n*indices[3*i]+2]
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sy0 := vertices[n*indices[3*i]+3]
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dx1 := vertices[n*indices[3*i+1]+0]
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dy1 := vertices[n*indices[3*i+1]+1]
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sx1 := vertices[n*indices[3*i+1]+2]
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sy1 := vertices[n*indices[3*i+1]+3]
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dx2 := vertices[n*indices[3*i+2]+0]
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dy2 := vertices[n*indices[3*i+2]+1]
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sx2 := vertices[n*indices[3*i+2]+2]
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sy2 := vertices[n*indices[3*i+2]+3]
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2022-10-02 12:14:23 +02:00
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if l := mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1); level > l {
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2020-07-16 16:02:33 +02:00
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level = l
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}
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2022-10-02 12:14:23 +02:00
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if l := mipmapLevelFromDistance(dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2); level > l {
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2020-07-16 16:02:33 +02:00
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level = l
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}
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2022-10-02 12:14:23 +02:00
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if l := mipmapLevelFromDistance(dx2, dy2, dx0, dy0, sx2, sy2, sx0, sy0); level > l {
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2020-07-16 16:02:33 +02:00
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level = l
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}
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2020-07-15 15:52:44 +02:00
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}
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2020-07-28 07:02:46 +02:00
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if level == math.MaxInt32 {
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panic("mipmap: level must be calculated at least once but not")
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}
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2020-07-15 15:52:44 +02:00
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}
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2020-03-16 17:59:00 +01:00
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2024-04-05 20:39:14 +02:00
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var imgs [graphics.ShaderSrcImageCount]*buffered.Image
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2020-07-17 18:09:58 +02:00
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for i, src := range srcs {
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if src == nil {
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continue
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}
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if level != 0 {
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if img := src.level(level); img != nil {
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2022-07-12 18:46:02 +02:00
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const n = graphics.VertexFloatCount
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2020-07-17 18:09:58 +02:00
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s := float32(pow2(level))
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for i := 0; i < len(vertices)/n; i++ {
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vertices[i*n+2] /= s
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vertices[i*n+3] /= s
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}
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imgs[i] = img
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continue
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2020-07-15 15:52:44 +02:00
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}
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}
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2020-07-17 18:09:58 +02:00
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imgs[i] = src.orig
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2020-06-03 18:35:35 +02:00
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}
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2023-11-04 10:09:47 +01:00
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m.orig.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule)
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2023-11-03 07:06:22 +01:00
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m.deallocateMipmaps()
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2019-09-19 04:15:14 +02:00
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}
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2024-04-05 20:39:14 +02:00
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func DrawTrianglesMRT(dsts [graphics.ShaderDstImageCount]*Mipmap, srcs [graphics.ShaderSrcImageCount]*Mipmap, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *atlas.Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, canSkipMipmap bool) {
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if len(indices) == 0 {
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return
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}
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level := 0
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// TODO: Do we need to check all the sources' states of being volatile?
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if !canSkipMipmap && srcs[0] != nil && canUseMipmap(srcs[0].imageType) {
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level = math.MaxInt32
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for i := 0; i < len(indices)/3; i++ {
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const n = graphics.VertexFloatCount
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dx0 := vertices[n*indices[3*i]+0]
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dy0 := vertices[n*indices[3*i]+1]
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sx0 := vertices[n*indices[3*i]+2]
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sy0 := vertices[n*indices[3*i]+3]
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dx1 := vertices[n*indices[3*i+1]+0]
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dy1 := vertices[n*indices[3*i+1]+1]
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sx1 := vertices[n*indices[3*i+1]+2]
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sy1 := vertices[n*indices[3*i+1]+3]
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dx2 := vertices[n*indices[3*i+2]+0]
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dy2 := vertices[n*indices[3*i+2]+1]
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sx2 := vertices[n*indices[3*i+2]+2]
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sy2 := vertices[n*indices[3*i+2]+3]
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if l := mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1); level > l {
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level = l
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}
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if l := mipmapLevelFromDistance(dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2); level > l {
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level = l
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}
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if l := mipmapLevelFromDistance(dx2, dy2, dx0, dy0, sx2, sy2, sx0, sy0); level > l {
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level = l
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}
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}
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if level == math.MaxInt32 {
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panic("mipmap: level must be calculated at least once but not")
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}
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}
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var dstImgs [graphics.ShaderDstImageCount]*buffered.Image
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for i, dst := range dsts {
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if dst == nil {
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continue
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}
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dstImgs[i] = dst.orig
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}
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var srcImgs [graphics.ShaderSrcImageCount]*buffered.Image
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for i, src := range srcs {
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if src == nil {
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continue
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}
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if level != 0 {
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if img := src.level(level); img != nil {
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const n = graphics.VertexFloatCount
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s := float32(pow2(level))
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for i := 0; i < len(vertices)/n; i++ {
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vertices[i*n+2] /= s
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vertices[i*n+3] /= s
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}
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srcImgs[i] = img
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continue
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}
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}
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srcImgs[i] = src.orig
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}
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buffered.DrawTrianglesMRT(dstImgs, srcImgs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule)
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for _, dst := range dsts {
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2024-04-10 18:56:25 +02:00
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if dst == nil {
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continue
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}
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2024-04-05 20:39:14 +02:00
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dst.deallocateMipmaps()
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}
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}
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2021-09-20 16:27:14 +02:00
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func (m *Mipmap) setImg(level int, img *buffered.Image) {
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if m.imgs == nil {
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m.imgs = map[int]*buffered.Image{}
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}
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m.imgs[level] = img
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}
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2020-07-26 05:15:23 +02:00
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func (m *Mipmap) level(level int) *buffered.Image {
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2019-07-30 06:20:41 +02:00
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if level == 0 {
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2022-04-01 13:11:22 +02:00
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panic("mipmap: level must be non-zero at level")
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2019-06-26 15:17:45 +02:00
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}
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2022-09-27 20:07:38 +02:00
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if !canUseMipmap(m.imageType) {
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panic("mipmap: mipmap images for a volatile or a screen image is not implemented yet")
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2019-06-26 15:17:45 +02:00
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}
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2020-07-14 17:22:25 +02:00
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if img, ok := m.imgs[level]; ok {
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2019-07-30 10:50:37 +02:00
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return img
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}
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2019-06-26 15:17:45 +02:00
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2020-07-26 05:15:23 +02:00
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var src *buffered.Image
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2022-12-02 13:04:03 +01:00
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vs := make([]float32, 4*graphics.VertexFloatCount)
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2023-10-18 17:42:20 +02:00
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shader := atlas.NearestFilterShader
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2019-07-30 06:20:41 +02:00
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switch {
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case level == 1:
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2019-07-30 10:50:37 +02:00
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src = m.orig
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2022-12-02 13:04:03 +01:00
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graphics.QuadVertices(vs, 0, 0, float32(m.width), float32(m.height), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
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2023-10-18 17:42:20 +02:00
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shader = atlas.LinearFilterShader
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2019-07-30 06:20:41 +02:00
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case level > 1:
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2020-07-14 17:22:25 +02:00
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src = m.level(level - 1)
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2019-07-30 10:50:37 +02:00
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if src == nil {
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2021-09-20 16:27:14 +02:00
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m.setImg(level, nil)
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2019-07-30 10:50:37 +02:00
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return nil
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2019-06-26 15:17:45 +02:00
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}
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2020-07-14 17:22:25 +02:00
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w := sizeForLevel(m.width, level-1)
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h := sizeForLevel(m.height, level-1)
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2022-12-02 13:04:03 +01:00
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graphics.QuadVertices(vs, 0, 0, float32(w), float32(h), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
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2023-10-18 17:42:20 +02:00
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shader = atlas.LinearFilterShader
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2019-07-30 06:20:41 +02:00
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default:
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2022-04-01 13:11:22 +02:00
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panic(fmt.Sprintf("mipmap: invalid level: %d", level))
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2019-06-26 15:17:45 +02:00
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}
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2019-07-30 10:50:37 +02:00
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is := graphics.QuadIndices()
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2019-07-30 06:20:41 +02:00
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2024-01-18 08:08:23 +01:00
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w2 := sizeForLevel(m.width, level)
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h2 := sizeForLevel(m.height, level)
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2019-09-20 22:56:34 +02:00
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if w2 == 0 || h2 == 0 {
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2021-09-20 16:27:14 +02:00
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m.setImg(level, nil)
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2019-09-20 22:56:34 +02:00
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return nil
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}
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2020-10-21 04:28:01 +02:00
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// buffered.NewImage panics with a too big size when actual allocation happens.
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// 4096 should be a safe size in most environments (#1399).
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// Unfortunately a precise max image size cannot be obtained here since this requires GPU access.
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if w2 > 4096 || h2 > 4096 {
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2021-09-20 16:27:14 +02:00
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m.setImg(level, nil)
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2020-10-21 04:28:01 +02:00
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return nil
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}
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2022-09-27 18:40:34 +02:00
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2022-09-27 20:07:38 +02:00
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s := buffered.NewImage(w2, h2, m.imageType)
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2020-11-07 11:14:06 +01:00
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2023-09-28 07:29:55 +02:00
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dstRegion := image.Rect(0, 0, w2, h2)
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2024-04-05 20:39:14 +02:00
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s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, shader, nil, graphicsdriver.FillAll)
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2021-09-20 16:27:14 +02:00
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m.setImg(level, s)
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2019-09-20 22:56:34 +02:00
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2020-07-14 17:22:25 +02:00
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return m.imgs[level]
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2019-09-20 22:56:34 +02:00
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}
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2020-07-14 17:22:25 +02:00
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func sizeForLevel(x int, level int) int {
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2020-10-30 18:52:38 +01:00
|
|
|
for i := 0; i < level; i++ {
|
|
|
|
x /= 2
|
|
|
|
if x == 0 {
|
|
|
|
return 0
|
2019-07-31 02:20:24 +02:00
|
|
|
}
|
|
|
|
}
|
2020-07-14 17:22:25 +02:00
|
|
|
return x
|
2019-06-26 15:17:45 +02:00
|
|
|
}
|
|
|
|
|
2023-11-03 07:06:22 +01:00
|
|
|
func (m *Mipmap) Deallocate() {
|
|
|
|
m.deallocateMipmaps()
|
|
|
|
m.orig.Deallocate()
|
2019-06-26 15:17:45 +02:00
|
|
|
}
|
|
|
|
|
2023-11-03 07:06:22 +01:00
|
|
|
func (m *Mipmap) deallocateMipmaps() {
|
2020-07-14 17:22:25 +02:00
|
|
|
for _, img := range m.imgs {
|
2020-10-21 04:28:01 +02:00
|
|
|
if img != nil {
|
2023-11-03 07:06:22 +01:00
|
|
|
img.Deallocate()
|
2020-10-21 04:28:01 +02:00
|
|
|
}
|
2019-06-26 15:17:45 +02:00
|
|
|
}
|
|
|
|
for k := range m.imgs {
|
|
|
|
delete(m.imgs, k)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-07-15 15:52:44 +02:00
|
|
|
// mipmapLevel returns an appropriate mipmap level for the given distance.
|
2022-10-02 12:14:23 +02:00
|
|
|
func mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1 float32) int {
|
2020-10-21 04:28:01 +02:00
|
|
|
const maxLevel = 6
|
2020-10-21 03:38:10 +02:00
|
|
|
|
2020-07-15 15:52:44 +02:00
|
|
|
d := (dx1-dx0)*(dx1-dx0) + (dy1-dy0)*(dy1-dy0)
|
|
|
|
s := (sx1-sx0)*(sx1-sx0) + (sy1-sy0)*(sy1-sy0)
|
2020-07-15 19:59:50 +02:00
|
|
|
if s == 0 {
|
|
|
|
return 0
|
|
|
|
}
|
2020-07-15 15:52:44 +02:00
|
|
|
scale := d / s
|
|
|
|
|
2020-10-21 03:38:10 +02:00
|
|
|
// Scale can be infinite when the specified scale is extremely big (#1398).
|
|
|
|
if math.IsInf(float64(scale), 0) {
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
|
|
|
|
// Scale can be zero when the specified scale is extremely small (#1398).
|
|
|
|
if scale == 0 {
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
|
2020-07-15 15:52:44 +02:00
|
|
|
level := 0
|
|
|
|
for scale < 0.25 {
|
|
|
|
level++
|
|
|
|
scale *= 4
|
|
|
|
}
|
|
|
|
|
2020-07-15 17:52:41 +02:00
|
|
|
if level > 0 {
|
|
|
|
// If the image can be scaled into 0 size, adjust the level. (#839)
|
2020-07-15 15:52:44 +02:00
|
|
|
w, h := int(sx1-sx0), int(sy1-sy0)
|
2020-07-15 17:52:41 +02:00
|
|
|
for level >= 0 {
|
|
|
|
s := 1 << uint(level)
|
2020-07-15 15:52:44 +02:00
|
|
|
if (w > 0 && w/s == 0) || (h > 0 && h/s == 0) {
|
2020-07-15 17:52:41 +02:00
|
|
|
level--
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
break
|
|
|
|
}
|
|
|
|
|
|
|
|
if level < 0 {
|
|
|
|
// As the render source is too small, nothing is rendered.
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-10-21 04:28:01 +02:00
|
|
|
if level > maxLevel {
|
|
|
|
level = maxLevel
|
2020-07-15 17:52:41 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
return level
|
2019-07-30 06:20:41 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
func pow2(power int) float32 {
|
2020-10-30 18:52:38 +01:00
|
|
|
x := 1
|
|
|
|
return float32(x << uint(power))
|
2019-07-30 06:20:41 +02:00
|
|
|
}
|