ebiten/example/main.go

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package main
import (
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"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/ui"
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"github.com/hajimehoshi/go-ebiten/ui/cocoa"
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"image"
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_ "image/png"
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"os"
"runtime"
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"time"
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)
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func loadImage(path string) (image.Image, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return img, nil
}
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func main() {
runtime.GOMAXPROCS(runtime.NumCPU())
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runtime.LockOSThread()
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const screenWidth = 256
const screenHeight = 240
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const screenScale = 2
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const fps = 60
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const title = "Ebiten Demo"
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type UI interface {
ui.UI
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graphics.TextureFactory
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}
var u UI = cocoa.New(screenWidth, screenHeight, screenScale, title)
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textureCreated := u.TextureCreated()
inputStateUpdated := u.InputStateUpdated()
screenSizeUpdated := u.ScreenSizeUpdated()
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for tag, path := range TexturePaths {
//go func() {
img, err := loadImage(path)
if err != nil {
panic(err)
}
u.CreateTexture(tag, img)
//}()
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}
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drawing := make(chan *graphics.LazyCanvas)
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go func() {
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game := NewGame()
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frameTime := time.Duration(int64(time.Second) / int64(fps))
tick := time.Tick(frameTime)
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for {
select {
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case e, ok := <-textureCreated:
if ok {
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game.OnTextureCreated(e)
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} else {
textureCreated = nil
}
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case e, ok := <-inputStateUpdated:
if ok {
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game.OnInputStateUpdated(e)
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} else {
inputStateUpdated = nil
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}
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case _, ok := <-screenSizeUpdated:
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if ok {
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// Do nothing
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} else {
screenSizeUpdated = nil
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}
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case <-tick:
game.Update()
case canvas := <-drawing:
game.Draw(canvas)
drawing <- canvas
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}
}
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}()
for {
u.PollEvents()
u.Draw(func(actualCanvas graphics.Canvas) {
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drawing <- graphics.NewLazyCanvas()
canvas := <-drawing
canvas.Flush(actualCanvas)
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})
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}
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}