ebiten/internal/restorable/image.go

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// Copyright 2016 The Ebiten Authors
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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package restorable
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import (
"errors"
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"image"
"image/color"
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"runtime"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/opengl"
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)
const drawImageHistoryMax = 100
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type drawImageHistoryItem struct {
image *Image
vertices []float32
colorm affine.ColorM
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mode opengl.CompositeMode
}
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// Image represents an image that can be restored when GL context is lost.
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type Image struct {
image *graphics.Image
filter opengl.Filter
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// baseImage and baseColor are exclusive.
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basePixels []uint8
baseColor color.RGBA
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drawImageHistory []*drawImageHistoryItem
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// stale indicates whether the image needs to be synced with GPU as soon as possible.
stale bool
// volatile indicates whether the image is cleared whenever a frame starts.
volatile bool
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// screen indicates whether the image is used as an actual screen.
screen bool
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}
func NewImage(width, height int, filter opengl.Filter, volatile bool) *Image {
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i := &Image{
image: graphics.NewImage(width, height, filter),
filter: filter,
volatile: volatile,
}
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theImages.add(i)
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i
}
func NewImageFromImage(source *image.RGBA, width, height int, filter opengl.Filter) *Image {
w2, h2 := graphics.NextPowerOf2Int(width), graphics.NextPowerOf2Int(height)
p := make([]uint8, 4*w2*h2)
for j := 0; j < height; j++ {
copy(p[j*w2*4:(j+1)*w2*4], source.Pix[j*source.Stride:])
}
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i := &Image{
image: graphics.NewImageFromImage(source, width, height, filter),
basePixels: p,
filter: filter,
}
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theImages.add(i)
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i
}
func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
image: graphics.NewScreenFramebufferImage(width, height),
volatile: true,
screen: true,
}
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theImages.add(i)
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i
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}
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func (p *Image) BasePixelsForTesting() []uint8 {
return p.basePixels
}
func (p *Image) Size() (int, int) {
return p.image.Size()
}
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func (p *Image) makeStale() {
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p.basePixels = nil
p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
p.stale = true
}
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func (p *Image) clearIfVolatile() {
if !p.volatile {
return
}
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p.basePixels = nil
p.baseColor = color.RGBA{}
p.drawImageHistory = nil
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p.stale = false
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if p.image == nil {
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panic("not reached")
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}
p.image.Fill(color.RGBA{})
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}
func (p *Image) Fill(clr color.RGBA) {
theImages.resetPixelsIfDependingOn(p)
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p.basePixels = nil
p.baseColor = clr
p.drawImageHistory = nil
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p.stale = false
p.image.Fill(clr)
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}
func (p *Image) ReplacePixels(pixels []uint8) {
theImages.resetPixelsIfDependingOn(p)
p.image.ReplacePixels(pixels)
p.basePixels = pixels
p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
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p.stale = false
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}
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func (p *Image) DrawImage(img *Image, vertices []float32, colorm *affine.ColorM, mode opengl.CompositeMode) {
theImages.resetPixelsIfDependingOn(p)
if img.stale || img.volatile {
// TODO: What will happen if there are images depending on p?
p.makeStale()
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} else {
p.appendDrawImageHistory(img, vertices, colorm, mode)
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}
p.image.DrawImage(img.image, vertices, colorm, mode)
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}
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func (p *Image) appendDrawImageHistory(image *Image, vertices []float32, colorm *affine.ColorM, mode opengl.CompositeMode) {
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if p.stale {
return
}
if len(p.drawImageHistory)+1 > drawImageHistoryMax {
p.makeStale()
return
}
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// All images must be resolved and not stale each after frame.
// So we don't have to care if image is stale or not here.
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item := &drawImageHistoryItem{
image: image,
vertices: vertices,
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colorm: *colorm,
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mode: mode,
}
p.drawImageHistory = append(p.drawImageHistory, item)
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}
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// At returns a color value at (x, y).
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//
// Note that this must not be called until context is available.
func (p *Image) At(x, y int) (color.RGBA, error) {
w, h := p.image.Size()
w2, h2 := graphics.NextPowerOf2Int(w), graphics.NextPowerOf2Int(h)
if x < 0 || y < 0 || w2 <= x || h2 <= y {
return color.RGBA{}, nil
}
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if p.basePixels == nil || p.drawImageHistory != nil || p.stale {
if err := p.readPixelsFromGPU(p.image); err != nil {
return color.RGBA{}, err
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}
}
idx := 4*x + 4*y*w2
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r, g, b, a := p.basePixels[idx], p.basePixels[idx+1], p.basePixels[idx+2], p.basePixels[idx+3]
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return color.RGBA{r, g, b, a}, nil
}
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func (p *Image) makeStaleIfDependingOn(target *Image) {
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if p.stale {
return
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}
if p.dependsOn(target) {
p.makeStale()
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}
}
func (p *Image) readPixelsFromGPU(image *graphics.Image) error {
var err error
p.basePixels, err = image.Pixels()
if err != nil {
return err
}
p.baseColor = color.RGBA{}
p.drawImageHistory = nil
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p.stale = false
return nil
}
func (p *Image) resolveStalePixels() error {
if p.volatile {
return nil
}
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if !p.stale {
return nil
}
return p.readPixelsFromGPU(p.image)
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}
func (p *Image) dependsOn(target *Image) bool {
for _, c := range p.drawImageHistory {
if c.image == target {
return true
}
}
return false
}
func (p *Image) hasDependency() bool {
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if p.stale {
return false
}
return len(p.drawImageHistory) > 0
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}
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// Restore restores *graphics.Image from the pixels using its state.
func (p *Image) restore() error {
w, h := p.image.Size()
if p.screen {
// The screen image should also be recreated because framebuffer might
// be changed.
p.image = graphics.NewScreenFramebufferImage(w, h)
p.basePixels = nil
p.baseColor = color.RGBA{}
p.drawImageHistory = nil
p.stale = false
return nil
}
if p.volatile {
p.image = graphics.NewImage(w, h, p.filter)
p.basePixels = nil
p.baseColor = color.RGBA{}
p.drawImageHistory = nil
p.stale = false
return nil
}
if p.stale {
// TODO: panic here?
return errors.New("restorable: pixels must not be stale when restoring")
}
w2, h2 := graphics.NextPowerOf2Int(w), graphics.NextPowerOf2Int(h)
img := image.NewRGBA(image.Rect(0, 0, w2, h2))
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if p.basePixels != nil {
for j := 0; j < h; j++ {
copy(img.Pix[j*img.Stride:], p.basePixels[j*w2*4:(j+1)*w2*4])
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}
}
gimg := graphics.NewImageFromImage(img, w, h, p.filter)
if p.baseColor != (color.RGBA{}) {
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if p.basePixels != nil {
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panic("not reached")
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}
gimg.Fill(p.baseColor)
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}
for _, c := range p.drawImageHistory {
// c.image.image must be already restored.
if c.image.hasDependency() {
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panic("not reached")
}
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gimg.DrawImage(c.image.image, c.vertices, &c.colorm, c.mode)
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}
p.image = gimg
var err error
p.basePixels, err = gimg.Pixels()
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if err != nil {
return err
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}
p.baseColor = color.RGBA{}
p.drawImageHistory = nil
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p.stale = false
return nil
}
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func (p *Image) Dispose() {
theImages.resetPixelsIfDependingOn(p)
p.image.Dispose()
p.image = nil
p.basePixels = nil
p.baseColor = color.RGBA{}
p.drawImageHistory = nil
p.stale = false
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theImages.remove(p)
runtime.SetFinalizer(p, nil)
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}
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func (p *Image) IsInvalidated() bool {
return p.image.IsInvalidated()
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}