Commit Graph

90 Commits

Author SHA1 Message Date
Hajime Hoshi
2cc809516f ebiten: add Vertex.Custom0 to Custom3
Closes #2640
2024-08-25 18:11:39 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src (#3012)
This just specifies that the constant refers to the number of source images passed to a shader.

This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
c46f62e184 all: add a new package shaderprecomp
The current implementation is only for macOS so far.

Updates #2861
2024-05-05 03:51:04 +09:00
Hajime Hoshi
2f835a0ee2 internal/graphics: fix wrong comments 2023-09-21 01:59:20 +09:00
Hajime Hoshi
20ef839e03 all: rename arguments in Fragment
Updates #2767
2023-09-21 01:35:57 +09:00
Hajime Hoshi
446a6dc952 internal/graphics: deprecated some built-in functions
Updates #1870
2023-08-29 00:06:54 +09:00
Hajime Hoshi
db34930ae8 internal/graphics: add built-in Kage functions
This change adds these Kage functions:

* imageDstOrigin
* imageDstSrc
* imageSrcNOrigin
* imageSrcNSrc

and deprecates these functions:

* imageDstRegionOnTexture
* imageSrcRegionOnTexture

Closes #1870
2023-08-28 15:06:45 +09:00
Hajime Hoshi
534370f7b1 internal/graphics: enable to specify regions for each source image
This is a preparation to specify different sizes of source images.

Updates #1870
2023-08-27 21:15:01 +09:00
Hajime Hoshi
fd5e2d39c0 internal/graphics: add uniform variables for source image sizes
Updates #1870
2023-08-25 07:30:52 +09:00
Hajime Hoshi
3493358fd2 internal/graphics: use the terms 'image' and 'texture' appropriately 2023-08-24 02:36:51 +09:00
Hajime Hoshi
63df6168d9 internal/shader: use plural forms for Kage compiler directives
This change renames

```
//kage:unit texel
//kage:unit pixel
```

to

```
//kage:unit texels
//kage:unit pixels
```

.

Closes #2717
2023-08-01 11:41:38 +09:00
Hajime Hoshi
56b4cdc3c4 internal/graphics: use pixels for offsets 2023-04-26 00:38:23 +09:00
Hajime Hoshi
9d2178cf71 internal/shaderir: rename the built-in func to get a texel to __texelAt 2023-04-23 22:57:30 +09:00
Hajime Hoshi
49582519c1 all: add a compiler directive kage:unit
This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.

With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.

With the texel-unit mode, the behavior is the same as the current
behavior.

Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
df32901dce internal/shader: refactoring 2023-04-16 18:37:06 +09:00
Hajime Hoshi
88e5d5e059 Revert "internal/shaderir: refactoring: remove Program.TextureNum"
This reverts commit c2bea16776.

Reason: test compilation errors
2022-12-24 15:53:16 +09:00
Hajime Hoshi
c2bea16776 internal/shaderir: refactoring: remove Program.TextureNum 2022-12-24 15:15:41 +09:00
Hajime Hoshi
f9650fbb8c internal/graphics: update error messages 2022-12-24 14:34:02 +09:00
Hajime Hoshi
afed6a83c6 internal/graphics: change the naming convention: Num -> Count
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
b8367da7e2 internal/graphics: optimize imageSrcNUnsafeAt 2022-07-11 01:07:06 +09:00
Hajime Hoshi
32de5ec2d0 internal/graphics: refactoring 2022-04-05 11:12:25 +09:00
Hajime Hoshi
c6e5582c56 Revert "internal/graphics: refactoring"
This reverts commit b6cc164e96.

Reason: wrong shader program
2022-04-04 14:31:37 +09:00
Hajime Hoshi
b6cc164e96 internal/graphics: refactoring 2022-04-04 14:30:51 +09:00
Hajime Hoshi
6710808cd1 ebiten: compile shaders at NewShader
Closes #2035
2022-04-04 02:52:57 +09:00
Hajime Hoshi
2da5192510 Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
Hajime Hoshi
bd1fc4439a graphicsutil: Avoid passing NaN to shaders experimentally (#696) 2018-10-04 02:02:19 +09:00
Hajime Hoshi
8827520d4a graphics: Bug fix: avoid jaggy rendering on macOS by adjusting texels (#669) 2018-08-30 00:17:03 +09:00
Hajime Hoshi
2360b2930f graphics: Add DrawTriangles
Fixes #624
2018-08-14 01:23:14 +09:00
Hajime Hoshi
690c3cf981 graphics: Embed 'scale' part of the color matrix
If the color matrix includes only 'scale' part, they are embedded
into vertices in order to reduce draw calls.

Fixes #662
2018-08-10 23:20:55 +09:00
Hajime Hoshi
77e905eb25 Revert "graphics: Embed color matrices values to vertices (#655)"
This reverts commit 5a9235aaf9.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices (#655)
Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
e6d0943366 graphics: Rename color_matrix -> color_matrix_body 2018-06-06 02:46:54 +09:00
Hajime Hoshi
d7d892f2d6 graphics: Allow a little margin for edge pixels 2018-05-13 23:00:06 +09:00
Hajime Hoshi
a1dd7b39a3 graphics: Remove roundTexel function
Actually, at least 704d4cf464,
examples/moire doesn't work well without roundTexel on MacBook Pro.
However, now other parts are fixed (e.g. highp is used), it looks
like roundTexel is no longer needed.
2018-05-13 22:30:22 +09:00
Hajime Hoshi
b402cddd01 graphics: Bug fix: wrong refactoring in shader 2018-05-13 14:20:54 +09:00
Hajime Hoshi
efaa5aa17a graphics: Refactor shader 2018-05-13 03:31:28 +09:00
Hajime Hoshi
09166a6c42 graphics: Fix shaders cleaner way 2018-03-21 03:36:36 +09:00
Hajime Hoshi
0a5deab0a2 graphics: Reland Bug fix: More strict calculation for the nearest filter (#558)
Better version of bae8f9d874
2018-03-21 02:40:26 +09:00
Hajime Hoshi
b157f2d6d0 Revert "graphics: Bug fix: More strict calculation for the nearest filter (#558)"
This reverts commit bae8f9d874.

Reason: TravisCI failed
2018-03-20 04:16:37 +09:00
Hajime Hoshi
a40dc5cf22 graphics: Refactoring shader 2018-03-20 04:05:09 +09:00
Hajime Hoshi
bae8f9d874 graphics: Bug fix: More strict calculation for the nearest filter (#558) 2018-03-20 04:05:03 +09:00
Hajime Hoshi
927a4388b5 graphics: Bug fix: rounding texels is required even on the nearest filter
Fixes #558
2018-03-19 10:37:18 +09:00
Hajime Hoshi
efea65ee58 graphics: Bug fix: wrong texels were used (#546) 2018-03-11 04:11:49 +09:00
Hajime Hoshi
af64f8689a graphics: Fix screen filter calculation 2018-02-24 04:25:07 +09:00
Hajime Hoshi
9fba60ca03 Revert "graphics: Adjust texel positions for consitency"
This reverts commit 816fb314a4.
2018-02-24 01:52:49 +09:00
Hajime Hoshi
816fb314a4 graphics: Adjust texel positions for consitency
On second thought, given pixel coords represent a center of texels...
2018-02-24 01:52:05 +09:00
Hajime Hoshi
7c66d884d4 graphics: Adjusting position is no longer needed
Now pixel position is treated as left-upper in linear filter
2018-02-24 01:32:48 +09:00
Hajime Hoshi
e5a2cf29c0 graphics: Bug fix: pixel coord is upper-left by default 2018-02-24 01:16:32 +09:00
Hajime Hoshi
c76ff5ceb2 graphics: Bug fix: fix screen filter calculation
Fixes #512
2018-02-23 23:13:20 +09:00
Hajime Hoshi
b036cac616 graphics: Fix screen filter calculation 2018-02-23 02:36:12 +09:00