Hajime Hoshi
e6d4eac218
internal/shader: bug fix: check the size of array initialization
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Closes #3111
2024-09-21 21:42:50 +09:00
Hajime Hoshi
88be4c5b7c
internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions
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Closes #2712
2023-07-28 01:33:27 +09:00
Hajime Hoshi
be2123f7fd
Revert "internal/shader: bug fix: stricter type checks for the built-in functions"
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This reverts commit 287545b02a
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Reason: test failures
Updates #2712
2023-07-28 00:54:36 +09:00
Hajime Hoshi
287545b02a
internal/shader: bug fix: stricter type checks for the built-in functions
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Closes #2712
2023-07-28 00:51:42 +09:00
Hajime Hoshi
94d1df8c7d
internal/shader: simplify canBeFloatImplicitly
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Updates #2550
2023-07-23 14:06:18 +09:00
guangwu
54e1263565
all: unnecessary use of fmt.Sprintf ( #2691 )
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Signed-off-by: guoguangwu <guoguangwu@magic-shield.com>
2023-07-05 16:36:29 +09:00
Hajime Hoshi
0b9cbaa1ed
internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
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Closes #1911
2022-11-21 00:31:23 +09:00
Hajime Hoshi
fb775d806c
internal/shader: disallow 'discard' in other functions than the fragment entry point
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Closes #2248
2022-08-17 23:39:52 +09:00
Hajime Hoshi
a3590cb258
internal/shader: add type checks to bool/int/flaot
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Updates #2184
2022-07-08 00:22:55 +09:00
Hajime Hoshi
faa2ad5c6f
internal/shader: add type checks for mat2/mat3/mat4
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Updates #2184
2022-07-07 23:05:26 +09:00
Hajime Hoshi
f89277fd85
internal/shader: add type checks to vec2/vec3/vec4
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Updates #2184
2022-07-07 00:20:02 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
154f86e6c1
shader: Check unused local variables
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Fixes #1328
2020-09-13 22:36:41 +09:00
Hajime Hoshi
08270ee729
shader: Enable to parse ... in an array type
2020-08-11 23:51:22 +09:00
Hajime Hoshi
2dc6cbe51a
shader: Make parseType return a boolean value indicating ok
2020-07-29 12:02:07 +09:00
Hajime Hoshi
d9c54bc0d0
shader: Implement an array variable
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Updates #1235
2020-07-29 02:27:05 +09:00
Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
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Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
f36d6c02a9
shader: Refactoring: Remove detectType
2020-06-20 17:20:44 +09:00
Hajime Hoshi
f39c591252
shader: Enable more Go syntax
2020-06-11 01:13:03 +09:00
Hajime Hoshi
91fb8e92d8
shader: Implment defining variables in multiple-value context
2020-06-08 12:15:09 +09:00
Hajime Hoshi
2c1e71931e
shader: Move some functions
2020-06-07 23:33:47 +09:00
Hajime Hoshi
2ffbd49602
shader: Use shaderir.Type instead of typ struct
2020-06-07 22:06:06 +09:00
Hajime Hoshi
8cb70062b7
shader: Remove dumping and original types
2020-05-31 01:25:24 +09:00
Hajime Hoshi
6d182c4b55
shader: Parse structs
2020-05-11 00:43:17 +09:00
Hajime Hoshi
90fdececa0
shader: Refactoring
2020-05-11 00:00:21 +09:00
Hajime Hoshi
ba9d27b8ba
shader: Rename type -> basicType
2020-05-10 23:28:05 +09:00
Hajime Hoshi
9430b6be37
shader: Parse assignments
2020-05-10 02:27:14 +09:00
Hajime Hoshi
5e6be91eac
shader: Parse block variables
2020-05-09 23:45:53 +09:00
Hajime Hoshi
b3df3a7864
Add shader package
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Updates #482
2020-05-09 01:11:40 +09:00