Hajime Hoshi
7f87ecaddc
internal/graphicscommand: better debug info for blending
2024-10-15 18:26:27 +09:00
Hajime Hoshi
39c21bf4a6
internal/graphicscommand: add a first-caller information
2024-10-15 17:15:42 +09:00
Hajime Hoshi
e40e699718
internal/restorable: remove an image attribute
2024-10-15 15:15:52 +09:00
corfe83
d1ee7797c7
cmd/ebitenmobile: fix gomobile toolchain bug ( #3129 )
...
Closes #3128
2024-10-15 04:01:07 +09:00
Hajime Hoshi
2c3c8cc1f5
internal/gamepad: add PS5 files
2024-10-14 21:01:04 +09:00
Hajime Hoshi
8c84be54b5
internal/graphicsdriver/playstation5: add kBlend* consts
2024-10-14 00:12:27 +09:00
Hajime Hoshi
09c027b670
internal/glfw: reduce TLS usages at swapInterval*
2024-10-13 00:01:16 +09:00
Hajime Hoshi
18d3d91195
internal/glfw: reduce TLS usages at refreshContextAttribs
2024-10-12 23:43:06 +09:00
Hajime Hoshi
02e87d027c
internal/glfw: reduce TLS usages
2024-10-12 23:11:20 +09:00
Hajime Hoshi
82b8521a6c
examples/scroll: normalize the offset Y later
...
This change is effective when the number of items is small.
2024-10-12 20:46:42 +09:00
Hajime Hoshi
c784e88dfe
internal/glfw: refactoring: use Go's map
2024-10-12 19:41:21 +09:00
Hajime Hoshi
7c7f2de646
internal/glfw: port xkb_unicode_linbsd.c to Go
...
Updates #2284
2024-10-12 17:21:03 +09:00
Hajime Hoshi
201bb36822
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go
...
Updates #2714
2024-10-12 14:56:42 +09:00
Hajime Hoshi
027ef33fe2
all: rename files
...
This change makes the file name convention consistent. A file for macOS,
not for iOS should have a suffix '_macos.go' rather than '_macos_darwin.go'
and/or '_darwin.go'.
2024-10-12 14:10:42 +09:00
Hajime Hoshi
87e412cd39
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go for macOS
...
Updates #2714
2024-10-12 13:58:57 +09:00
LoparPanda
5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver ( #3125 )
...
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
Hajime Hoshi
5bcfdee75f
internal/graphicsdriver/playstation5: bug fix: need to adjust image size
2024-10-06 16:29:59 +09:00
Hajime Hoshi
a2490cceae
vector: expose (*Path).Reset
...
Closes #3123
2024-10-06 03:41:41 +09:00
Hajime Hoshi
adacd71167
Revert "vector: expose (*Path).Reset"
...
This reverts commit 62978ea270
.
Reason: wrong function was exposed
Updates #3123
2024-10-06 03:40:55 +09:00
Hajime Hoshi
62978ea270
vector: expose (*Path).Reset
...
Closes #3123
2024-10-06 03:34:43 +09:00
Hajime Hoshi
d8642d3be6
all: update Oto to v3.4.0-alpha.1
...
Updates #3122
2024-10-05 23:55:54 +09:00
Hajime Hoshi
fd3a253d88
all: update Oto
...
Updates #3122
2024-10-03 02:13:13 +09:00
Hajime Hoshi
5fbc0e10e7
all: update gomobile
...
This address the issue where asset didn't work correct lyon iOS.
Closes #3115
2024-10-01 12:43:14 +09:00
Hajime Hoshi
03faba10b4
text/v2: add comments about size
2024-09-30 03:09:29 +09:00
Hajime Hoshi
1c475eff78
internal/graphicsdriver/playstation5: bug fix: Cgo bans to pass a Go pointer to a Go pointer
2024-09-29 18:22:17 +09:00
Hajime Hoshi
1b6a615adb
internal/graphicsdriver/playstation5: add Shader
2024-09-29 17:46:52 +09:00
Hajime Hoshi
a38395a48a
internal/graphicsdriver/playstation5: add PixelsArgs
2024-09-29 17:46:26 +09:00
Hajime Hoshi
8b0c930c2d
internal/ui: bug fix: an undecorated window should reach the top of the screen
...
Closes #3118
2024-09-28 02:52:40 +09:00
Hajime Hoshi
2ef823ccd2
internal/ui: remove panic in adjustWindowSize
2024-09-28 02:45:56 +09:00
Hajime Hoshi
55308e2d75
examples/video: update license.md
...
Updates #3116
2024-09-27 13:07:22 +09:00
Hajime Hoshi
21b0e13c38
examples/video: remove unused video
...
Updates #3116
2024-09-27 02:06:31 +09:00
Hajime Hoshi
9febf8c16b
all: update go-text/typesetting to v0.2.0
2024-09-25 21:47:59 +09:00
Hajime Hoshi
5ddcc4c136
all: v2.9.0-alpha released
2024-09-24 01:11:43 +09:00
Hajime Hoshi
239a4f2a91
internal/gamepaddb: update the database
2024-09-24 00:10:11 +09:00
Hajime Hoshi
f0d4147ed5
internal/png: go generate
2024-09-24 00:01:15 +09:00
Hajime Hoshi
a499a976f7
internal/graphicsdriver/playstation5: change the name convention
2024-09-23 23:22:22 +09:00
Hajime Hoshi
508922250a
internal/graphpicsdriver/playstation5: add consts
2024-09-23 23:06:02 +09:00
Hajime Hoshi
043164e17c
internal/graphicsdriver/playstation5: bug fix: call C Begin/End functions
2024-09-23 17:59:28 +09:00
Hajime Hoshi
4d3f357f81
internal/graphicsdriver/playstation5: add Begin and End
2024-09-23 17:30:53 +09:00
Hajime Hoshi
1260d77999
ebiten: refactoring
2024-09-22 13:27:25 +09:00
Hajime Hoshi
eb365c51d5
ebiten: add RequestAttention
...
Closes #2998
2024-09-22 00:05:00 +09:00
Hajime Hoshi
66734dc3fb
internal/restorable: reland: remove 'volatile' attribute when restorable is not used
2024-09-21 23:29:32 +09:00
Hajime Hoshi
c23358ac95
Revert "internal/restorable: remove 'volatile' attribute when restorable is not used"
...
This reverts commit 9bdc89d40f
.
Reason: Unexpected changes were included
2024-09-21 23:28:46 +09:00
Hajime Hoshi
9bdc89d40f
internal/restorable: remove 'volatile' attribute when restorable is not used
2024-09-21 23:24:59 +09:00
Hajime Hoshi
4bfcbc878c
all: update purego to v0.8.0-alpha.6
2024-09-21 22:13:01 +09:00
Hajime Hoshi
6b85d9deb0
internal/shader: add check for out-of-bounds
...
Closes #3112
2024-09-21 22:06:36 +09:00
Hajime Hoshi
eabc697022
internal/shader: add tests for arrays
2024-09-21 21:43:08 +09:00
Hajime Hoshi
e6d4eac218
internal/shader: bug fix: check the size of array initialization
...
Closes #3111
2024-09-21 21:42:50 +09:00
Hajime Hoshi
7bd3a05a45
ebiten: add TestShaderArray
2024-09-21 16:35:08 +09:00
Hajime Hoshi
24d241f1f9
exp/textinput: typo
2024-09-21 13:24:20 +09:00